PLEASE ADD SAVEGAMES TO YOUR TOPIC !
by Wronskian » 17 Mar 2011, 18:17
When you put lands into play with scapeshift, fastbond makes you lose life.(savegame 3)
fastbond damage is triggered if you fetch a land after a landfall.(savegame2)
Fastbond damage is triggered if a second land comes into play with Oracle of Mul Daya (savegame2)
Which card did behave improperly ?
Which Version did you use ? (Constructed, Limited)
Constructed, Gauntlet ( March , no mod)
What exactly should be the correct behavior/interaction ?
Fastbond should not be triggered when lands come into play with scapeshift.
Fastbond should not be triggered by fetchlands.
second landfall with Mul Daya should not trigger Fastbond
Are any other cards possibly affected by this bug ?
every other "put a land into play" card
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Reason: checked better leave it as it is -unsolved
by Aswan jaguar » 17 Mar 2011, 21:29
confirmed 2 bug) the damage of multiple Valakut, the Molten Pinnacle shouldn't be added and inflict all damage at once but be divided.
by Cognis » 17 Mar 2011, 22:45
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by Aswan jaguar » 18 Mar 2011, 13:46
Confirm that only one mountain which comes with Scapeshift triggers with Valakut, nothing else,lands come in at the same time.
*Edit my mistake Scapeshift triggers Valakut every time.Scapeshift also put lands in the same time when there are no CIP effects but that is just unimportant.
by Gargaroz » 18 Mar 2011, 13:46
The other issue is solvable, I'll look into it.
Edit : Now you could choose the appropriate number of targets. Note that in this way the "delayed damage bug " is even more noticeable. And I confirm that is an hardcoded bug.
by Gargaroz » 18 Mar 2011, 13:48
Edit : checked, and everything works fine, apart from the"delayed damage" bug (that is hardcoded).
by Aswan jaguar » 18 Mar 2011, 14:24
I just think these cards don't work good together.
I will tag it as unconfirmed if somebody has more info for this interaction can change it.
by Wronskian » 18 Mar 2011, 15:58
But I agree with you for Oracle of Mul Daya.
You take damage when you play a land using the "play a land" action. Such an action can be your regular "play a land", one enabled by Fastbond, or ones enabled through other effects. [2004-10-04]
You do not take damage when you "put a land onto the battlefield" through the effect of a spell or ability. [2004-10-04]
by Wronskian » 18 Mar 2011, 16:02
What I meant is : if you sacrifice every land and put 6 lands into play (Valakut,forest,forest, forest, forest,forest) , only the last forest triggers valakut. The six lands must trigger Valakut. They come into play at the same time.
- new save from constructed
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by Wronskian » 18 Mar 2011, 16:34
- valakut tapped.zip
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by Salbei » 19 Mar 2011, 06:51
Well the Bug is not fixed. He just stated that it is hardcoded and most likely can not be fixed.Aswan jaguar wrote:Shalbei should this remain sticky or not?and others partly fixed or hardcoded?
I would unsticky and rename the topic to: "Valakut, the Molten Pinnacle[not solveable]".
Up to you though.
by Aswan jaguar » 19 Mar 2011, 10:46
by Aswan jaguar » 19 Mar 2011, 11:17
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