PLEASE DO NOT BUMP OLD UPDATES!
by Gargaroz » 01 Jan 2011, 13:30
Plase post bug report about the new cards here, so I can track them more easily.
And now, the release notes :
---- NEW CARDS ADDED TO THE COSTRUCTED VERSION ----
-- CONFIRMED PREVIEW OF MIRRODIN BESIEGED --
852 White Mana Battery --> Phyrexian Crusader
584 Blue Mana Battery --> Thopter Assembly
662 Green Mana Battery --> Glissa, the Traitor
820 Tor Wauki --> Hero of Bladehold
-- CONFIRMED PREVIEW OF THE UPCOMING "COMMANDER"(EDH) PRECONS --
580 Black Mana Battery --> Karador, Ghost Chieftain
-- SCARS OF MIRRODIN --
561 Alchor's Tomb --> Koth of the Hammer
953 Angel of Mercy --> Venser, the Sojourner
957 Aven Flock --> Kuldotha Rebirth
475 Ashnod's Gear --> Koth Emblem
1608 Balduvian War-Makers --> Elspeth Tirel
604 Crimson Manticore --> Tempered Steel
606 Cyclopean Mummy --> Myr Galvanizer
618 Durkwood Boars --> Spikeshot Elder
190 Power Leak --> Genesis Wave
186 Pirate Ship --> Ratchet Bomb
180 Pearled Unicorn --> Ezuri, Renegade Leader
749 Psionic Entity --> Skinrender
453 Sandals of Abdallah --> Molten-Tail Masticore
1318 Primal Frenzy --> Glint Hawk
743 Pixie Queen --> Argentum Armor
520 Rakalite --> Sword of Body and Mind
527 Staff of Zegon --> Venser TS Emblem
765 Red Mana Battery --> Putrefax
976 Aven Fisher --> Skithiryx, the Blight Dragon
676 Hunding Gjornersen --> Avenger of Zendikar
1228 Killer Whale --> Plant token
748 Princess Lucrezia --> Pulse Tracker
-- RISE OF THE ELDRAZI --
579 Beast of Bogardan --> Vengevine
198 Raise Dead --> Oust
1602 Storm Shaman --> See Beyond
1091 Monstrous Growth --> Consuming Vapors
1022 Elite Archers --> Enclave Cryptologist
686 Ivory Guardians --> Sea Gate Oracle
723 Marhault Elsdragon --> Consume the Meek
-- MISCELLANEOUS --
944 Savaen Elves --> Prismatic Omen
1035 Fighting Drake --> Loyal Retainers
1400 Elvish Rager --> Radiant's Dragoons
1479 Esper Cormorants --> Spike Feeder
1139 Sea Monster --> Scapeshift
218 Sea Serpent --> Anathemancer
542 Urza's Miter --> Doomsday
1390 Venser's Sliver --> Basking Rootwalla
837 Visions --> Wonder
1333 Spidersilk Armor -> Dream Halls
776 Riven Turnbull --> Avatar of Discord
843 Wall of Heat --> Thopter Foundry
848 Wall of Tombstones --> Thopter token
463 War Elephant --> Sword of the Meek
484 Clockwork Avian --> Triskelavus
1808 Waveskimmer Aven --> Ancestral Vision
1590 Wild Aesthir --> Hypergenesis
856 Wolverine Pack --> Violent Outburst
687 Jacques Le Vert --> Demonic Dread
1151 Sneaky Homunculus -> Turnabout
---- CARDS FROM THE LIMITED VERSIONE ADDED TO COSTRUCTED ----
647 Ghost of the Damned --> Summoning Trap
1045 Glory Seeker --> Steel overseer
1101 Ogre Taskmaster --> Quest for the Holy Relic
1102 Okk --> Kor Outfitter
889 Pale Bears --> Viscera Seer
1106 Patagia Golem --> Dark Tutelage
741 Petra Sphinx --> Blade of the Bloodchief
201 Regeneration --> Adventuring Gear
---- NEW CARDS ADDED TO THE LIMITED VERSION ----
738 Part Water (uncoded) --> Gelatinous Genesis
828 Undertow (uncoded) --> Hada Freeblade
750 Psychic Purge (uncoded) --> Join the Ranks
751 Puppet Master (uncoded) --> Akoum Battlesinger
753 Quagmire (uncoded) --> Soldier Ally token
754 Quarum Trench Gnomes (uncoded) --> Harabaz Druid
---- CARDS FROM LEGENDS IN THE LIMITED VERSION THAT FINALLY GETS CODED ----
761 Rapid Fire (uncoded) --> Johan
769 Remove Enchantments (uncoded) --> Gabriel Angelfire
778 Rust (uncoded) --> Ichneumon Druid
779 Sea King Blessing (uncoded) --> Sword of the Ages
780 Seafarer's Quay (uncoded) --> Al-abara's Carpet
785 Shelkin Brownie (uncoded) --> Chains of Mephistopheles
800 Subdue (uncoded) --> All Hallow's Eve
These retains their original slots :
Rohgahh of Kher Keep
Ring of Immortals
---- BUGS FIXED ----
Fixed code for Victimize, now it works almost perfectly.
