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Forge Beta Release: 01-29-2017 ver. 1.5.59

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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby gos » 17 Feb 2017, 11:58

. Shimmering Efreet 's triggered ability is not working, at least when played by the AI.
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Agetian » 17 Feb 2017, 16:07

gos wrote:. Shimmering Efreet 's triggered ability is not working, at least when played by the AI.
This issue has been fixed upstream. Thanks for reporting! :)

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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Agetian » 17 Feb 2017, 16:08

abbyjaneway wrote:I played Blinding Beam on my turn and paid the entwine cost, targeted 2 of AI's creatures and AI. But on AI's turn his creatures untapped. There wasn't anything in play that would have overridden the creatures not untapping on AI's turn.
This issue has been fixed upstream. Thanks for reporting! :)

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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby NiwatoriDk » 18 Feb 2017, 16:35

I just updated to 1.5.59, but I'm not able to find any Aether Revolt cards anywhere. Am I doing anything wrong?
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby friarsol » 18 Feb 2017, 16:52

NiwatoriDk wrote:I just updated to 1.5.59, but I'm not able to find any Aether Revolt cards anywhere. Am I doing anything wrong?
Probably. People occassionally report this, but it's really impossible to tell what you did, to tell you what you did wrong. Usually, redownloading the package and reextracting everything will do the trick. Or perhaps even extract to a separate location.
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby nefigah » 18 Feb 2017, 17:37

I just experienced a bug wherein a creature coming out of Suspend didn't have Haste. Anyone gotten this before? I've been playing a deck with some Suspend creatures, and the vast majority of the time it works fine, but this time it didn't.

I did snap a screenshot, though I didn't think to do so until the "game end" overlay had already appeared (so I apologize if it's hard to see).

In the shot you'll see I have 2 Nihiliths. One had come out of Suspend during the opponent's turn when he casted a sorcery, removing his last time counter. He's the one that was able to attack fine. The next came out of Suspend during my most recent upkeep, but as you can see he still has the "summoning sickness" marker, and my alpha strike didn't include him in the attack.

I didn't bother showing the opponent's side of the board, as all he had in play were a few Islands.
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Screen Shot 2017-02-18 at 9.07.13 AM.png
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby friarsol » 18 Feb 2017, 17:45

nefigah wrote:I just experienced a bug wherein a creature coming out of Suspend didn't have Haste. Anyone gotten this before? I've been playing a deck with some Suspend creatures, and the vast majority of the time it works fine, but this time it didn't.
Did you notice if the card actually had haste, but the UI was just incorrectly showing the summoning sickness icon? The way to tell that would be to see if Haste is liste in the card detail panel.
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby nefigah » 19 Feb 2017, 04:00

friarsol wrote:Did you notice if the card actually had haste, but the UI was just incorrectly showing the summoning sickness icon? The way to tell that would be to see if Haste is liste in the card detail panel.
I didn't check the card detail panel unfortunately, though I know it wasn't just the UI showing the icon (that happens to me all the time after Suspend, but usually the creatures still act as though they have haste despite having the icon). This time the guy physically didn't participate in the attack, even though I hit A (I had lethal, opponent was tapped out and had no blockers, so I did something like A-space-space-sp-hey wait a minute, why didn't Nihilith #2 attack-ace game over)

Anyway I suspect it will be difficult to reproduce, as it works the vast majority of the time, but I felt it should be reported anyway.
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Fiefire » 19 Feb 2017, 20:45

Bug Report:

Using the latest beta on Mac OS X 10.11.6

Manifest mechanic seems to make the game crash on random occasions. Sometimes it works, sometimes it crashes.
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Agetian » 20 Feb 2017, 04:10

Fiefire wrote:Bug Report:

Using the latest beta on Mac OS X 10.11.6

Manifest mechanic seems to make the game crash on random occasions. Sometimes it works, sometimes it crashes.
Can you please provide any specific details here? When you get the crash, what's the text of the exception? (this is very important). Also, when does it crash exactly - when you manifest a card, when you unmanifest it, etc.?

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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Xyx » 20 Feb 2017, 16:09

The Release part of Catch // Release is a little vague. Forge instructs me to "choose a card" several times in a row but does not make apparent what type of permanent I'm supposed to choose. This matters in the case of cards with two types such as artifact creatures.
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Xyx » 20 Feb 2017, 16:11

Brain in a Jar does not let me pay kicker costs (but there's a Gatherer ruling that says I'm supposed to be able to do that.)
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