Feature Requests Thread
by mtgrares
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Re: Feature Requests Thread
by silly freak » 01 Oct 2009, 20:40
tokens have a name, it's usually equal to their subtypes. mana cost is a little tricky, if you look at it like the rules do:
color is determined by the mana cost. that's why cards have color, and cards without cost need text or are colorless (such as lands). tokens have no mana cost, too, but the effect specifies the characteristic extra. looking only at the color, "put a green ..." and "put a token with mana cost G ..." are the same. note it's not "put a green token with mana cost G ...", but it's still green.
a copy takes the mana cost, but not the color, from what it copies (so there are tokens with mana cost). the color is then extracted from the cost.
but that only aside, i don't want to be picky; this program is something to be proud of as it is.
I think we could really just make the card the real name (Elf Warrior instead of G 1 1 Elf Warrior) and generate the file name on the fly, either as just the card name, or the combination for tokens. Everything we need is already there. All we have to fear are possibly color/cost changing effects
color is determined by the mana cost. that's why cards have color, and cards without cost need text or are colorless (such as lands). tokens have no mana cost, too, but the effect specifies the characteristic extra. looking only at the color, "put a green ..." and "put a token with mana cost G ..." are the same. note it's not "put a green token with mana cost G ...", but it's still green.
a copy takes the mana cost, but not the color, from what it copies (so there are tokens with mana cost). the color is then extracted from the cost.
but that only aside, i don't want to be picky; this program is something to be proud of as it is.
I think we could really just make the card the real name (Elf Warrior instead of G 1 1 Elf Warrior) and generate the file name on the fly, either as just the card name, or the combination for tokens. Everything we need is already there. All we have to fear are possibly color/cost changing effects
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Re: Feature Requests Thread
by DennisBergkamp » 01 Oct 2009, 20:55
Oh, you're right. I've always thought tokens were nameless, unless specified otherwise...
And I guess there are tokens that are copies of other cards that do have manacost (same as the card they copied).
From a rules-point of view, I agree that we should change this. I think it was Rob and I that kind of made up this naming convention for tokens some time ago, it made sense at the time (and heck, it still does). But I guess you're right, we do have the other information stored in the Card object to come up with a correct image name.
And I guess there are tokens that are copies of other cards that do have manacost (same as the card they copied).
From a rules-point of view, I agree that we should change this. I think it was Rob and I that kind of made up this naming convention for tokens some time ago, it made sense at the time (and heck, it still does). But I guess you're right, we do have the other information stored in the Card object to come up with a correct image name.
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Re: Feature Requests Thread
by silly freak » 01 Oct 2009, 20:59
work for the version after the next. zendikar is out tomorrow, right?
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where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
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Re: Feature Requests Thread
by DennisBergkamp » 01 Oct 2009, 21:01
Yeah, I'll release the new version tomorrow.
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Re: Feature Requests Thread
by Chris H. » 01 Oct 2009, 21:13
So, I guess that the naming situation for tokens might be a resolvable issue at some point in the future. Currently, there are I believe three jpg pictures that are displayed for both the creature and the token.
There is still the color issue, some cards like the Kobolds are supposed to be red and appear in game as colorless since they have a casting cost of 0.
There is still the color issue, some cards like the Kobolds are supposed to be red and appear in game as colorless since they have a casting cost of 0.
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Re: Feature Requests Thread
by Chris H. » 01 Oct 2009, 21:15
Do you need any last minute jpg urls?DennisBergkamp wrote:Yeah, I'll release the new version tomorrow.
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Re: Feature Requests Thread
by Marek14 » 01 Oct 2009, 21:32
A name of token is simply the string of its creature types (as long as name is not actually specified, which is only in some rare cases, like the Future Sight hexacycle, Helm of Kaldra or Dark Depths).
The current system would correctly hit both normal Llanowar Elves and token from Llanowar Mentor with Echoing Truth, but I'm not sure if it would hit both green Elf Warrior from Imperious Perfect and green/white Elf Warrior from Rhys the Redeemed.
Also, what happens at this time when you hit a face-down creature with Echoing Decay? The correct interaction is that the target is returned to hand, but nothing else is.
