by Aswan jaguar » 06 Aug 2011, 08:01
by ubeefx » 06 Aug 2011, 09:42
I also added a new minion called Muse, which is a wall pet the opponent receives for some added difficulty.
The opponent also gets higher starting life depending on level.
by ubeefx » 15 Aug 2011, 16:50
It features the interactive tutorial. This was quite some work.
But it is important to know that Dreamwalkers is still largely based on the Magarena rules.
New are the Muse wall minion for the opponent, the wield ability and three additional minion types.
With the updated artwork download file there are now 400 card arts.
There are two additional foil layers, an improved wood theme, improved valid choice indication and a new fragments filter button.
I actually did most stuff on my todo list with this release.
Important will be to balance the difficulty of the game.
However you are not supposed to win every duel immediately, it should be challenging.
by ubeefx » 16 Aug 2011, 22:04
Takes less space and is more straightforward.
Will probably make release 0.8 with this tomorrow.
by ubeefx » 17 Aug 2011, 21:59
But I had some good ideas to make the game more enjoyable.
The deck editor interface has improved a lot, see screens on Wiki.
Also the gameplay has changed for the better I think.
The inspiration mechanic is gone. The tutorial and help are updated.
There is a new cheat key, F9 will set the life of your opponent to 0.
by Huggybaby » 18 Aug 2011, 01:31
by ubeefx » 22 Aug 2011, 18:40
Release 0.9 is available on the Wiki. It has two user interface improvements.
- The deck editor sorting and filtering is further tweaked.
- There is a better indication for the target permanent of an item on the stack, see screens.
by ubeefx » 26 Aug 2011, 20:53
It has a fix so that a game can be ended properly after all dreamers are defeated.
I removed two themes to reduce the executable size, which I want to keep under 10 MB.
The artwork file also contains new art for the Muse minions.
by Huggybaby » 08 Sep 2011, 02:41
by mtgrares » 16 Sep 2011, 17:48
Keep up the good work. I like the new arrow lines that shows a card's target.
by Aswan jaguar » 17 Sep 2011, 10:32
I don't get how irresistible ability works.
by ubeefx » 17 Sep 2011, 19:37
Extending the help page with more detailed game rules and more information about the UI is something I will work on.The tutorial helps out alot. The tutorial was a little confusing since it uses pictures to mean "target" and "opponent" instead of actual words. I also suggest that your "help" option should probably have screenshots like the tutorial,
A single card is called a fragment of your memory, basically something you remember like a certain minion.so the user can look and see what each part of the user interface means because I forgot the significance of the "filmstrip" icon, which I think are dream fragments but I don't know why they are important.
You can cast or play these memories. The hand is symbolised by a filmstrip and represents your memory.
So that is the anology.
I am quite fond of them too.I like the new arrow lines that shows a card's target.
Glad you like it. Feel free to share your work with other users.also really nice that you made it so easy to change names of the cards(I am certainly going to use it).
Adding customization options is usually a good thing.
The customizable themes in Magarena were also very well received.
This ability ignores resistance of minions.I don't get how irresistible ability works.
So a minion with irresistible can deal damage to a minion with resistance of it and can target or block such minions.
by ubeefx » 01 Nov 2011, 21:00
I was not that happy with the gameplay of the Totem card type, so I replaced that with a Muse minion.
A muse is basically a "wall" that also functions as a "lord" in Magic speech.
This does mean that this new release is not compatible with old saves.
Also an issue with reincarnate trigger and tokens is fixed.
The artwork file now provides 350 additional card images.
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