Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by jtrowell » 13 May 2015, 15:42
I found a bug : the start button is always active.
Exemples of situations where it shouldn't be active/visible :
- when finishing a challenge in quest mode, even if you don't have any more challenge you can click again on the start button and this will relaunch the last challenge again.
- when loading a quest, you can click on the start button before the programm has finished scanning for existing quests (so no quest is selected yet), resulting in an error message.
Exemples of situations where it shouldn't be active/visible :
- when finishing a challenge in quest mode, even if you don't have any more challenge you can click again on the start button and this will relaunch the last challenge again.
- when loading a quest, you can click on the start button before the programm has finished scanning for existing quests (so no quest is selected yet), resulting in an error message.
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by johnny5ive » 15 May 2015, 13:09
Not exactly. French EDH is an alternate form of EDH tailored to competitive 1v1. In French life totals do start at 30 but French is not the default for 1v1 EDH. French is a separate format with a separate ban list. For example, Sol Ring is banned in French. By default a 1v1 EDH game follows the regular rules of EDH as laid out by the RC. Life totals should start at 40.drdev wrote:For 1v1 commander, it's actually supposed to be 30. 40 is for 3+ player commander.Kwaiden wrote:I'm not sure if this is the right location to post this, but, whenever I start a Commander game(I only have the android version of this program), the life totals are starting at 30. Aren't they supposed to start at 40?
Thanks
Kwaiden
French should be a separate option.
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Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by drdev » 15 May 2015, 14:12
Is French EDH another name for Duel Commander?johnny5ive wrote:Not exactly. French EDH is an alternate form of EDH tailored to competitive 1v1. In French life totals do start at 30 but French is not the default for 1v1 EDH. French is a separate format with a separate ban list. For example, Sol Ring is banned in French. By default a 1v1 EDH game follows the regular rules of EDH as laid out by the RC. Life totals should start at 40.drdev wrote:For 1v1 commander, it's actually supposed to be 30. 40 is for 3+ player commander.Kwaiden wrote:I'm not sure if this is the right location to post this, but, whenever I start a Commander game(I only have the android version of this program), the life totals are starting at 30. Aren't they supposed to start at 40?
Thanks
Kwaiden
French should be a separate option.
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Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by johnny5ive » 15 May 2015, 17:53
Yes. I guess French is an unofficial name. I don't play it myself.
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Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by Scion of Darkness » 17 May 2015, 21:46
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.40.003
Operating System: Linux 3.4.0-cyanogenmod-gb4db2ef armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke interface method 'void forge.card.CardZoom$ActivateHandler.activate(int)' on a null object reference
at forge.card.CardZoom.fling(CardZoom.java:157)
at forge.Forge$MainInputProcessor.fling(Forge.java:565)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:221)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:360)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:420)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
-
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Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by gbraad » 18 May 2015, 06:59
Hi, sorry for the belated response. OpenGL ES 2.0 seems to be used... but I believe it should be possible to have a software fallback mode? Correct me if I am wrong...drdev wrote:The app is built using libgdx 1.5.5, which uses OpenGL. Not sure about OpenGL ES. Can your e-book run other OpenGL-based applications/games?
What happens when you try to run it? Do you get an error, maybe logged in Forge/data/forge.log?
At least, the error I see is the following:
- Code: Select all
FATAL EXCEPTION: main
java.lang.ExceptionInInitializerError
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load shared library 'gdx' for target: Linux, 32-bit
Caused by: java.lang.UnsatisfiedLinkError: Couldn't load gdx: findLibrary returned null
I'll try to reinstall the application and see if this would fix the issue.
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by sharkus » 19 May 2015, 02:23
I'm also having this problem on my Nexus 9.HugeTraxOfLand wrote:Hello All,
I am running the alpha 1.5.40.003 on a galaxy S4 ver: lollipop and when I tap on any of the content downloaders the app freezes and then crashes after navigating away from the app.
I took a look at the forge/data/forge.log and this line was in repetition taking up most of the .txt
at forge.screens.settings.GuiDownloader.show(GuiDownloader.java:101)
Is this a bug or maybe I did something incorrectly?
New to this app and new to programming.
Thanks!
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by gbraad » 19 May 2015, 07:19
I guess the issue may have been caused by the following:gbraad wrote:I'll try to reinstall the application and see if this would fix the issue.