The current system would correctly hit both normal Llanowar Elves and token from Llanowar Mentor with Echoing Truth, but I'm not sure if it would hit both green Elf Warrior from Imperious Perfect and green/white Elf Warrior from Rhys the Redeemed.
Also, what happens at this time when you hit a face-down creature with Echoing Decay? The correct interaction is that the target is returned to hand, but nothing else is.
Re: Feature Requests Thread
by DennisBergkamp » 01 Oct 2009, 22:17
I think the Morph case works correctly now. But you are right, the Elf Warrior example does not! I will think of a solution for the next version.
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Re: Feature Requests Thread
by Chris H. » 02 Oct 2009, 02:18
@ Dennis:Chris H. wrote:Do you need any last minute jpg urls?DennisBergkamp wrote:Yeah, I'll release the new version tomorrow.
I just sent the last pic urls your way. I am not sure when they will appear on your end. I will check to see if I still have your private email, if so, I will try that way also. We both need to get some sleep.
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Re: Feature Requests Thread
by Rob Cashwalker » 02 Oct 2009, 14:32
It was a simple way of differentiating between different P/T or color combinations of tokens. Like the difference between a Green 3/3 Beast and a Green 4/4 Beast or a Green 1/1 Elf Warrior and a Green/White 1/1 Elf Warrior (from Shadowmoor).I think we could really just make the card the real name (Elf Warrior instead of G 1 1 Elf Warrior) and generate the file name on the fly,
Of course the proper solution would have been to change the underlying code that loads the jpg. However, at the time a quick solution was devised that required no change to the architecture. It wasn't long before making that decision that the mini card pics had been added to the play area.
It also takes into account tokens with specific names. Any algorithm that generates token file names will have to know the difference when a token has a specific name, or a generic creature type name.
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Re: Feature Requests Thread
by Marek14 » 02 Oct 2009, 19:01
Just realized what might be a simple way to solve it -- have specially created tokens (not copies) take their images from a different directory (say res\pics\tokens). The copies would take the picture from the same place the source's picture is.DennisBergkamp wrote:Oh, you're right. I've always thought tokens were nameless, unless specified otherwise...
And I guess there are tokens that are copies of other cards that do have manacost (same as the card they copied).
From a rules-point of view, I agree that we should change this. I think it was Rob and I that kind of made up this naming convention for tokens some time ago, it made sense at the time (and heck, it still does). But I guess you're right, we do have the other information stored in the Card object to come up with a correct image name.
Re: Feature Requests Thread
by DennisBergkamp » 02 Oct 2009, 21:21
I think these steps should do the trick:
(Let me know if I'm missing something here, or if there's a better way of doing this)
1. add two methods to Card.java:
3. Update all places where a token gets created, and set its name to the actual token name (creature type(s) ), and set the imageName to what we currently have for the tokennames.
For example, Elspeth, Knight-Errant will look like this now:
(Let me know if I'm missing something here, or if there's a better way of doing this)
1. add two methods to Card.java:
- Code: Select all
private String imageName;
...
public void setImageName(String s) { imageName = s; }
public String getImageName()
{
if (!imageName.equals(""))
return imageName;
return name;
}
3. Update all places where a token gets created, and set its name to the actual token name (creature type(s) ), and set the imageName to what we currently have for the tokennames.
For example, Elspeth, Knight-Errant will look like this now:
- Code: Select all
Card c = new Card();
c.setOwner(card2.getController());
c.setController(card2.getController());
c.setManaCost("W");
c.setToken(true);
c.setImageName("W 1 1 Soldier");
c.setName("Soldier");
c.addType("Creature");
c.addType("Soldier");
c.setBaseAttack(1);
c.setBaseDefense(1);
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Re: Feature Requests Thread
by Rob Cashwalker » 03 Oct 2009, 03:54
I think that does it.
Token creation is another planned keyword, so this is good to know.
Token creation is another planned keyword, so this is good to know.
