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Forge Beta: 05-04-2012 ver 1.2.7

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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Zirbert » 23 May 2012, 18:37

. Knowledge Pool (which confuses me far more than Ice Cauldron ever dreamed of doing) allows me, and I think the AI as well, to choose the newly cast spell from my hand as the exiled spell to cast instead. It shouldn't, because of the word "another". This allows me to just go ahead and cast the spell from my hand that I wanted to cast in the first place. I verified that there wasn't already another copy of the same spell exiled.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby muppet » 23 May 2012, 18:49

Chalice Of The Void. I have a zero counters chalice in play and try to cast another chalice using 2 mana. I think this should work as the converted mana cost is 2 while it is on the stack but the spell was countered by my chalice set to zero.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby gos » 23 May 2012, 20:27

Flickering (from Momentary Blink, for example) does not save a permanent from targeted effects - it seems like forge doesn't return it to the battlefield as a new object.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby friarsol » 23 May 2012, 20:58

gos wrote:Flickering (from Momentary Blink, for example) does not save a permanent from targeted effects - it seems like forge doesn't return it to the battlefield as a new object.
Yes, this is a known issue and I believe we mentioned it specifically when we first added AVR cards.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby MystREmo » 24 May 2012, 00:43

Just noticed a bug with Joraga Warcaller. When I have an abnormally large amount of green mana, ( Priest of Titania ; Elvish Archdruid ; Gaeas Cradle ) it won't let me use any of it for the multikicker.

*** It seems to only happen when I have Lys Alana Huntmaster out.
Green Elves for Life. Nuff said.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby muppet » 24 May 2012, 09:17

And a further Chalice of the Void problem. I have a Sphere of Resistance in play and tap Ancient Tomb and Wasteland for 3 mana and try to cast a Chalice but it won't let me. I should be able to cast it for zero or one but can do nothing.
Last edited by Chris H. on 24 May 2012, 15:44, edited 1 time in total.
Reason: Mouse-over
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby muppet » 24 May 2012, 13:55

 Phyrexian Metamorph copying Batterskull doesn't produce the germ token which I think it should.
Last edited by Chris H. on 24 May 2012, 15:44, edited 1 time in total.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby muppet » 24 May 2012, 18:05

sorry I'm new is this a bug with mouse overs or something I am missing. And another one which sounds like its the same is Phyrexian Metamorph copying Runechanter's Pike. I can't equip my Wurmcoil Engine with it.

I'll have a bit of a read and see if i can find out will edit this is I do.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Chris H. » 24 May 2012, 18:51

muppet wrote:sorry I'm new is this a bug with mouse overs or something I am missing.
 
That is OK. :)

Mouse Over requires proper capitalization of the card's name.

Card names with apostrophes are not compatible with mouse over.

Messages that start with a card name will not mouse over. Place a hard space (Alt space) before the card name.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby muppet » 24 May 2012, 21:07

when using Oath of Druids to get Emrakul, the Aeons Torn into play along with a Dragon Breath from the graveyard the Dragon Breath doesn't attatch which I think is incorrect as its not a spell when in the graveyard and its not being cast. It does attatch to Blightsteel Colossus though so the mechanics are ok.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby muppet » 25 May 2012, 09:11

My Phyrexian Metamorph copied Wurmcoil Engine but did not return two Wurms to play when destroyed.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby PowerClaws » 25 May 2012, 13:37

The equipment " Magebane Armor " doesnt say it gives +2/+4
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Chris H. » 25 May 2012, 17:31

PowerClaws wrote:The equipment " Magebane Armor " doesnt say it gives +2/+4
 
Fixed, thank you PowerClaws.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby muppet » 26 May 2012, 09:02

When you have Bridge from Below in gy and you sac 3 creatures to return Flame-Kin Zealot with Dread Return the zombies should be produced before the zealot comes into play and thus get haste.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby MystREmo » 27 May 2012, 01:18

Also noticed that the Threshold Ability of Hunting Grounds isn't working.
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