It is currently 24 May 2013, 02:12
   
Text Size

[Old confirmed] Bug Archive

Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !

Moderators: jatill, aww1979, juzamjedi, Cognis, Aswan jaguar, Salbei, stassy, CCGHQ Admins

Re: Arrest

Postby Aswan jaguar » 16 Dec 2011, 12:43

The bug doesn't happen with all creatures with activated abilities I tested 6,7 and except the mentioned Royal Assassin also Palladium Myr activated it's ability with arrest attached.
User avatar
Aswan jaguar
Tester
 
Posts: 1946
Joined: 13 May 2010, 12:17
Has thanked: 111 times
Been thanked: 49 times

Re: [confirmed]Arrest

Postby Gargaroz » 16 Dec 2011, 14:15

Royal Assassin is still hardcoded, and the process of "stopping abilities" could be done only with cards coded in C. Also, actually you couln't prevent mana abilities from being played, even in newer cards.
Gargaroz
Programmer
 
Posts: 3098
Joined: 06 Nov 2009, 11:11
Has thanked: 22 times
Been thanked: 290 times

Re: [confirmed]Arrest

Postby stassy » 16 Dec 2011, 17:02

There are also some others cards that has the "deactivate ability" ability. Should they have to be tagged with * or are the bugged cards not enough to tag them?
stassy
Moderator
 
Posts: 3430
Joined: 25 Feb 2009, 07:06
Has thanked: 83 times
Been thanked: 137 times

[confirmed]Rancor

Postby donjuancho » 25 Dec 2011, 17:31

Enchanting Treetop Village as a creature should destroy the enchantment at end of turn and it does not.
Last edited by Aswan jaguar on 29 Dec 2011, 13:32, edited 1 time in total.
Reason: confirmed bug
donjuancho
 
Posts: 8
Joined: 23 Dec 2011, 16:07
Has thanked: 1 time
Been thanked: 0 time

Re: Rancor

Postby Aswan jaguar » 29 Dec 2011, 13:32

I confirm this bug all Lands that become creatures have the same problem but Mishra's Factory - Assebly Worker who works fine
User avatar
Aswan jaguar
Tester
 
Posts: 1946
Joined: 13 May 2010, 12:17
Has thanked: 111 times
Been thanked: 49 times

Re: [wait test]Tetravite tokens can't be target of effects,s

Postby stassy » 03 Jan 2012, 10:23

As of beta2k+, Tetravite is no longer shrouded but is no longer protected against enchantment either.

Image

Can't provide savegame, seems to be Tetravus corrupt them.
stassy
Moderator
 
Posts: 3430
Joined: 25 Feb 2009, 07:06
Has thanked: 83 times
Been thanked: 137 times

[confirmed]Revelation

Postby stassy » 04 Jan 2012, 09:58

Describe the Bug:
Revelation effect automatically trigger when AI put a land on the battlefield

Which card did behave improperly ?
Revelation

Which Version did you use ?(Constructed, Limited)and which update(date,name)
beta2k+

What exactly should be the correct behavior/interaction ?
Revelation effect should trigger only when cast

Are any other cards possibly affected by this bug ?
-

Player side is not affected
Attachments
1.zip
(1.96 KiB) Downloaded 14 times
Last edited by Aswan jaguar on 04 Jan 2012, 12:52, edited 1 time in total.
Reason: confirmed bug
stassy
Moderator
 
Posts: 3430
Joined: 25 Feb 2009, 07:06
Has thanked: 83 times
Been thanked: 137 times

Re: [confirmed]Revelation

Postby Aswan jaguar » 04 Jan 2012, 12:55

To be more precise if Revelation is in AI hand it reveals the hand when first land is dropped by AI,if it is just in library not.Also AI gets it reveals the hands and doesn't cast it :lol:
User avatar
Aswan jaguar
Tester
 
Posts: 1946
Joined: 13 May 2010, 12:17
Has thanked: 111 times
Been thanked: 49 times

Cards that wrongly inform that you can cast them(Light up)

Postby Aswan jaguar » 05 Jan 2012, 14:27

I will start a new topic for a minor but annoying bug for me at least, there are some cards that when in hand light up-to show that can be cast but that's wrong you don't have the right amount or type of mana or other requirements to cast that card.