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Re: Feature Requests Thread
by Chris H. » 03 Oct 2009, 11:37
This looks interesting. We could have the proper images for the creature and the token version of Llanowar Elves, Cloud Sprite and Goldmeadow Harrier.
Should we also consider the situations where there are two different token objects which use the same jpg? We already have a g_4_4_beast.jpg image and the new Zendikar set contains the Rampaging Baloths which creates a g_4_4_beast which uses a different jpg.
I had given some initial thought to trying to write a token generating keyword. I think it would be best to see how this all works out before I do any more work on this keyword.
Should we also consider the situations where there are two different token objects which use the same jpg? We already have a g_4_4_beast.jpg image and the new Zendikar set contains the Rampaging Baloths which creates a g_4_4_beast which uses a different jpg.
I had given some initial thought to trying to write a token generating keyword. I think it would be best to see how this all works out before I do any more work on this keyword.
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Re: Feature Requests Thread
by Marek14 » 03 Oct 2009, 12:55
It would be interesting to have generators "tied" to particular block-specific token images.Chris H. wrote:This looks interesting. We could have the proper images for the creature and the token version of Llanowar Elves, Cloud Sprite and Goldmeadow Harrier.
Should we also consider the situations where there are two different token objects which use the same jpg? We already have a g_4_4_beast.jpg image and the new Zendikar set contains the Rampaging Baloths which creates a g_4_4_beast which uses a different jpg.
I had given some initial thought to trying to write a token generating keyword. I think it would be best to see how this all works out before I do any more work on this keyword.
To make things simpler, here's the ultimate token list, ordered by set:
Unlimited:
Wasp (A; 1/1 flying Insect): The Hive
Arabian Nights:
Bird (R; 4/4 flying): Rukh Egg
Djinn (A; 5/5 flying): Bottle of Suleiman
Antiquities:
Tetravite (A; 1/1 flying, "Tetravite can't be enchanted"): Tetravus
Revised:
Djinn (A; 5/5 flying): Bottle of Suleiman
Wasp (A; 1/1 flying Insect): The Hive
Legends:
Minor Demon (B,R; 1/1 Demon): Boris Devilboon
Sand Warrior (R,G,W; 1/1): Hazezon Tamar
Snake (A; 1/1 "Whenever this creature deals damage to a player, that player gets a poison counter."): Serpent Generator
Stangg Twin (R,G; 3/4 Legendary Human Warrior): Stangg
Wolves of the Hunt (G; 1/1 bands with other creatures named "Wolves of the Hunt" Wolf): Master of the Hunt
Fourth Edition:
Djinn (A; 5/5 flying): Bottle of Suleiman
Tetravite (A; 1/1 flying, "Tetravite can't be enchanted"): Tetravus
Wasp (A; 1/1 flying Insect): The Hive
Fallen Empires:
Camarid (U; 1/1): Homarid Spawning Bed
Citizen (W; 1/1): Icatian Town
Goblin (R; 1/1): Goblin Warrens
