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[Fixed] Bug Archive

Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !

Moderators: jatill, aww1979, juzamjedi, Cognis, Aswan jaguar, Salbei, stassy, CCGHQ Admins

Re: Kaldra - no token

Postby stassy » 11 Jun 2012, 16:18

confirmed, also if you try to trigger a 2nd time after the 1st pop up nothing will happen (on the 1st time the pop up will appear twice if you click on ok).

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Re: [fixed by Gargaroz]Obelisk of Alara

Postby Althuna » 11 Jun 2012, 17:40

Heh yeah thats ok :) And nice work!
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Re: []Spectral Prison

Postby Aswan jaguar » 11 Jun 2012, 18:30

The cards miss their subtype value and that makes them work improperly-not as auras.
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[fixed by Gargaroz]Desolate Lighthouse,Slayer's Stronghold

Postby thedrigo » 11 Jun 2012, 19:45

Hey, I did the search for the topic that reported this bug, but I just downloaded V2 of the Avacyn update and Desolate Lighthouse still doesn't work. :(
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Desolate Lighthouse.rar
Here's the savegame.
(1.65 KiB) Downloaded 15 times
Last edited by Aswan jaguar on 12 Jun 2012, 14:21, edited 2 times in total.
Reason: fixed 2bugs
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Re: Desolate Lighthouse still doesn't work.

Postby stassy » 11 Jun 2012, 20:30

confirmed, after 1RU is paid nothing happen
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[fixed by Gargaroz]Winds of Rath + global enchantment

Postby 0rion79 » 12 Jun 2012, 08:01

As in the subject, when I play Winds of Rath, the game crashes each time.
Last edited by Aswan jaguar on 12 Jun 2012, 14:23, edited 2 times in total.
Reason: fixed bug
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Re: Winds of Rath: game crashes

Postby stassy » 12 Jun 2012, 08:58

It work for me with an enchanted creature in play or not, another interaction maybe

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Re: Winds of Rath: game crashes

Postby 0rion79 » 12 Jun 2012, 09:17

Then there is something weird with my deck that uses creatures sensible to enchantments. I'm attaching it here.
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Wombat & Company Deck.rar
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Re: Winds of Rath: game crashes

Postby stassy » 12 Jun 2012, 10:32

You just gave yourself the answer : game crash when Winds of Rath is cast and the battlefield has at least 1 global enchantment in play (not aura).

Crash occur with new and old enchantment (Ajani's Pride and Circle of Protection) so it's a global bug...which was probably affected by the Aura bug already confirmed some thread below.

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[fixed by Gargaroz]Sigarda, Host of Herons : no hexproof

Postby 0rion79 » 12 Jun 2012, 12:22

: Sigarda, Host of Herons has no hexproof ability.
In fact, each time the AI keeps targeting it with any spell that it has.
Last edited by Aswan jaguar on 12 Jun 2012, 14:24, edited 1 time in total.
Reason: fixed bug
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Re: [confirmed]Revenge of the Hunted

Postby Gargaroz » 12 Jun 2012, 12:52

Fixed, it was a global bug about the "lure-like effects".
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Re: [confirmed]Oran-Rief, the Vastwood

Postby Gargaroz » 12 Jun 2012, 13:04

There was a stupid bug in the code that mess your choices when the selection box is displayed. Now it's fixed.
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Re: [confirmed]Kaldra equipment

Postby Gargaroz » 12 Jun 2012, 13:11

Whops, it seems I forgot to add the code for Kaldra. Fixed.
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Re: [new info]Spectral Prison

Postby Gargaroz » 12 Jun 2012, 13:22

Nah, these values are used only in C function and the targeting system. The real values missing were the "Enchant OWN" and "Enchant OPP", they wasn't inserted for any Avacyn Restores aura. All fixed.
Edit : Actually, Subtype too matters. This is a new discover, I really didn't imagine that these values was used in Enchantments code too... :oops:
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Re: [confirmed]Desolate Lighthouse

Postby Gargaroz » 12 Jun 2012, 13:26

Fixed. Also fixed Slayer's Stronghold.
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