Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by friarsol » 22 Feb 2017, 18:44
It's an announcement on the main forge forum?fmartel wrote:can the public, also have this release ?friarsol wrote:Did you see the beta release from last night?
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Re: Bug Reports (snapshot builds)
by friarsol » 22 Feb 2017, 18:45
Please post beta release bug reports in the beta releasestormcat wrote::forge-gui-desktop-1.5.60
Armory Automation is not working.
The triggered ability can targeting equipments, but it is not equipped.
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Re: Bug Reports (snapshot builds)
by fmartel » 23 Feb 2017, 15:09
No, it's an announcment.friarsol wrote:It's an announcement on the main forge forum?fmartel wrote:can the public, also have this release ?friarsol wrote:Did you see the beta release from last night?
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Re: Bug Reports (snapshot builds)
by Xyx » 24 Feb 2017, 12:51
Description: Progenitor Mimic (which was copying Doubling Season with the help of Opalescence) triggered while I had 37 token doublers. I'm not sorry.
EDIT: Looks like a long integer overflow. Score! Do I get an achievement?
EDIT: Looks like a long integer overflow. Score! Do I get an achievement?
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.5.60-SNAPSHOT-r-1
Operating System: Windows 10 10.0 x86
Java Version: 1.8.0_121 Oracle Corporation
java.lang.IllegalArgumentException: initialArraySize cannot be negative but was: -2147483648
at com.google.common.collect.CollectPreconditions.checkNonnegative(CollectPreconditions.java:39)
at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:174)
at forge.game.ability.effects.CopyPermanentEffect.resolve(CopyPermanentEffect.java:178)
at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1290)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1271)
at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:169)
at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:230)
at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:246)
at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:470)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1290)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1271)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:514)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:981)
at forge.game.GameAction.startGame(GameAction.java:1472)
at forge.game.Match.startGame(Match.java:95)
at forge.match.HostedMatch$2.run(HostedMatch.java:221)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Bug Reports (snapshot builds)
by Agetian » 25 Feb 2017, 05:03
Haha wow yeah, that's an overflow. To make this work I guess we'd have to upgrade to a "long" (64-bit)Xyx wrote:Description: Progenitor Mimic (which was copying Doubling Season with the help of Opalescence) triggered while I had 37 token doublers. I'm not sorry.
EDIT: Looks like a long integer overflow. Score! Do I get an achievement?
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.5.60-SNAPSHOT-r-1
Operating System: Windows 10 10.0 x86
Java Version: 1.8.0_121 Oracle Corporation
java.lang.IllegalArgumentException: initialArraySize cannot be negative but was: -2147483648
at com.google.common.collect.CollectPreconditions.checkNonnegative(CollectPreconditions.java:39)
at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:174)
at forge.game.ability.effects.CopyPermanentEffect.resolve(CopyPermanentEffect.java:178)
at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1290)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1271)
at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:169)
at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:230)
at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:246)
at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:470)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1290)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1271)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:514)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:981)
at forge.game.GameAction.startGame(GameAction.java:1472)
at forge.game.Match.startGame(Match.java:95)
at forge.match.HostedMatch$2.run(HostedMatch.java:221)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Bug Reports (snapshot builds)
by Xyx » 25 Feb 2017, 09:47
Description: Cleanup step crash, not sure why. Maybe this is already fixed.
- ClassCastException | Open
- Code: Select all
Forge Version: 1.5.60-SNAPSHOT-r-1
Operating System: Windows 10 10.0 x86
Java Version: 1.8.0_121 Oracle Corporation
java.lang.ClassCastException
at javax.swing.LayoutComparator.compare(Unknown Source)
at javax.swing.LayoutComparator.compare(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.legacyMergeSort(Unknown Source)
at java.util.Arrays.sort(Unknown Source)
at java.util.ArrayList.sort(Unknown Source)
at java.util.Collections.sort(Unknown Source)
at javax.swing.SortingFocusTraversalPolicy.enumerateAndSortCycle(Unknown Source)
at javax.swing.SortingFocusTraversalPolicy.getFocusTraversalCycle(Unknown Source)
at javax.swing.SortingFocusTraversalPolicy.getComponentAfter(Unknown Source)
at javax.swing.LayoutFocusTraversalPolicy.getComponentAfter(Unknown Source)
at java.awt.Component.getNextFocusCandidate(Unknown Source)
at java.awt.Component.transferFocus(Unknown Source)
at java.awt.Component.setFocusable(Unknown Source)
at forge.screens.match.CMatchUI.updateButtons(CMatchUI.java:575)
at forge.match.AbstractGuiGame.updateButtons(AbstractGuiGame.java:266)
at forge.match.AbstractGuiGame.autoPassCancel(AbstractGuiGame.java:292)
at forge.player.PlayerControllerHuman.autoPassCancel(PlayerControllerHuman.java:2138)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:355)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:978)
at forge.game.GameAction.startGame(GameAction.java:1472)
at forge.game.Match.startGame(Match.java:95)
at forge.match.HostedMatch$2.run(HostedMatch.java:221)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Bug Reports (snapshot builds)
by Agetian » 25 Feb 2017, 13:02
Yeah, this is fixed even in 1.5.60 - in fact, you should update to that version and stick with it for now (it's newer than the snapshot available from this thread for the time being; I may release an update in a while unless the auto-building process is sorted out by then).Xyx wrote:Description: Cleanup step crash, not sure why. Maybe this is already fixed.