Saproling (G; 1/1): Elvish Farmer, Night Soil, Thallid, Thallid Devourer
Thrull (B; 0/1): Breeding Pit
Ice Age:
Caribou (W; 0/1): Caribou Range
Chronicles:
Snake (A; 1/1 "Whenever this creature deals damage to a player, that player gets a poison counter."): Serpent Generator
Stangg Twin (R,G; 3/4 Legendary Human Warrior): Stangg
Homelands:
Kelp (U; 0/1 defender Plant Wall): Wall of Kelp
Serf (B; 0/1): Sengir Autocrat
Skeleton (B; 1/1 "B: Regenerate this creature"): Drudge Spell
Spirit (B; */*): Broken Visage
Aliances:
Deserter (W; 0/1): Kjeldoran Home Guard
Graveborn (B,R; 3/1 haste): Balduvian Dead
Knight (W; 1/1 banding): Errand of Duty
Orb (U; */*): Phantasmal Sphere
Soldier (W; 1/1): Kjeldoran Outpost
Zombie (B; 2/2): Feast or Famine
Mirage:
Cat (G; 1/1): Waiting in the Weeds
Goblin Scout (R; 1/1 mountainwalk): Goblin Scouts
Insect (B; 0/1): Carrion
Pegasus (W; 1/1 flying): Sacred Mesa
Plant Wall (G; 0/1 defender): Jungle Patrol
Spirit (W; 1/1 flying): Afterlife
Tombspawn (B; 2/2 haste): Tombstone Stairwell
Wall (A; 0/2 defender): Basalt Golem
Wall (U; 5/5 defender): Tidal Wave
Visions:
Butterfly (G; 1/1 flying Insect): Giant Caterpillar
Sheep (G; 0/1): Ovinomancer
Snake (G; 1/1): Snake Basket
Weatherlight:
Squirrel (G; 1/1): Liege of the Hollows
Tempest:
Carnivore (R; 3/1 Beast): Tooth and Claw
Hound (G; 1/1): Mongrel Pack
Pegasus (W; 1/1 flying): Pegasus Refuge, Pegasus Stampede (EX)
Saproling (G; 1/1): Verdant Force
Spirit (W; 1/1 flying): Field of Souls
Zombie (B; 2/2): Sarcomancy
Stronghold:
Goblin (R; 1/1): Mogg Infestation
Hornet (A; 3/1 flying, haste Insect): Hornet Cannon
Rat (B; 1/1): Lab Rats
Sliver (C; 1/1): Sliver Queen
Exodus:
Beast (G; 2/2): Keeper of the Beasts
Thopter (A; 1/1 flying): Thopter Squadron
Fifth Edition:
Caribou (W; 0/1): Caribou Range
Citizen (W; 1/1): Icatian Town
Djinn (A; 5/5 flying): Bottle of Suleiman
Goblin (R; 1/1): Goblin Warrens
Serf (B; 0/1): Sengir Autocrat
Snake (A; 1/1 "Whenever this creature deals damage to a player, that player gets a poison counter."): Serpent Generator
Spirit (B; */*): Broken Visage
Thrull (B; 0/1): Breeding Pit
Wasp (A; 1/1 flying Insect): The Hive
Urza's Saga:
Beast (G; 3/3): Midsummer Revel
Goblin (R; 1/1): Goblin Offensive, Goblin Marshal (UD)
Knight (W; 2/2): Waylay
Minion (B; */*): Phyrexian Processor
Saproling (G; 1/1): Greener Pastures, Sporogenesis
Urza's Legacy:
Squirrel (G; 1/1): Deranged Hermit
Sixth Edition:
Cat (G; 1/1): Waiting in the Weeds
Citizen (W; 1/1): Icatian Town
Djinn (A; 5/5 flying): Bottle of Suleiman
Goblin (R; 1/1): Goblin Warrens
Wasp (A; 1/1 flying Insect): The Hive
Mercadian Masques:
Ape (G; 2/2): Monkey Cage
Butterfly (G; 1/1 flying Insect): Giant Caterpillar
Insect (G; 1/1): Saber Ants
Saproling (G; 1/1): Spontaneous Generation, Saproling Cluster (NE)
Snake (G; 1/1): Snake Pit
Soldier (W; 1/1): Security Detail
Spirit (W; 1/1 flying): Afterlife
Zombie (B; 2/2): Midnight Ritual
Nemesis:
Angel (W; 4/4): Angelic Favor
