[Old confirmed] Bug Archive
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
Moderators: jatill, aww1979, juzamjedi, Cognis, Aswan jaguar, Salbei, stassy, CCGHQ Admins
Re: Lorescale Coatl
by Aswan jaguar » 08 Feb 2012, 21:15
It is a known unsolved issue that for some reason some cards don't trigger it every time while others do.
-

Aswan jaguar - Tester
- Posts: 2080
- Joined: 13 May 2010, 12:17
- Has thanked: 118 times
- Been thanked: 53 times
[confirmed]Deathtouch-regeneration[renamed from will o the]
by bgaut » 10 Feb 2012, 23:01
Describe the Bug:
Will o the wisp regenerating ability does not work againts vampire nighthawk
Which card did behave improperly ?
will o the wisp.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
manalink 3.0 last version.
What exactly should be the correct behavior/interaction ?Will o the wisp should be able to regenerate when killed by vampire nighthawk.
Are any other cards possibly affected by this bug ?
Yes all creature with regenerate facing creatures with deathtouch
Will o the wisp regenerating ability does not work againts vampire nighthawk
Which card did behave improperly ?
will o the wisp.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
manalink 3.0 last version.
What exactly should be the correct behavior/interaction ?Will o the wisp should be able to regenerate when killed by vampire nighthawk.
Are any other cards possibly affected by this bug ?
Yes all creature with regenerate facing creatures with deathtouch
will o wisp.zip- (2.16 KiB) Downloaded 14 times
Last edited by Aswan jaguar on 29 May 2012, 14:53, edited 3 times in total.
Reason: bug confirmed-renamed from Will o the Wisp
Reason: bug confirmed-renamed from Will o the Wisp
- bgaut
- Posts: 37
- Joined: 03 Jan 2010, 00:10
- Has thanked: 0 time
- Been thanked: 0 time
Re: Cards that wrongly inform that you can cast them(Light u
by Aswan jaguar » 11 Feb 2012, 10:00
-

Aswan jaguar - Tester
- Posts: 2080
- Joined: 13 May 2010, 12:17
- Has thanked: 118 times
- Been thanked: 53 times
Re: [confirmed]will o the wisp
by Aswan jaguar » 11 Feb 2012, 10:32
It is a General deathtouch issue and affects all cards with deathtouch against regeneration creatures unfortunately,you are never given the option to regenerate (light up, to show the card can be regenerated never does)so card goes directly to graveyard. as if they have the code of disintegrate and don't allow regeneration effects.
-

Aswan jaguar - Tester
- Posts: 2080
- Joined: 13 May 2010, 12:17
- Has thanked: 118 times
- Been thanked: 53 times
Re: [confirmed]Deathtouch-regeneration[renamed from will o t
by stassy » 11 Feb 2012, 13:58
Well, the only exception so far I found is Abomination that has a pseudo deathtouch that still can be regenerated from (also I don't know if I have to report that since it's an original card and would require recoding, but the lace cards (Purelace...) can't be used to destroy a colored card not in the Abomination text (changing a creature blocking Abomination from black to white for exemple).
- stassy
- Moderator
- Posts: 3567
- Joined: 25 Feb 2009, 07:06
- Has thanked: 91 times
- Been thanked: 139 times
Re: [confirmed]Deathtouch-regeneration[renamed from will o t
by Aswan jaguar » 11 Feb 2012, 14:46
Stassy Abomination has stoning not Deathtouch others with stoning should work ok like Cockatrice,Thicket Basilisk.
-

Aswan jaguar - Tester
- Posts: 2080
- Joined: 13 May 2010, 12:17
- Has thanked: 118 times
- Been thanked: 53 times
[confirmed]Jade Statue
by Althuna » 13 Feb 2012, 19:42
Think I might have found a bug with this one. I was attacking and he blocked with two Jade Statues (which he turned in to creatures), but they showed up in the combat window as just artifacts, not creatures. So when it asked me to assign my damage, it didn't let me click them so I had to end task the game.
Last edited by Aswan jaguar on 15 Feb 2012, 07:20, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
Re: Jade Statue
by Aswan jaguar » 13 Feb 2012, 20:09
Well AI seems to have some tricks up his sleeves when AI has 2 and more Jade Statue,I reported some time ago a similar bug but in my case AI made one of them a creature but blocked with the non-creature (I thought it was a bug in AI targeting system or like that has to be an old engine issue) so I couldn't assign damage,too.AI you sneaky trickster. 
viewtopic.php?f=86&t=5440&p=56731&hilit=Jade+Statue#p56731
viewtopic.php?f=86&t=5440&p=56731&hilit=Jade+Statue#p56731
-

Aswan jaguar - Tester
- Posts: 2080
- Joined: 13 May 2010, 12:17
- Has thanked: 118 times
- Been thanked: 53 times
[confirmed]Ichorclaw Myr
by BlueTemplar » 13 Feb 2012, 22:15
Describe the Bug:
Not sure if it's a bug, but it looks like the AI doesn't consider the bonus +2/+2 of Ichorclaw Myr when deciding whether to block it and with which creature...
Which card did behave improperly ?
AI's "thought process"
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
The AI should understand that it's often best not to block Ichorclaw Myr, especially when he still has no poison counters and when its only creature is a powerful 2/2 that won't even kill the Myr.
Are any other cards possibly affected by this bug ?
No idea.
Not sure if it's a bug, but it looks like the AI doesn't consider the bonus +2/+2 of Ichorclaw Myr when deciding whether to block it and with which creature...
Which card did behave improperly ?
AI's "thought process"
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
The AI should understand that it's often best not to block Ichorclaw Myr, especially when he still has no poison counters and when its only creature is a powerful 2/2 that won't even kill the Myr.
Are any other cards possibly affected by this bug ?
No idea.
- Attachments
-
Ichorclaw Myr.zip- (5.09 KiB) Downloaded 12 times
Last edited by Aswan jaguar on 15 Feb 2012, 12:26, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
-

BlueTemplar - Posts: 58
- Joined: 04 Feb 2012, 22:47
- Has thanked: 0 time
- Been thanked: 0 time
Re: Ichorclaw Myr
by stassy » 14 Feb 2012, 06:01
It's a known issue with the AI that affect nearly all new cards, since in order to make it efficient you would need to code every case for every cards...even original cards are affected (like the Mishra's Factory morph spam).
- stassy
- Moderator
- Posts: 3567
- Joined: 25 Feb 2009, 07:06
- Has thanked: 91 times
- Been thanked: 139 times
Who is online
Users browsing this forum: Korath and 1 guest



