Cast with AI hints
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: Cast with AI hints
by Lodici » 31 Mar 2016, 10:14
I think this is relevant. Following this discussion a plays blacklist function was created which ultimately lets you tell the AI to think again. As yet no rules have been added and unfortunately it only applies to the MiniMax (MMAB) AI but might be worth a look.
Re: Cast with AI hints
by muppet » 14 Apr 2016, 12:47
Rishadan Port suggested timing opponents upkeep.
Re: Cast with AI hints
by muppet » 25 Apr 2016, 09:25
Ingot Chewer should probably have a target unless trying for surge. When evoked.
Re: Cast with AI hints
by ShawnieBoy » 25 Apr 2016, 10:40
That's a good point with Evoke - should apply to all targeted evoke.muppet wrote:Ingot Chewer should probably have a target unless trying for surge. When evoked.
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Re: Cast with AI hints
by muppet » 26 Apr 2016, 10:00
Ratchet Bomb, AI has trouble using this to actually destroy the opponents stuff not nothing or its own. Not sure if a hint can be added or if its just down to the AI part.
Re: Cast with AI hints
by muppet » 29 Apr 2016, 13:48
Languish probably needs to have some targets, preferably the opponents things.
Re: Cast with AI hints
by muppet » 02 May 2016, 13:11
This one is more of an attack with ai hints.
If you give it say 20 0/2 creatures and a Signal Pest I am pretty sure it will still fail to attack and kill you.
So I'm not sure what is wrong with the attacking code but it doesn't seem to understand 0 power creatures can be powered up.
It might be that it simply doesn't even bother calculating whether to attack at all as there is nothing in the log in the attack step. So maybe it needs a don't skip the attack step think even if the only creatures are 0 power line.
If you give it say 20 0/2 creatures and a Signal Pest I am pretty sure it will still fail to attack and kill you.
So I'm not sure what is wrong with the attacking code but it doesn't seem to understand 0 power creatures can be powered up.
It might be that it simply doesn't even bother calculating whether to attack at all as there is nothing in the log in the attack step. So maybe it needs a don't skip the attack step think even if the only creatures are 0 power line.
Re: Cast with AI hints
by melvin » 03 May 2016, 11:48
There are some heuristics to simplify the number of attack decisions, one of the them is to eliminate creatures with zero or less power from consideration as attackers. This prevents the AI from discovering the winning line of play. Tracking this as https://github.com/magarena/magarena/issues/759muppet wrote:So I'm not sure what is wrong with the attacking code but it doesn't seem to understand 0 power creatures can be powered up.
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Re: Cast with AI hints
by muppet » 06 May 2016, 12:27
here is one it always does and I've no idea why. AI has in hand Daze and Force of Will, I cast a spell using all my mana, AI will now always force of will this pitching the Daze rather than just using Daze.
Re: Cast with AI hints
by muppet » 10 May 2016, 13:31
Aether Vial. Use with AI hint.
1. always add a counter if number of counters is less than the casting cost of the lowest cc creature in the deck.
2. never add a counter if the number of counters would then be greater than the highest cc creature in the deck.
1. always add a counter if number of counters is less than the casting cost of the lowest cc creature in the deck.
2. never add a counter if the number of counters would then be greater than the highest cc creature in the deck.
Re: Cast with AI hints
by muppet » 10 May 2016, 18:40
Don't cast Standstill when you have another one in play.
Re: Cast with AI hints
by muppet » 15 May 2016, 15:00
Displacement Wave needs the usual shd really have have some effect on an opponents permanents.
Re: Cast with AI hints
by muppet » 20 May 2016, 11:43
Playing Death's Shadow when on more than 12 life ?
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