Goblin (R; 1/1): Mogg Alarm
Saproling (G; */*): Saproling Burst
Prophecy:
Elephant (G; */*): Elephant Resurgence
Minion (B; 1/1): Infernal Genesis
Squirrel (G; 1/1): Squirrel Wrangler
Invasion:
Bird (U; 1/1 flying): Ordered Migration
Elephant (G; 3/3): Assault//Battery
Saproling (G; 1/1): Artifact Mutation, Aura Mutation, Rith, the Awakener, Saproling Infestation, Saproling Symbiosis, Verdeloth the Ancient, Nemata, Grove Guardian (PS), Rith's Charm (PS), AEther Mutation (AP), Death Mutation (AP), Last Stand (AP)
Planeshift:
Spirit (W; 1/1 flying): March of Souls
Apocalypse:
Angel (B; 3/3 flying): Haunted Angel
Cat (B; 2/1): Penumbra Bobcat
Goblin Soldier (R,W; 1/1): Goblin Trenches
Kavu (B; 3/3): Penumbra Kavu
Wurm (B; 6/6 trample): Penumbra Wurm
Odyssey:
Bear (G; 2/2): Bearscape, Grizzly Fate (JU)
Beast (G; 3/3): Beast Attack
Elephant (G; 3/3): Call of the Herd, Elephant Ambush, Elephant Guide (JU)
Spirit (W; 1/1 flying): Kirtar's Wrath, Funeral Pyre (JU), Spirit Cairn (JU)
Squirrel (G; 1/1): Chatter of the Squirrel, Druid's Call, Nantuko Shrine, Nut Collector, Squirrel Nest, Acorn Harvest (TO)
Wurm (G; 6/6): Roar of the Wurm, Crush of Wurms (JU)
Zombie (B; 2/2): Zombie Infestation
Judgment:
Bird (W; 1/1 flying): Battle Screech
Elemental Cat (R; 1/1 haste): Firecat Blitz
Onslaught:
Bear (G; 2/2): Kamahl's Summons, Words of Wilding, Caller of the Claw (LE)
Centaur (G; 3/3): Centaur Glade
Dragon (R; 5/5 flying): Dragon Roost, Day of the Dragons (SC)
Elemental (G; 7/7 trample): Voice of the Woods
Insect (G; 1/1): Broodhatch Nantuko, Symbiotic Beast, Symbiotic Elf, Symbiotic Wurm, Vitality Charm, Wirewood Hivemaster (LE)
Soldier (W; 1/1): Mobilization, Decree of Justice (SC)
Zombie (B; 2/2): Rotlung Reanimator
Legions:
Goblin (R; 1/1): Warbreak Trumpeter, Siege-Gang Commander (SC)
Sliver (C; 1/1): Brood Sliver
Scourge:
Angel (W; 4/4 flying): Decree of Justice
Beast (G; 4/4): Hunting Pack
Eighth Edition:
Bird (R; 4/4 flying): Rukh Egg
Mirrodin:
Beast (G; 5/5): One Dozen Eyes
Demon (B; */*): Promise of Power
Elemental (R; 3/1 haste): Lightning Coils
Insect (G; 1/1): Living Hive, One Dozen Eyes, Infested Roothold (DS), Beacon of Creation (FD)
Myr (A; 1/1): Myr Incubator, Genesis Chamber (DS), Myr Matrix (DS)
Pentavite (A; 1/1 flyinh): Pentavus
Pest (A; 0/1): Nuisance Engine
Soldier (W; 1/1): Raise the Alarm
Spirit (W; 1/1 flying): Luminous Angel
Darksteel:
Beast (G; 3/3): Pulse of the Tangle, Bringer of the Green Dawn (FD)
Elemental (U; 2/2 flying): Wand of the Elements
Elemental (R; 3/3): Wand of the Elements
Spawn (A; 2/2): Spawning Pit
Twin (A; */* Construct): Gemini Engine
Wirefly (A; 2/2 flying Insect): Wirefly Hive
Fifth Dawn:
Kaldra (C; 4/4 Legendary Avatar): Helm of Kaldra
Pincher (C; 2/2): Summoning Station
Champions of Kamigawa:
Dragon Spirit (U; 5/5 flying): Tatsumasa, the Dragon's Fang
Elemental (G; */*): Budoka Gardener|Dokai, Weaver of Life
Illusion (U; 1/1 flying): Meloku the Clouded Mirror
Rat (B; 1/1): Marrow-Gnawer
