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Forge Beta: 11-05-2015 ver 1.5.47

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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby MIC132 » 19 Nov 2015, 21:35

I'd like to note that when playing with Archenemy with many schemes you still don't get to see the scheme when picking it's targets.
I mentioned this some 10 versions ago..

You get the prompt to select targets (for example for Powers of Destruction), but there is nowhere to actually see the card before choosing those targets, which is a problem unless you remember all schemes by name.
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby u2892 » 20 Nov 2015, 03:11

friarsol wrote:
u2892 wrote:2. I am unable to sacrifice Lion's Eye Diamond in response to the "pay mana cost" prompt, which makes it unusable when I want to use it to cast a spell from my hand (I'm forced to sacrifice the Lion's Eye Diamond first, and discard my hand)
Thats not a bug. It's how LED works. You can only activate it as instant speed not as fast as a mana ability. Typically the way LED is abused is by activating it in response to card draw to get mana, since you lose your hand then immediately refill it.
I see, thanks.

Just found out though that pressing the Auto button under "Pay mana cost" works as I would expect, I'm only unable to do it manually. Does the Auto button sequence the events differently?

Also, one more thing I noticed:
u2892 wrote:The ability of It That Betrays seems to trigger whenever I sacrifice permanents that the opponent owns, but I already control
The other way around seems broken as well-- when the opponent gains control of permanents I own and later sacrifices them while It That Betrays is in play, they go straight into my graveyard instead of returning to my control
Last edited by u2892 on 20 Nov 2015, 12:59, edited 3 times in total.
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby friarsol » 20 Nov 2015, 03:23

u2892 wrote:Just found out though that pressing the Auto button under "Pay mana cost" works as I would expect, I'm only unable to do it manually. Does the Auto button sequence the events differently?
The Auto button probably cheats, since it uses the AIs logic and the AI doesn't know how to use that card.
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby SIXTY » 20 Nov 2015, 09:50

Description: [When I try start new draft in Quest Mode :\]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.47-r-1
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_65 Oracle Corporation

java.lang.NullPointerException
   at forge.limited.BoosterDraft.createDraft(BoosterDraft.java:159)
   at forge.quest.QuestEventDraft.enter(QuestEventDraft.java:649)
   at forge.screens.home.quest.CSubmenuQuestDraft.startDraft(CSubmenuQuestDraft.java:542)
   at forge.screens.home.quest.CSubmenuQuestDraft.access$400(CSubmenuQuestDraft.java:52)
   at forge.screens.home.quest.CSubmenuQuestDraft$5.actionPerformed(CSubmenuQuestDraft.java:259)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Sorry for my bad English :)
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Symphonic » 20 Nov 2015, 10:58

Game crashed when I played Jeleva, Nephalia's Scourge in a 3-player Momir Basic.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.47-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_66 Oracle Corporation

java.lang.NullPointerException
   at forge.game.card.CardFactoryUtil.xCount(CardFactoryUtil.java:1086)
   at forge.game.ability.AbilityUtils.xCount(AbilityUtils.java:1498)
   at forge.game.ability.AbilityUtils.calculateAmount(AbilityUtils.java:393)
   at forge.game.ability.effects.MillEffect.resolve(MillEffect.java:20)
   at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1252)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1234)
   at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:140)
   at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:224)
   at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:241)
   at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:421)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1252)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1234)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:503)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:979)
   at forge.game.GameAction.startGame(GameAction.java:1473)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby gos » 21 Nov 2015, 12:55

Command Tower is broken. This happens when tapping it for mana.

Description: [describe what you were doing when the crash occurred]

RuntimeException | Open
Code: Select all
Forge Version:    1.5.47-r-1
Operating System: Windows 10 10.0 amd64
Java Version:     1.8.0_65 Oracle Corporation

java.lang.RuntimeException: ManaEffect::resolve() /*combo mana*/ - gös color mana choice is empty for Command Tower
   at forge.game.ability.effects.ManaEffect.resolve(ManaEffect.java:66)
   at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1252)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1234)
   at forge.game.zone.MagicStack.add(MagicStack.java:229)
   at forge.game.zone.MagicStack.addAndUnfreeze(MagicStack.java:153)
   at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:143)
   at forge.player.HumanPlay.playSpellAbility(HumanPlay.java:124)
   at forge.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:938)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:933)
   at forge.game.GameAction.startGame(GameAction.java:1473)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby friarsol » 21 Nov 2015, 14:22

gos wrote:Command Tower is broken. This happens when tapping it for mana.
Is it safe to assume you were playing Commander? What was your Commander?
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Jahill » 21 Nov 2015, 20:55

