by Max mtg » 05 Oct 2011, 20:10
1. Target a creature with AoT, attack with it, end turn
2. During opponent's turn, press "rollback" button when opponent is attacking - the game will return to previous turn, while you still controlled opponent's creature
3. End turn - that creature will remain under your control.
by beholder » 06 Oct 2011, 06:11
Thanks for the report and clear repro steps, Max.Max mtg wrote:Act of Treason is bugged.
This is now fixed.
by beholder » 07 Oct 2011, 18:26
Thanks for spotting that bug. I forgot to add the flying ability to Goldenglow Moth.muaddib wrote:Golden Moth - creature with flying can't block liliana's specter with flying.
by beholder » 08 Oct 2011, 05:45
Uncheck the "Remove unusual target choices" option in the preferences panel. Then you'll be able to target your own creatures.muaddib wrote:Can't cast Last Gasp on my creatures.
by melvin » 15 Oct 2011, 02:06
Thanks for spotting the error. This bug has been fixed in http://code.google.com/p/magarena/sourc ... 1e6a98276f and will be in the next release.Aswan jaguar wrote:Angelheart Vial doesn't tap when you use it's ability.
by melvin » 25 Oct 2011, 04:11
Thanks for spotting this bug, just pushed the fix, http://code.google.com/p/magarena/sourc ... d54f589c73Aswan jaguar wrote:Eel Umbra flash ability doesn't work you can't cast it as an instant.
by Aswan jaguar » 25 Oct 2011, 13:33
Wrote then: Possible bug AI attacks with Guardian of the Guildpack which has protection from monocolored so why can't I block with Raging Ravine wich is a red and green creature so multicolored?didn't count as both colors.
2)Windrider Eel doesn't count as blue to creature which was equipped with Sword of Body and Mind and has protection from blue.I was able to block it.
by melvin » 25 Oct 2011, 14:14
This is actually a different bug, where all color changing static effects were broken. This was fixed in http://code.google.com/p/magarena/sourc ... e277d73ebe
Windrider Eel was accidentally listed as black. Writing B for black and U for blue is not always terribly intuitive... Fixed in http://code.google.com/p/magarena/sourc ... 48271beb4a
by jeffwadsworth » 25 Oct 2011, 22:04
by melvin » 26 Oct 2011, 02:16
Which AI were you playing against? and did the AI have sufficient mana to activate Raging Ravine without tapping it?jeffwadsworth wrote:AI had a Raging Ravine in play. It animated it, but used the RR's own mana ability to pay for it, thus tapping it. We had a similar issue in Forge.
I asked this because we used a simple trick to avoid the AI tapping RR to activate it by requiring the AI to have at least 1RRGG free before it can activate the ability (the actual cost is 2RG). Note that this does not actually prevent the AI from tapping Raging Ravine to pay the cost, just that it should always have an alternative that does not involve tapping Raging Ravine, and hopefully the alternative should be scored higher.
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