Snake (G; 1/1): Orochi Eggwatcher|Shisako, Broodmistress, Orochi Hatchery, Sosuke's Summons (BOK), Endless Swarm (SOK), Seed the Land (SOK)
Spirit (C; 1/1): Dripping-Tongue Zubera, Forbidden Orchard, Honden of Life's Web, Baku Altar (BOK), God's Eye, Gate to the Reikai (BOK), Promise of Bunrei (SOK), Sekki, Seasons' Guide (SOK), Spiritual Visit (SOK)
Betrayers of Kamigawa:
Spirit (W; 3/3 flying): Oyobi, Who Split the Heavens
Saviors of Kamigawa:
Elemental (R; 3/1 haste): Feral Lightning
Urami (B; 5/5 flying Legendary Demon Spirit): Tomb of Urami
Warrior (R; 1/1): Rally the Horde
Ninth Edition:
Bird (R; 4/4 flying): Rukh Egg
Saproling (G; 1/1): Verdant Force
Ravnica:
Centaur (G; 3/3 protection from black): Hunted Horror
Faerie (U; 1/1 flying): Hunted Troll
Goblin (R; 1/1): Hunted Phantasm
Horror (B; 4/4): Hunted Lammasu
Knight (W; 2/2 first strike): Hunted Dragon
Saproling (G; 1/1): Bramble Elemental, Fists of Ironwood, Golgari Germination, Pollenbright Wings, Scatter the Seeds, Seed Spark, Selesnya Evangel, Selesnya Guildmage, Vitu-Ghazi, the City Tree, Flash Foliage (DIS), Supply//Demand (DIS)
Spirit (W; 1/1 flying): Transluminant, Twilight Drover, Seize the Soul (GP), Teysa, Orzhov Scion (GP)
Voja (G,W; 2/2 Legendary Wolf): Tolsimir Wolfblood
Guildpact:
Bat (B; 1/1 flying): Belfry Spirit, Skeletal Vampire
Pegasus (W; 1/1 flying): Storm Herd
Sand (C; 1/1): Dune-Brood Nephilim
Weird (U; 3/3 defender flying): Thunderheads
Wurm (G; 6/6): Wurmweaver Coil
Dissension:
Bird (W,U; 1/1 flying): Dovescape, Pride of the Clouds
Drake (G,U; 2/2 flying): Leafdrake Roost
Elemental (R; 3/1): Research//Development
Goblin (R; 2/1 haste): Rakdos Guildmage
Snake (G,U; 1/1): Patagia Viper
Coldsnap:
Bird (W; 1/1 flying): Jötun Owl Keeper
Graveborn (B,R; 3/1 haste): Sek'Kuar, Deathkeeper
Marit Lage (B; 20/20 flying Legendary Avatar): Dark Depths (indestructibility is not actually the property of token)
Soldier (W; 1/1): Darien, King of Kjeldor
Wolf (G; 1/1 "This creature gets +1/+1 for each card named Sound the Call in each graveyard."): Sound the Call
Time Spiral:
Assembly-Worker (A; 2/2): Urza's Factory
Bat (B; 1/2 flying "1B, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."): Sengir Nosferatu
Camarid (U; 1/1): Sarpadian Empires, Vol. VII
Citizen (W; 1/1): Icatian Crier, Sarpadian Empires, Vol. VII
Elephant (G; 3/3): Assault//Battery, Call of the Herd
Goblin (R; 1/1): Empty the Warrens, Ib Halfheart, Goblin Tactician, Mogg War Marshal, Sarpadian Empires, Vol. VII
Griffin (W; 2/2 flying): Griffin Guide
Kobolds of Kher Keep (R; 0/1 Kobold): Kher Keep
Pegasus (W; 1/1 flying): Sacred Mesa
Saproling (G; 1/1): Deathspore Thallid, Sarpadian Empires, Vol. VII, Savage Thallid, Sporesower Thallid, Sprout, Thallid, Thallid Germinator, Thalid Shell-Dweller, Verdant Embrace, Verdeloth the Ancient, Mycologist (PLC), Pallid Mycoderm (PLC), Psychotrope Thallid (PLC), Vitaspore Thallid (PLC), Sporoloth Ancient (FUT), Sprout Swarm (FUT), Utopia Mycon (FUT)