Player tooltip information (hovering over portraits) is incorrect save for life points; cards in hand coincide to change and be correct after some uncertain events.
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Sp0rkG0D » 22 Nov 2015, 04:46

The bug I'm running into seems to be that token copies of creatures have a converted mana cost of 0 instead of the cost of the original. When I sacrifice a token copy of a creature to Birthing Pod I'm only able to get a creature with a CMC of 1 instead of 1+original versions CMC. I have done this with copies created through both Kiki-Jiki Mirror Breaker as well as Mimic Vat so I'm assuming the issue is there for all tokens.

I have not tested this bug with things like engineered explosives or similar cards that care about CMC so it is possible this is an issue with Birthing Pod rather then tokens but that seems less likely.
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Jahill » 22 Nov 2015, 07:16

Jahill wrote:AI doesn't choose a target for Fury Charm. Log entry for the spell is without a target as well.
http://i.imgur.com/Fpfh0z3.jpg?1
The spell just resolves hereafter without an effect.

When I cast Angel of Serenity while a level 6 Plant Wall (quest mode) in the battlefield but with no other valid target for Angel of Serenity in the battlefield or graveyard, Plant Wall gets removed without even prompting me to activate the ability.
Golgari Charm is also effected by the first bug, multi-option is the culprit then.
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby gos » 22 Nov 2015, 11:31

friarsol wrote:
gos wrote:Command Tower is broken. This happens when tapping it for mana.
Is it safe to assume you were playing Commander? What was your Commander?
I was, the commander at this particular time was Atarka, World Render, but I experienced the same error for multiple commanders.
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby aSfSteve » 23 Nov 2015, 00:19

BUG:
If I have exactly 4 artifacts on the board and one of them is a Chromatic Sphere, I can still cast Thoughtcast for 1 mana by sacrificing the Chromatic Sphere for a blue mana. This only works if I target the Thoughtcast from my hand and then select the Chromatic Sphere as a mana source.

Correct me if I am wrong, but the Chromatic Sphere should hit the graveyard before I can cast Thoughtcast, rendering me with only 3 artifacts on the board by the time the Thoughtcast can reach the stack, correct?
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby friarsol » 23 Nov 2015, 02:22

aSfSteve wrote:BUG:
If I have exactly 4 artifacts on the board and one of them is a Chromatic Sphere, I can still cast Thoughtcast for 1 mana by sacrificing the Chromatic Sphere for a blue mana. This only works if I target the Thoughtcast from my hand and then select the Chromatic Sphere as a mana source.

Correct me if I am wrong, but the Chromatic Sphere should hit the graveyard before I can cast Thoughtcast, rendering me with only 3 artifacts on the board by the time the Thoughtcast can reach the stack, correct?
Nope. Depending on how you actually do things, you can "lock in" the cheaper affinity cost, and then activate the Sphere after the cost has been locked in to sort of "double pay".

See: http://mtgsalvation.gamepedia.com/Casting_Spells

601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.
601.2g If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid.
601.2h The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can’t be paid.
Example: You cast Altar’s Reap, which costs {1}{B} and has an additional cost of sacrificing a creature. You sacrifice Thunderscape Familiar, whose effect makes your black spells cost {1} less to cast. Because a spell’s total cost is “locked in” before payments are actually made, you pay {B}, not {1}{B}, even though you’re sacrificing the Familiar.
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Jvy32 » 23 Nov 2015, 18:00

Hi there, could you please try to add one more card image availability filter? The filter may identify every single card with no proper image, then I can download the images manually and quickly.

Thanks a ton in advance.
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Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Jahill » 24 Nov 2015, 06:55

In snapshot versions 30360 & 30383:
Poison counters aren't displayed.
I can't View Deck by double clicking after I delete a deck. I can use the double click after I switch to another menu tab or after accessing Deck Editor (either by clicking the underline pencil icon next to a deck or the Deck Editor tab) or after I click View Deck.
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