Oath of the Gatewatch Spoiler Season
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Re: Oath of the Gatewatch Spoiler Season
by Marek14 » 13 Jan 2016, 09:46
BTW, in the Hedron Alignment script:
SVar:A:Count$Valid Card.YouOwn+namedHedron Alignment/LimitMax.1
Shouldn't there also be a nontoken condition?
SVar:A:Count$Valid Card.YouOwn+namedHedron Alignment/LimitMax.1
Shouldn't there also be a nontoken condition?
Re: Oath of the Gatewatch Spoiler Season
by Hanmac » 13 Jan 2016, 11:23
you are right, the Hedron Alignment on the Battlefield might even be a token (which is a copy of Hedron Alignment)Marek14 wrote:BTW, in the Hedron Alignment script:
SVar:A:Count$Valid Card.YouOwn+namedHedron Alignment/LimitMax.1
Shouldn't there also be a nontoken condition?
Re: Oath of the Gatewatch Spoiler Season
by Marek14 » 13 Jan 2016, 16:46
The release notes confirm that Wastes is supposed to have "{T}: Add {C} to your mana pool." as their text, even though it doesn't appear on the physical cards.
Re: Oath of the Gatewatch Spoiler Season
by matrix4767 » 13 Jan 2016, 16:56
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Re: Oath of the Gatewatch Spoiler Season
by Marek14 » 14 Jan 2016, 08:19
Yawgatog has mapped the Oracle changes here:
http://yawgatog.com/resources/oracle-changes/c15-ogw/
Basically, apart from the {C} update, the abilities that let a creature block additional attackers are clarified and the trample reminder text is modified to simpler version.
As for the rest, there's a rewording of Erayo, Soratami Attendant and Homarid and Tidal Influence get clarification that their "four counters" ability triggers when there's four or more counters. Golgari Grave-Troll has its creature types rearranged to "Troll Skeleton" instead of "Skeleton Troll" and Mighty Leap loses reminder text. But there are two functional creature type changes: Marjhan changes to Serpent instead of Leviathan and Shadow Rider loses its Zombie type, becoming just Knight.
http://yawgatog.com/resources/oracle-changes/c15-ogw/
Basically, apart from the {C} update, the abilities that let a creature block additional attackers are clarified and the trample reminder text is modified to simpler version.
As for the rest, there's a rewording of Erayo, Soratami Attendant and Homarid and Tidal Influence get clarification that their "four counters" ability triggers when there's four or more counters. Golgari Grave-Troll has its creature types rearranged to "Troll Skeleton" instead of "Skeleton Troll" and Mighty Leap loses reminder text. But there are two functional creature type changes: Marjhan changes to Serpent instead of Leviathan and Shadow Rider loses its Zombie type, becoming just Knight.
Re: Oath of the Gatewatch Spoiler Season
by Hanmac » 14 Jan 2016, 12:13
what i did miss in the changes are: Earth Surge without using "land creatures"
compare "Each land (...) as long as it's a creature." vs "land creatures (...)."
compare "Each land (...) as long as it's a creature." vs "land creatures (...)."
Re: Oath of the Gatewatch Spoiler Season
by friarsol » 14 Jan 2016, 15:19
Alright, here's the snapshot that has OGW cards in the trunk and the format updated so OGW is in standard (I know technically it's not in standard till next week, but this is how Forge rolls):
http://krazyweb.net/forge/forge-gui-des ... 46.tar.bz2
I'm sure there's plenty of different severity of card issues in the OGW cards, so have at it, so we can get them all fixed up.
Dan, not sure if you want to release for Android right away, or wait until we get more things ironed out?
http://krazyweb.net/forge/forge-gui-des ... 46.tar.bz2
I'm sure there's plenty of different severity of card issues in the OGW cards, so have at it, so we can get them all fixed up.
Dan, not sure if you want to release for Android right away, or wait until we get more things ironed out?
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Re: Oath of the Gatewatch Spoiler Season
by drdev » 14 Jan 2016, 15:26
I'd like to release right away. If anything it gives us a place to get early feedback on any cards that aren't working right.friarsol wrote:Alright, here's the snapshot that has OGW cards in the trunk and the format updated so OGW is in standard (I know technically it's not in standard till next week, but this is how Forge rolls):
http://krazyweb.net/forge/forge-gui-des ... 46.tar.bz2
I'm sure there's plenty of different severity of card issues in the OGW cards, so have at it, so we can get them all fixed up.
Dan, not sure if you want to release for Android right away, or wait until we get more things ironed out?
Also, should I be updating the "Add Basic Lands" dialog to include Wastes?
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Re: Oath of the Gatewatch Spoiler Season
by friarsol » 14 Jan 2016, 15:31
Hmm.. I think not. In limited, you have to physically have the card in your card pool to include it. In Quest mode, I think it's fair to assume the same.drdev wrote:Also, should I be updating the "Add Basic Lands" dialog to include Wastes?
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Re: Oath of the Gatewatch Spoiler Season
by friarsol » 14 Jan 2016, 15:42
Some things we have remaining:
- Figure out how to do Fat Packs to include Wastes. I think it might be: "OGW: 9 Boosters, 66 BasicLands BFZ, 14 name('Wastes')" but haven't tried it yet
- Sealed Deck (including Prerelease) is 4 packs of Oath of the Gatewatch and 2 packs of Battle for Zendikar.
- Similarly, Booster Draft is 2 OGW and 1 BFW
- New Zendikari Expeditions have not been accounted for yet
- Remaining unscripted cards
- Colorless payment not working correctly?
Colorless autopayment sorting for cards with multiple mana abilities isn't right (Cave of Kolios, Holdout Settlement)
Anything else?
- Figure out how to do Fat Packs to include Wastes. I think it might be: "OGW: 9 Boosters, 66 BasicLands BFZ, 14 name('Wastes')" but haven't tried it yet
- Remaining unscripted cards
Anything else?
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Re: Oath of the Gatewatch Spoiler Season
by drdev » 14 Jan 2016, 16:37
Well, I'm working on a new Android release right now. I'll just let people know that it's not 100% complete yet. Is there a list of the unscripted cards somewhere?
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Re: Oath of the Gatewatch Spoiler Season
by Marek14 » 14 Jan 2016, 16:59
Currently, the missing cards are Immobilizer Eldrazi, Nissa's Judgment, Reflector Mage, Remorseless Punishment and Ruin in Their Wake. Some interactions also need testing, like whether Cultivator Drone properly works with general {C} costs like Vile Redeemer has, whether all optional parts of Deceiver of Form work correctly or whether the counterspell ability of Kozilek, the Great Distortion works as intended.
Re: Oath of the Gatewatch Spoiler Season
by Hanmac » 14 Jan 2016, 18:24
hm i found out that Ondu War Cleric is wrong, it should gain two life instead of one.
Re: Oath of the Gatewatch Spoiler Season
by Agetian » 14 Jan 2016, 19:02
Fixed this one.Hanmac wrote:hm i found out that Ondu War Cleric is wrong, it should gain two life instead of one.
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