Serf (B; 0/1): Sengir Autocrat
Sheep (G; 0/1): Ovinomancer
Spider (B; 2/4 reach): Penumbra Spider
Thrull (B; 1/1): Endrek Sahr, Master Breeder, Sarpadian Empires, Vol. VII
Triskelavite (A; 1/1 flying, "Sacrifice this creature: This creature deals 1 damage to target creature or player."): Triskelavus
Wurm (G; */*): Wurmcalling, Baru, Fist of Krosa (FUT)
Planar Chaos:
Ape (G; 3/3): Pongify
Cat Warrior (G; 2/2 forestwalk): Jedit Ojanen of Efrava
Insect (G; 6/1 shroud): Deadly Grub
Knight (B; 2/2 flanking protection from white haste): Riftmarked Knight
Soldier (W; 1/1): Benalish Commander, Stormfront Riders, Even the Odds (FUT)
Future Sight:
Cloud Sprite (U; 1/1 flying, "Cloud Sprite can block only creatures with flying." Faerie): Cloudseeder
Festering Goblin (B; 1/1 "When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn." Zombie Goblin): Skirk Ridge Exhumer
Giant (R; 4/4): Pact of the Titan
Goldmeadow Harrier (W; 1/1 "W, T: Tap target creature." Kithkin Soldier): Goldmeadow Lookout
Llanowar Elves (G; 1/1 "T: Add G to your mana pool." Elf Druid): Llanowar Mentor
Metallic Sliver (A; 1/1 Sliver): Sliversmith
Spark Elemental (R; 3/1 trample, haste, "At the beginning of the end step, sacrifice Spark Elemental." Elemental): Sparkspitter
Tenth Edition:
Dragon (R; 5/5 flying): Dragon Roost
Goblin (R; 1/1): Siege-Gang Commander
Saproling (G; 1/1): Verdant Force
Soldier (W; 1/1): Mobilization
Zombie (B; 2/2): Midnight Ritual
Wasp (A; 1/1 flying Insect): The Hive
Lorwyn:
Avatar (W; */* "This creature's power and toughness are each equal to your life total."): Ajani Goldmane
Beast (G; 3/3): Garruk Wildspeaker
Elemental (W; 4/4 flying): Hoofprints of the Stag
Elemental (G; 4/4): Eyes of the Wisent, Walker of the Grove (MOR)
Elemental Shaman (R; 3/1): Hearthcage Giant, Hostility, Rebellion of the Flamekin
Elf Warrior (G; 1/1): Elvish Promenade, Gilt-Leaf Ambush, Imperious Perfect, Lys Alana Huntmaster, Nath of the Gilt-Leaf, Prowess of the Fair, Ambassador Oak (MOR), Hunting Triad (MOR)
Shapeshifter (C; 1/1): Crib Swap
Goblin Rogue (B; 1/1): Boggart Mob, Marsh Flitter, Warren Weirding (MOR), Weirding Shaman (MOR)
Kithkin Soldier (W; 1/1): Cloudgoat Ranger, Guardian of Cloverdell, Militia's Pride, Kinsbaile Borderguard (MOR)
Merfolk Wizard (U; 1/1): Benthicore, Summon the School, Stonybrook Schoolmaster (MOR)
Treefolk (G; */*): Elvish Branchbender
Wolf (G; 2/2): Wren's Run Packmaster, Wolf-Skull Shaman (MOR)
Morningtide:
Faerie Rogue (B; 1/1 flying): Bitterblossom, Notorious Throng, Violet Pall
Giant Warrior (W; 5/5): Feudkiller's Verdict
Treefolk Shaman (G; 2/5): Reach of Branches
Shadowmoor:
Elemental (B,R; 5/5): Din of the Fireherd
Elemental (R; 1/1 haste): Elemental Mastery
Elf Warrior (G; 1/1): Flourishing Defenses, Presence of Gond
Elf Warrior (G,W; 1/1): Mercy Killing, Rhys the Redeemed
Faerie Rogue (U,B; 1/1 flying): Oona, Queen of the Fae
Giant Warrior (R,G; 4/4 haste): Giantbaiting
Goblin Warrior (R,G; 1/1): Wort, the Raidmother
