New Card Implementations: Shards
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New Card Implementations: Shards
by GandoTheBard » 05 Oct 2008, 06:58
First thing Ive added to my Cards.txt since the duals:
Not sure what else I want from the current set but these seem mighty useful...Id love to add the triplet lands too if the CIPtapped Keyword was available for cards.txt. Im only bothering for now with cards that a) I think are not terrible and b) require no coding.Obelisk of Naya
3
Artifact
no text
tap: add G
tap: add W
tap: add R
Obelisk of Jund
3
Artifact
no text
tap: add R
tap: add B
tap: add G
Obelisk of Grixis
3
Artifact
no text
tap: add B
tap: add U
tap: add R
Obelisk of Esper
3
Artifact
no text
tap: add U
tap: add W
tap: add B
Obelisk of Bant
3
Artifact
no text
tap: add W
tap: add U
tap: add G
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GandoTheBard - Tester
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Re: New Card Implementations: Shards
by GandoTheBard » 05 Oct 2008, 07:21
Bah was almost able to do Knight of the Skyward Eye except for the once each turn clause. :/ This needs to be a standard clause for Cards.txt
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GandoTheBard - Tester
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Re: New Card Implementations: Shards
by GandoTheBard » 05 Oct 2008, 07:44
well it wasnt much but this is what I managed to pull from the spoiler at Gatherer
Woolly Thoctar
WRG
Creature Beast
no text
5/4
Tower Gargoyle
1WUB
Artifact Creature Gargoyle
no text
4/4
Flying
Jhessian Infiltrator
UG
Creature Human Rogue
no text
2/2
Unblockable
Bull Cerodon
4RW
Creature Beast
no text
5/5
Vigilence
Haste
Steward of Valeron
GW
Creature Human Druid Knight
no text
2/2
tap: add G
Haste
Rip-clan Crasher
RG
Creature Human Warrior
no text
2/2
Haste
Goblin Deathraiders
BR
Creature Goblin Warrior
no text
3/1
Trample
Druid of the Anima
1G
Creature Elf Druid
no text
1/1
tap: add G
tap: add R
tap: add W
Dreg Reaver
4B
Creature Zombie Beast
no text
4/3
Cylian Elf
1G
Creature Elf Scout
no text
2/2
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Re: New Card Implementations: Shards
by DennisBergkamp » 05 Oct 2008, 16:58
More cards, woohooo!!!
By the way, I submitted all the cards I added to Forge, he said he was gonna try adding them to his latest version and release it
By the way, I submitted all the cards I added to Forge, he said he was gonna try adding them to his latest version and release it
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Re: New Card Implementations: Shards
by Rob Cashwalker » 06 Oct 2008, 01:59
Well, I was going to compile this particular list too... thanks for the leg work....
The Force will be with you, Always.
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Re: New Card Implementations: Shards
by GandoTheBard » 06 Oct 2008, 05:36
Hey its the least I could do. literally.
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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GandoTheBard - Tester
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Re: New Card Implementations: Shards
by Rob Cashwalker » 07 Oct 2008, 01:57
steward of valeron has Vigilance not Haste
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Re: New Card Implementations: Shards
by GandoTheBard » 07 Oct 2008, 03:31
Woops! :/
Steward of Valeron
G W
Creature Human Druid Knight
no text
2/2
tap: add G
Vigilance
ok fixed. :/ thanks Rob.
Steward of Valeron
G W
Creature Human Druid Knight
no text
2/2
tap: add G
Vigilance
ok fixed. :/ thanks Rob.
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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GandoTheBard - Tester
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Re: New Card Implementations: Shards
by GandoTheBard » 07 Oct 2008, 04:20
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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GandoTheBard - Tester
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