- Code: Select all
FATAL EXCEPTION: main
java.lang.ExceptionInInitializerError
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load shared library 'gdx' for target: Linux, 32-bit
Caused by: java.lang.UnsatisfiedLinkError: Couldn't load gdx: findLibrary returned null
- Code: Select all
shell@android:/sdcard $ pm install -r forge-android-1.5.40.003-signed-aligned.>
pkg: forge-android-1.5.40.003-signed-aligned.apk
Failure [INSTALL_FAILED_DEXOPT]
- Code: Select all
I/ActivityManager(10705): Start proc forge.app for activity forge.app/.Main: pid=17240 uid=10112 gids={1015, 3003}
I/imx6.gralloc(10225): Display Request: 204 (0, 0) - (1440, 1080) mode = 0x5 flags = 0x0
I/imx6.gralloc(10225): Display Request: 205 (0, 0) - (1440, 1080) mode = 0x5 flags = 0x0
D/dalvikvm(17240): Trying to load lib /mnt/asec/forge.app-1/lib/libgdx.so 0x414e7300
W/ProcessStats(10705): Skipping unknown process pid 17318
D/dalvikvm(17240): Added shared lib /mnt/asec/forge.app-1/lib/libgdx.so 0x414e7300
D/dalvikvm(17240): No JNI_OnLoad found in /mnt/asec/forge.app-1/lib/libgdx.so 0x414e7300, skipping init
D/libEGL (17240): loaded /system/lib/egl/libGLES_android.so
D/libEGL (17240): 3D hardware acceleration is disabled
D/AndroidRuntime(17240): Shutting down VM
W/dalvikvm(17240): threadid=1: thread exiting with uncaught exception (group=0x40a191f8)
E/AndroidRuntime(17240): FATAL EXCEPTION: main
E/AndroidRuntime(17240): java.lang.RuntimeException: Unable to start activity ComponentInfo{forge.app/forge.app.Main}: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
Edit: submitted this question also on the LibGDX forum at http://www.badlogicgames.com/forum/view ... 11&t=19407
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by Agetian » 23 May 2015, 06:02
In r29444:29445, I fixed an issue which allowed the player to cheat: the game used to spoil practically all the card information about face-down cards (P/T, name, text, mana cost) if the card back image (hidden.jpg) was not available in the game cache and the game was set to "card image view" mode. Currently the implementation is very simple and the result looks a bit ugly - basically it draws the Forge art (from the theme) on top of the card to emulate a card back. It ends up being stretched so it looks somewhat weird. The method CardImageRenderer::drawFaceDownCard can be improved to make it look better, I would welcome any help in making it look better than it currently is.
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Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by tasteful » 24 May 2015, 18:36
Not sure if this bug is actually specific to android but if you use Channel and then play a card, if you click the channel effect in order to pay the cost and then say "no" when the Pay Life? prompt comes up, the spell will be cast anyway, with no life payment.
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by drdev » 24 May 2015, 22:08
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Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by philocritus » 24 May 2015, 23:26
Looks awesome! Good work!drdev wrote:So I'm excited to finally share a first look of the new Landscape mode match screen. Let me know what you think.LandscapeMatchScreen.png
Hopefully I should have Landscape mode ready to release for Android tablets soon.
Thanks.
-Dan
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Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by johnny5ive » 25 May 2015, 02:50
It looks really nice. Although, personally, I'd like it flipped. Hand on the left and the other information/zone switcher on the right. Would making it user selectable be an option? Again, it looks really nice, though.drdev wrote:So I'm excited to finally share a first look of the new Landscape mode match screen. Let me know what you think.LandscapeMatchScreen.png
Hopefully I should have Landscape mode ready to release for Android tablets soon.
Thanks.
-Dan
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Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by drdev » 25 May 2015, 03:15
The main reason it's on the right is because the two fields wouldn't line up with one hand open and the other not (which is the default state). Plus it would shift the entire field anytime you toggled the zone visibility. The only way it would work on the left is if it both players had this area always shown. If you think a setting to do so would be desirable, let me know and I'll consider it.johnny5ive wrote:It looks really nice. Although, personally, I'd like it flipped. Hand on the left and the other information/zone switcher on the right. Would making it user selectable be an option? Again, it looks really nice, though.drdev wrote:So I'm excited to finally share a first look of the new Landscape mode match screen. Let me know what you think.LandscapeMatchScreen.png
Hopefully I should have Landscape mode ready to release for Android tablets soon.
Thanks.
-Dan
Thanks for the feedback.
-Dan
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Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by Agetian » 25 May 2015, 04:25
Great job on the landscape mode thus far, Dan! Looks great to me!
By the way, not sure if you have taken care of it already, but I noticed that some of the latest SVN builds for Android (post-1.5.40.003) had an issue with the user being unable to scroll certain pull-up windows (most notably "Add Basic Lands") in standard portrait mode. Also, in that same window the "basic land set" list appeared in the wrong place and it was impossible to scroll it. Just wanted to put it here as a reminder so that it can be taken care of before the next build goes live (provided, of course, that it wasn't remedied already - I haven't checked ).
- Agetian
By the way, not sure if you have taken care of it already, but I noticed that some of the latest SVN builds for Android (post-1.5.40.003) had an issue with the user being unable to scroll certain pull-up windows (most notably "Add Basic Lands") in standard portrait mode. Also, in that same window the "basic land set" list appeared in the wrong place and it was impossible to scroll it. Just wanted to put it here as a reminder so that it can be taken care of before the next build goes live (provided, of course, that it wasn't remedied already - I haven't checked ).
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