- ClassCastException | Open
- Code: Select all
Forge Version: 1.5.60-SNAPSHOT-r-1
Operating System: Windows 10 10.0 x86
Java Version: 1.8.0_121 Oracle Corporation
java.lang.ClassCastException
at javax.swing.LayoutComparator.compare(Unknown Source)
at javax.swing.LayoutComparator.compare(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.legacyMergeSort(Unknown Source)
at java.util.Arrays.sort(Unknown Source)
at java.util.ArrayList.sort(Unknown Source)
at java.util.Collections.sort(Unknown Source)
at javax.swing.SortingFocusTraversalPolicy.enumerateAndSortCycle(Unknown Source)
at javax.swing.SortingFocusTraversalPolicy.getFocusTraversalCycle(Unknown Source)
at javax.swing.SortingFocusTraversalPolicy.getComponentAfter(Unknown Source)
at javax.swing.LayoutFocusTraversalPolicy.getComponentAfter(Unknown Source)
at java.awt.Component.getNextFocusCandidate(Unknown Source)
at java.awt.Component.transferFocus(Unknown Source)
at java.awt.Component.setFocusable(Unknown Source)
at forge.screens.match.CMatchUI.updateButtons(CMatchUI.java:575)
at forge.match.AbstractGuiGame.updateButtons(AbstractGuiGame.java:266)
at forge.match.AbstractGuiGame.autoPassCancel(AbstractGuiGame.java:292)
at forge.player.PlayerControllerHuman.autoPassCancel(PlayerControllerHuman.java:2138)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:355)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:978)
at forge.game.GameAction.startGame(GameAction.java:1472)
at forge.game.Match.startGame(Match.java:95)
at forge.match.HostedMatch$2.run(HostedMatch.java:221)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Bug Reports (snapshot builds)
by Xyx » 26 Feb 2017, 01:27
I "cheated" with Horizon Canopy: Cast a spell/activate an ability, then tap Horizon Canopy for mana but decline to pay the life. It'll go back to untapped but the mana will be spent. You can actually cast all your spells for "free" this way.
Re: Bug Reports (snapshot builds)
by Indigo Dragon » 09 Mar 2017, 10:50
Okay, here's a weird bug that seemingly appears at random.
I don't know how to replicate it, but I do have evidence.
So here's the board state, plus all the cards revealed. (Warning; Big picture, board state very complex.)
And here's the bug. When I pass priority...
I am asked to choose a color. Repeatedly. Forever.
Ok not forever, but for a very large number. I am assuming that it correlates with the large number of creatures on board.
So which cards could be causing this problem? My suspects are...
The most annoying thing about this bug is that I can't do anything. Selecting a color doesn't work, as it asks me again. Because it's asking me, I can't change anything else. I am stuck in purgatory until I hold down 'enter' to freedom.
Forge Beta: 02-20-2017 ver. 1.5.60
I don't know how to replicate it, but I do have evidence.
So here's the board state, plus all the cards revealed. (Warning; Big picture, board state very complex.)
And here's the bug. When I pass priority...
I am asked to choose a color. Repeatedly. Forever.
Ok not forever, but for a very large number. I am assuming that it correlates with the large number of creatures on board.
So which cards could be causing this problem? My suspects are...
- Wort, the Raidmother
Gauntlet of Power (Choosing Green)
Zendikar Resurgent
Akroma's Memorial
Mana Reflection
Caged Sun
Cavern of Souls
Nykthos, Shrine to Nyx
Selvala, Heart of the Wilds
Extraplanar Lens
Volcanic Vision
The most annoying thing about this bug is that I can't do anything. Selecting a color doesn't work, as it asks me again. Because it's asking me, I can't change anything else. I am stuck in purgatory until I hold down 'enter' to freedom.
Forge Beta: 02-20-2017 ver. 1.5.60
Ctrl+C, Ctrl+V
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Re: Bug Reports (snapshot builds)
by Rendall » 10 Mar 2017, 19:23
I just started a new quest. I had this idea of making a deck based on energy counters, wich would be a first time for me. all goes well untill i try to put the aether hub lan in my deck. as soon as i click on it the game crash. i tried reloading and rebuilding the deck many times ( as it does not save the deck when i try to put the aether hub in it ) even typing the name of the land make the game crash. you guys should try this out. just type aether hub in the build deck section of quest and you will see XD
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Re: Bug Reports (snapshot builds)
by friarsol » 11 Mar 2017, 00:25
What version of forge are you on?
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Re: Bug Reports (snapshot builds)
by Rendall » 12 Mar 2017, 05:31
im on version 1.5.58 if i looked correctly
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Re: Bug Reports (snapshot builds)
by Indigo Dragon » 12 Mar 2017, 11:54
Zombie Mob incorrectly has "SVar:X:Count$LastStateGraveyard Creature" instead of "SVar:X:Count$LastStateGraveyard Creature.YouCtrl" a la Golgari Grave-Troll, making it act like Undergrowth Scavenger.
Ctrl+C, Ctrl+V
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Re: Bug Reports (snapshot builds)
by friarsol » 12 Mar 2017, 13:19
That's a pretty old version. This thread is for people on releases more recent than the beta releases. Please update to the latest version, there's been lots of bug fixes the last few months.Rendall wrote:im on version 1.5.58 if i looked correctly
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Re: Bug Reports (snapshot builds)
by Rendall » 12 Mar 2017, 18:50
oh alright. sorry about that. thanks
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