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Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby Chris H. » 09 Mar 2012, 13:21

Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)

10409 cards in total.


This version is primarily a maintenance release. The deck converter bugs found in the previous version have been fixed. Version 1.2.5 includes some major changes to the new UI and to alternative costs. If you notice any new bugs in these two areas you should notify the devs.

When you select a new skin in the Preferences view Forge should save the change to the preference file, quit and then automatically re-launch with the new skin displayed. During testing some people have noticed that Forge is not restarting on their computer and they have to re-launch Forge themselves.

The zeppelin in quest mode has technical difficulties. We have a mechanic scheduled to look at it this weekend. :)


The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove usefull. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

We have changed the archival format used for the Forge distributions from ".zip" to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these ".tar.bz2" archives. We recommend that you decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.


Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):

Doublestrike
Fnoed
Friar Sol
Jeff Wadsworth
Max mtg
Marc
Slapshot5
Sloth
Squee1968
Timmermac
Chris H


Added many cards, including:

NEW CARD LIST | Open
Aura Thief
Blood Feud
Brand
Bull Elephant
Contested Cliffs
Coral Net
Defender en-Vec
Electrostatic Bolt
Enduring Renewal
Gurzigost
Healer's Headdress
Homeward Path
Intet, the Dreamer
Karrthus, Tyrant of Jund
Keeper of the Mind
Mesmeric Fiend
Mind Maggots
Nantuko Cultivator
Orim's Cure
Outmaneuver
Plagiarize
Prey Upon
Rancid Earth
Retraced Image
Samite Alchemist
Soltari Guerrillas
Thunderstaff


The links to the various archives:

The Forge 03/09/2012 archive (requires java 6):

forge-1.2.5.tar.bz2 (33.8 MB, at cardforge.org)


Forge 03/09/2012 BETA packaged as a Mac OS application:

forge-1.2.5-osx.tar.bz2 (34.8 MB, at cardforge.org)

.
 
The above links are now dead. Try these instead:

forge-1.2.5.zip
(32.69 MiB) Downloaded 10516 times


forge-1.2.5.dmg.zip
(33.08 MiB) Downloaded 511 times

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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby edessa » 09 Mar 2012, 21:26

Im sorry but Im not very good at computers and I have no idea how to open the new 1.2.5 forge archive, and the page you recommend displays about 8 possible options, I have no idea what to do, could you please explain....
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby edessa » 09 Mar 2012, 21:28

As I said Im not good with computers, I download the mac version, sorry....
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby friarsol » 09 Mar 2012, 22:34

edessa wrote:Im sorry but Im not very good at computers and I have no idea how to open the new 1.2.5 forge archive, and the page you recommend displays about 8 possible options, I have no idea what to do, could you please explain....
Are you talking about 7zip? You only need to download it once. But the first link should work for mostly everyone, if you don't have it yet.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby Jumpyboy » 10 Mar 2012, 07:12

Possible minor bug/coding typo: "Part Water" (from Legends) seems to be coded as an Instant, though the card itself appears to be printed that it's a Sorcery.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby moomarc » 10 Mar 2012, 07:25

Jumpyboy wrote:Possible minor bug/coding typo: "Part Water" (from Legends) seems to be coded as an Instant, though the card itself appears to be printed that it's a Sorcery.
Fixed! Thanks for reporting.
-Marc
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby randallross420 » 10 Mar 2012, 09:24

big ups on the Retraced Image :) i run it in a couple blue decks
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby gos » 10 Mar 2012, 10:41

I tried to use Retraced Image - revealed a Blastoderm from my hand with a Blastoderm in play, but nothing happened.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby Vernon » 10 Mar 2012, 12:35

Read the text.

If a card has Shroud, it cannot be the target of spells or abilities. Blastoderm has Shroud, so a card like Retraced Image won't and can't work on it.

It may be something simple, but this one is definitely not a bug.
When playing, card text is important. Read and understand it. It will usually prevent most errors.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby moomarc » 10 Mar 2012, 12:42

Vernon wrote:Read the text.

If a card has Shroud, it cannot be the target of spells or abilities. Blastoderm has Shroud, so a card like Retraced Image won't and can't work on it.

It may be something simple, but this one is definitely not a bug.
It is in fact a bug. #-o Retraced image doesn't target the card so should work. :(
-Marc
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby Vernon » 10 Mar 2012, 12:55

My mistake. I only started playing 2 weeks ago...
When playing, card text is important. Read and understand it. It will usually prevent most errors.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby gos » 10 Mar 2012, 13:15

Awesome "bug" - actually a misplay by the AI - the AI's Azorius Guildmage repeatedly counters the triggered ability of my Skyshroud Ridgeback, thus preventing it from sacrificed!

Now that I think of it, that is actually a bug, isn't it? Fading is a triggered ability, and Guildmage is only supposed to be able to counter activated abilities...
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby friarsol » 10 Mar 2012, 13:51

gos wrote:Now that I think of it, that is actually a bug, isn't it? Fading is a triggered ability, and Guildmage is only supposed to be able to counter activated abilities...
Yep, it shouldn't be able to target it at all. I personally don't think dumb AI falls into the category of bugs, but Guildmage shouldn't be able to be activated here.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby atar » 10 Mar 2012, 17:26

I don't know what i did wrong but the challenges are messed up...
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

Postby missalexis » 10 Mar 2012, 18:16

Hope it's ok to post bug reports here. I've been playing Forge via Splashtop remote on my iPad and repeatedly get the error included below, but I'm not sure why. I think tapping and holding sometimes causes it to occur.

Also I was wondering:
-if you could make the OK button a bit bigger? It's extremely hard to hit on an ipad-sized display.
-if you have a bunch of tokens blocking your creatures and they're all in a stack and you want to cast an instant on a particular blocker is there a way to do this?

As always thank you for Forge. :)

This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.2.5-r14666

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_31 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.view.match.ViewMessage$2$1.run(ViewMessage.java:169)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.Dialog$1.run(Unknown Source)
at java.awt.Dialog$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Dialog.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at java.awt.Window.setVisible(Unknown Source)
at java.awt.Dialog.setVisible(Unknown Source)
at forge.error.ErrorViewer.showDialog(ErrorViewer.java:192)
at forge.error.ErrorViewer.showError(ErrorViewer.java:117)
at forge.error.ErrorViewer.showError(ErrorViewer.java:79)
at forge.error.ExceptionHandler.handle(ExceptionHandler.java:62)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at java.awt.EventDispatchThread.handleException(Unknown Source)
at java.awt.EventDispatchThread.processException(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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