Kithkin Soldier (W; 1/1): Repel Intruders, Cenn's Enlistment (EVE), Patrol Signaler (EVE), Gwyllion Hedge-Mage (EVE)
Rat (B; 1/1): Plague of Vermin
Spider (G; 1/2 reach): Gloomwidow's Feast
Spirit (W; 1/1 flying): Spectral Procession
Wolf (G; 2/2): Howl of the Night Pack, Fable of Wolf and Owl (EVE)
Eventide:
Beast (G; 3/3): Savage Conception
Bird (U; 1/1 flying): Fable of Wolf and Owl
Elemental (U,R; 5/5 flying): Call the Skybreaker
Goat (W; 0/1): Springjack Shepherd, Springjack Pasture
Goblin Soldier (R,W; 1/1): Rise of the Hobgoblins
Spirit (W,B; 1/1 flying): Beckon Apparition
Worm (B,G; 1/1): Creakwood Liege, Worm Harvest
Shards of Alara:
Beast (R,G,W; 8/8): Godsire
Dragon (R; 4/4 flying): Broodmate Dragon, Sarkhan Vol
Goblin (R; 1/1): Dragon Fodder, Goblin Assault, Kathari Bomber (ARB)
Homunculus (U; A; 0/1): Puppet Conjurer
Ooze (G; */*): Ooze Garden
Saproling (G; 1/1): Jund Battlemage, Mycoloth, Necrogenesis, Sprouting Thrinax, Spore Burst (CFX), Tukatongue Thallid (CFX), Morbid Bloom (ARB)
Skeleton (B; 1/1 "B: Regenerate this creature."): Skeletonize
Soldier (W; 1/1): Elspeth, Knight-Errant, Knight-Captain of Eos, Military Coup (CFX), Bant Sojourners (ARB)
Thopter (U; A; 1/1 flying): Sharding Sphinx, Thopter Foundry (ARB)
Zombie (B; 2/2): Archdemon of Unx, Grixis Slavedriver (CFX), Necromancer's Covenant (ARB), Unscythe, Killer of Kings (ARB)
Conflux:
Angel (W; 4/4 flying): Sigil of the Empty Throne
Elemental (R; 3/1 haste): Rakka Mar
Alara Reborn:
Bird Soldier (W; 1/1 flying): Flurry of Wings
Dragon (R,G; 1/1 flying, devour 2): Dragon Broodmother
Lizard (G; 2/2): Predatory Advantage
Zombie Wizard (U,B; 1/1): Lich Lord of Unx
Magic 2010:
Avatar (W; */* "This creature's power and toughness are each equal to your life total."): Ajani Goldmane
Beast (G; 3/3): Garruk Wildspeaker
Gargoyle (A; 3/4 flying): Gargoyle Castle
Goblin (R; 1/1): Siege-Gang Commander
Insect (G; 1/1): Ant Queen
Soldier (W; 1/1): Captain of the Watch
Wolf (G; 2/2): Howl of the Night Pack, Master of the Wild Hunt
Zombie (B; 2/2): Cemetery Reaper
Planechase:
Dragon (R; 5/5 flying): SHIV
Goat (W; 0/1): GOLDMEADOW
Zombie (B; 2/2): THE FOURTH SPHERE
Zendikar:
Angel (W; 4/4 flying): Luminarch Ascension
Beast (G; 4/4): Baloth Cage Trap, Rampaging Baloths
Bird (W; 1/1 flying): Emeria Angel
Elemental (R; 7/1 trample, haste): Elemental Appeal, Zektar Shrine Expedition
Illusion (U; 2/2): Summoner's Bane
Kor Soldier (W; 1/1): Conqueror's Pledge
Merfolk (U; 1/1): Lullmage Mentor
Snake (G; 1/1): Cobra Trap
Vampire (B; */*): Kalitas, Bloodchief of Ghet
Wolf (G; 2/2): Turntimber Ranger
Zombie Giant (B; 5/5): Quest for the Gravelord
Vanguard:
Elf (G; 1/1 "T: Add G to your mana pool."): Erhnam Djinn Avatar
This doesn't include token copies and Volrath's Laboratory/Riptide Replicator, which would be probably best served by creating five generic pictures for each (one per color), and not showing any names on them.
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