Scepter of Fugue
Master Transmuter
Esper Cormorants
Courier's Capsule
Cumber Stone
Ethersworn Canonist
Magister Sphinx
Sanctum Gargoyle
Scepter of Fugue
Sharuum the Hegemon
Sphinx of the Steel Wind
Thopter Foundry
Tidehollow Sculler
Tower Gargoyle
Inkwell Leviathan
Tidehollow Strix
Master of Etherium
Last edited by Aswan jaguar on 15 Feb 2012, 07:08, edited 4 times in total.
Reason: fixed so far
User avatar
Aswan jaguar
Tester
 
Posts: 1946
Joined: 13 May 2010, 12:17
Has thanked: 111 times
Been thanked: 49 times

Re: Cards that wrongly inform that you can cast them(Light u

Postby stassy » 05 Jan 2012, 16:34

*cough* Master Transmuter was supposed to be fixed but seems to be not, still show as ready to be cast when one colorless mana is missing in beta2k+ *cough*

Add Architects of Will to the list, as well as maybe all the artifact creatures since it was a non fixed but confirmed bug
Esper Cormorants
Courier's Capsule
Cumber Stone
Ethersworn Canonist
Magister Sphinx
Sanctum Gargoyle
Scepter of Fugue
Sharuum the Hegemon
Sphinx of the Steel Wind
Thopter Foundry
Tidehollow Sculler
Tower Gargoyle
Inkwell Leviathan
stassy
Moderator
 
Posts: 3430
Joined: 25 Feb 2009, 07:06
Has thanked: 83 times
Been thanked: 137 times

[confirmed]Wurmcoil Engine

Postby Aswan jaguar » 06 Jan 2012, 13:21

Describe the Bug:
Wurmcoil Engine has protection against Deathtouch :shock: in (AI hands at least)(tested against Ambush Viper and a Vampire Nighthawk I cheated in play).

Which card did behave improperly ?
Wurmcoil Engine

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkALL-beta

What exactly should be the correct behavior/interaction ?
Wurmcoil Engine gets destroyed by creatures with deathtouch.

Are any other cards possibly affected by this bug ?
Attachments
ambush viper-Wurmcoil Engine1.zip
(2.73 KiB) Downloaded 28 times
Last edited by Aswan jaguar on 06 Jan 2012, 15:43, edited 1 time in total.
Reason: confirmed bug
User avatar
Aswan jaguar
Tester
 
Posts: 1946
Joined: 13 May 2010, 12:17
Has thanked: 111 times
Been thanked: 49 times

Re: Wurmcoil Engine has protection against Deathtouch

Postby stassy » 06 Jan 2012, 13:56

confirmed
stassy
Moderator
 
Posts: 3430
Joined: 25 Feb 2009, 07:06
Has thanked: 83 times
Been thanked: 137 times

Re: Cards that wrongly inform that you can cast them(Light u

Postby Gargaroz » 06 Jan 2012, 14:30

This is probably only bad data entry.
I'll check it and let you know.

Edit : Bad data replaced, but the bug is still there. Very strange, I'll ask Mok.
Gargaroz
Programmer
 
Posts: 3098
Joined: 06 Nov 2009, 11:11
Has thanked: 22 times
Been thanked: 290 times

Re: Cards that wrongly inform that you can cast them(Light u

Postby Althuna » 08 Jan 2012, 18:08

I still happens for me with Inkwell Leviathan. Does that mean I need to update my folder?
Althuna
 
Posts: 290
Joined: 26 Jul 2011, 00:23
Has thanked: 60 times
Been thanked: 7 times

Re: Cards that wrongly inform that you can cast them(Light u

Postby stassy » 08 Jan 2012, 18:19

ah right, I though it was not bugged but it will show when you have 7 available mana on the required 9 (and it was reported as fixed in the archives)
stassy
Moderator
 
Posts: 3430
Joined: 25 Feb 2009, 07:06
Has thanked: 83 times
Been thanked: 137 times

PreviousNext

Return to Bug Reports

Who is online

Users browsing this forum: No registered users and 2 guests


Who is online

In total there are 2 users online :: 0 registered, 0 hidden and 2 guests (based on users active over the past 10 minutes)
Most users ever online was 177 on 10 Oct 2011, 16:37

Users browsing this forum: No registered users and 2 guests

Login Form