It is currently 28 Apr 2024, 21:14
   
Text Size

Forge Beta: 5-09-2015 ver 1.5.39

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Xyx » 02 Jun 2015, 11:05

If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
User avatar
Xyx
Tester
 
Posts: 524
Joined: 23 Feb 2014, 23:01
Has thanked: 38 times
Been thanked: 32 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Agetian » 02 Jun 2015, 17:13

Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
Fix attempted (r29550).

- Agetian
Agetian
Programmer
 
Posts: 3472
Joined: 14 Mar 2011, 05:58
Has thanked: 677 times
Been thanked: 561 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby friarsol » 02 Jun 2015, 18:16

Agetian wrote:
Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
Fix attempted (r29550).

- Agetian
Agetian, you can do "IsCombat$ False" instead of adding the block of code that you did.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Agetian » 02 Jun 2015, 18:18

friarsol wrote:
Agetian wrote:
Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
Fix attempted (r29550).

- Agetian
Agetian, you can do "IsCombat$ False" instead of adding the block of code that you did.
Oh, haha, true - I'll go ahead and do that! No idea why I went for the extra block of code there tbh, lol. Thanks! :)

- Agetian
Agetian
Programmer
 
Posts: 3472
Joined: 14 Mar 2011, 05:58
Has thanked: 677 times
Been thanked: 561 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby psilo » 02 Jun 2015, 18:31

Should online for commander be playable yet? When I host a game, there's zero decks to choose from. Also I don't think the commander tuck rule is fixed yet.
psilo
 
Posts: 9
Joined: 19 Sep 2014, 13:48
Has thanked: 1 time
Been thanked: 0 time

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby arno592000 » 03 Jun 2015, 12:41

Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
arno592000
 
Posts: 1
Joined: 03 Jun 2015, 12:35
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby friarsol » 03 Jun 2015, 14:06

arno592000 wrote:Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby ttdic » 04 Jun 2015, 05:03

friarsol wrote:
arno592000 wrote:Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.
Is there any chance the missing cards in Forge(about 150) will be implemented in the future?
ttdic
 
Posts: 46
Joined: 21 Jul 2012, 14:38
Has thanked: 9 times
Been thanked: 2 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Marek14 » 04 Jun 2015, 05:50

ttdic wrote:
friarsol wrote:
arno592000 wrote:Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.
Is there any chance the missing cards in Forge(about 150) will be implemented in the future?
Sure. I mean, that's the only remaining time they could be implemented...
Marek14
Tester
 
Posts: 2761
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 297 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Xyx » 04 Jun 2015, 22:57

The "aristocrats" combo does not work. It involves repeatedly saccing Fiend Hunter in response to its exile trigger to permanently exile all of the opponent's creatures. However, Forge keeps remembering what the Fiend Hunter exiled last time it was around.

This is one of many instances where Forge does not treat a recurred creature as a new object. Another example is a Sun Titan with Animate Dead dying and being brought back by Angelic Renewal only to be sacrificed to the Animate Dead trigger. According to the game rules, that's a completely different Sun Titan from the one that had to be sacrificed.
User avatar
Xyx
Tester
 
Posts: 524
Joined: 23 Feb 2014, 23:01
Has thanked: 38 times
Been thanked: 32 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Agetian » 05 Jun 2015, 05:15

Xyx wrote:The "aristocrats" combo does not work. It involves repeatedly saccing Fiend Hunter in response to its exile trigger to permanently exile all of the opponent's creatures. However, Forge keeps remembering what the Fiend Hunter exiled last time it was around.

This is one of many instances where Forge does not treat a recurred creature as a new object. Another example is a Sun Titan with Animate Dead dying and being brought back by Angelic Renewal only to be sacrificed to the Animate Dead trigger. According to the game rules, that's a completely different Sun Titan from the one that had to be sacrificed.
Can you please clarify how the Fiend Hunter combo works exactly? I want to reproduce it and look into this issue.

- Agetian
Agetian
Programmer
 
Posts: 3472
Joined: 14 Mar 2011, 05:58
Has thanked: 677 times
Been thanked: 561 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby mastroego » 05 Jun 2015, 10:40

Fiend Hunter arrives, and its exile trigger goes on the stack.
Before it resolves, you sacrifice the Hunter, so the second trigger goes on the stack. As this resolves first, it cannot return any card.
When the first trigger resolves, the exiled card is exiled for good.

I guess Xyx is using a combo with some card that reanimates Fiend Hunter, which exposes the bug.
mastroego
 
Posts: 236
Joined: 22 Sep 2013, 14:04
Has thanked: 28 times
Been thanked: 16 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Nekoatl » 05 Jun 2015, 21:30

I just tried the Fiend Hunter combo using a pair of Angel of Glory's Rise, a Spawning Pit, and an Ashes of the Fallen. It works correctly for me; I was able to exile all of the opposing Ornithopter in a single main phase.
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby friarsol » 06 Jun 2015, 00:19

famotril wrote:When I play Scourglass it can not be sacrified because it is only possible in the upkeep phase, but the game skip the skeep phase when it is in play and it makes the card useless
So change your phase indicators to stop during your upkeep? You can click on them to change from Red to Green.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby friarsol » 08 Jun 2015, 14:28

famotril wrote:[list=]Description: [I played Tezzeret the Seeker and the game crashed, normally I play this card without problems but I submit it just to contribute to make the game better]

RuntimeException | Open
Code: Select all
Forge Version:    1.5.38-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_45 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- no API in :
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
   at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:170)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:135)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
   at forge.game.GameAction.changeZone(GameAction.java:175)
   at forge.game.GameAction.moveTo(GameAction.java:389)
   at forge.game.GameAction.moveTo(GameAction.java:370)
   at forge.game.GameAction.moveToPlay(GameAction.java:478)
   at forge.game.GameAction.moveTo(GameAction.java:528)
   at forge.game.GameAction.moveTo(GameAction.java:520)
   at forge.game.spellability.SpellPermanent.resolve(SpellPermanent.java:72)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:484)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
   at forge.game.GameAction.startGame(GameAction.java:1390)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:227)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[/list]
Famotril, please stop reporting bug reports from old versions. Once again you seem to be on 1.5.38, when the latest version is .40. Please read the link in my signature for more information.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Previous

Return to Forge

Who is online

Users browsing this forum: No registered users and 193 guests


Who is online

In total there are 193 users online :: 0 registered, 0 hidden and 193 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 193 guests

Login Form