Fixed code for Gaea's Blessing : now it reshuffle even if you select only one card. It still produces errors sometimes.
Fixed code for Primeval Titan : now you're not forced to fetch a land.
Fixed code for Quest for the Holy Relic & Kor Outfitter : now they didn't crash the game, but they still generates some non-fatal errors sometimes.
Fixed code for Hoarding Dragon : now the AI fetch the artifact.
Fixed code for Alluring Siren : the AI can't activate it in his turn
Fixed code for Myr Incubator : now you've an Auto Mode too.
Fixed code for Gideon Jura : now the "all attack Gideon" ability works as it should be.
Fixed code for Blade of the Bloodchief : it's bit more functional, but it still tends to crash the game is some situations.
Fixed code for Academy Rector, so it won't crash the game anymore (hopefully)
Fixed code for Oblivion Ring, Journey to Nowhere, Momentary Blink and Mystifying Maze, so they correctly interact with "animated" permanents (Manlands and Gideon Jura animated)
Fixed text for Metalworker
Code rewrote for Solemn Simulacrum : no more Aven Fisher in the pop-up window.
---- KNOWN ISSUES ABOUT THE NEW CARDS ----
* Chains of Mephistopheles --> It blocks the card advantage, as it should do, but due to the way the program handle the card drawing, the "milling" part doesn't work.
* All Hallow's Eve / Ancestral Vision / Hypergenesis --> You won't see any counters, but don't worry : they work as it should be !
* Dream Halls / North Star : sorry, you can't play Counterspells with them.
* Vengevine : it counts only the creature spells played in your turn.
* Skithiryx, the Blight Dragon : for some strange reasons, regeneration doesn't work. Probably an engine bug.
* Triskelavus produces Thopter tokens instead of Triskelavite tokens, for saving slots.
* Prismatic Omen it's an approximation and it works only with some cards. The Prismatic Valakut combo deck works, for example. And you can click on the Omen to tap a land for any kind of mana.
by aww1979 » 01 Jan 2011, 15:26
by Xenocyde » 01 Jan 2011, 18:27
by Cognis » 01 Jan 2011, 18:51
- Posts: 499
- Joined: 30 Dec 2009, 22:32
- Location: Croatia
- Has thanked: 0 time
- Been thanked: 0 time
by Gargaroz » 01 Jan 2011, 21:35
@Cognis : I know exactly where fixing to avoiding the card remaining in the "exiled zone". I never played that Challenge, so I didn't know that such situation can happen. Sorry
by Xenocyde » 01 Jan 2011, 22:32
by Xenocyde » 02 Jan 2011, 10:56
by aww1979 » 02 Jan 2011, 11:17
I don't know about the real card, but in manalink Koth does not say that he should give them haste.Xenocyde wrote:Koth animates and untaps mountains but he doesn't give them haste by default ( I have to toggle Summuning Sickness). The art for the emblem is that of Ashnod's Battle Gear; can we change it?
by Gargaroz » 02 Jan 2011, 14:00
by Shantak » 02 Jan 2011, 16:03
Also, extra thank you for the bug fixes. One of them enables a fun combo I've been wanting to put into use in a future Manalink tournament
by Xenocyde » 02 Jan 2011, 16:09
Yeah, sorry about that. I untapped a mountin which came into play the turn I activated Koth's +1.aww1979 wrote:I don't know about the real card, but in manalink Koth does not say that he should give them haste.Xenocyde wrote:Koth animates and untaps mountains but he doesn't give them haste by default ( I have to toggle Summuning Sickness). The art for the emblem is that of Ashnod's Battle Gear; can we change it?
Here are some HQ pics for the emblems. I think you can also use them for the card art, since those that are currently featured have a bit of frame and cost in there. I included the new Glissa art as well plus the Mirran Crusader art just in case
http://2.bp.blogspot.com/_AUzUFbh3XxU/TRkV2pUJM_I/AAAAAAAAI2I/8oG-AWxkMxQ/s1600/Elspeth+vs.+Tezzeret.jpg (Elspeth from Duel Decks)
http://media.wizards.com/images/magic/daily/arcana/602_yq6gwtzyed.jpg (Glissa, the Traitor)
http://media.wizards.com/images/magic/daily/arcana/602_ur7kekb3oh.jpg (Mirran Crusader)
by Aswan jaguar » 02 Jan 2011, 16:48
*Edit Putrefax doesn't show power/toughness in card editor its ok in game.
Who is online
Users browsing this forum: No registered users and 1 guest