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[fixed]Animated Lands + Enchantment Creatures - Bestow
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed]Animated Lands + Enchantment Creatures - Bestow
by BAgate » 25 Mar 2014, 20:39
Describe the Bug:
Enchant Creatures stay on animated lands after they stop being creatures. Normal auras work fine now.
Enchantment Creatures with Bestow when played as auras stay on animated lands after the lands stop being creatures.
Which card did behave improperly ?
Blinkmoth Nexus
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Enchantments should fall off when target is no longer valid.
Are any other cards possibly affected by this bug ?
Any animated land
Enchantment Creatures with Bestow when played as auras stay on animated lands after the lands stop being creatures.
Which card did behave improperly ?
Blinkmoth Nexus
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Enchantments should fall off when target is no longer valid.
Are any other cards possibly affected by this bug ?
Any animated land
- Attachments
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animated lands.rar
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Last edited by drool66 on 28 May 2023, 15:26, edited 8 times in total.
Reason: fixed
Reason: fixed
Working on: housekeeping and archived reports
Re: Animated Lands + enchantments
by Korath » 25 Mar 2014, 22:43
I'd be very surprised if Mishra's Factory wasn't broken in the other direction, getting rid of more auras than it should.
The way to fix this is to
The way to fix this is to
- Get rid of the special handling for protection from color that's in some exe cards (but not even all of the original Microprose ones); most of them go through make_colored_auras_fall_off() at 0x4ca500;
- Add SUBTYPE_ENCHANT_CREATURE, SUBTYPE_ENCHANT_CREATURE_OR_LAND, SUBTYPE_ENCHANT_MOUNTAIN_YOU_CONTROL, etc. subtypes to all the aura;
- Check protection and the legality of the enchant subtypes in recalculate_all_cards_in_play(), where EVENT_STATIC_EFFECTS is dispatched.
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Re: [confirmed]Animated Lands + Enchantment Creatures - Best
by Aswan jaguar » 12 Mar 2023, 09:14
This works fine for normal auras now but for Enchantment Creatures with Bestow when played as auras, they stay on animated lands even after the lands stop being creatures.
generic_creature_with_bestow() doesn't change them to creature when animated lands stop being animated and stay attached.
While new_generic_creature_with_bestow() change's them to creature when animated lands stop being animated but still stays attached. You can see it gained back it's p/t and is treated by AI as a creature when AI considers to attack. But can't be selected to attack or block at least by human(I didn't test AI).
generic_creature_with_bestow() doesn't change them to creature when animated lands stop being animated and stay attached.
While new_generic_creature_with_bestow() change's them to creature when animated lands stop being animated but still stays attached. You can see it gained back it's p/t and is treated by AI as a creature when AI considers to attack. But can't be selected to attack or block at least by human(I didn't test AI).
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Animated Lands + Enchantment Creatures - Best
by drool66 » 13 Mar 2023, 04:57
Maybe could be fixed in equipments.c::is_displayed_as_attached(), but more likely the conditions need to be changedWhile new_generic_creature_with_bestow() change's them to creature when animated lands stop being animated but still stays attached. You can see it gained back it's p/t and is treated by AI as a creature when AI considers to attack.
Fixed, unpushedBut can't be selected to attack or block at least by human(I didn't test AI).
EDIT: All fixed
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Re: [fixed]Animated Lands + Enchantment Creatures - Bestow
by drool66 » 01 May 2023, 19:41
Fixed in dd8ce4a
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Re: [fixed]Animated Lands + Enchantment Creatures - Bestow
by Aswan jaguar » 06 May 2023, 13:21
Cards with bestow now when cast as auras go to the graveyard when they become unattached when the creature they enchant dies, leaves the battlefield or for any reason if they become unattached but not get destroyed, bounced etc them selves. They should become creatures like when they unattach if the creature is no longer a creature which has been fixed.
Also I don't know if it is because above is broken but if you cast a bestow card as an aura and it's target is no longer there when it resolves although it enters correctly as a creature it dumps an error.
Also I don't know if it is because above is broken but if you cast a bestow card as an aura and it's target is no longer there when it resolves although it enters correctly as a creature it dumps an error.
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Trying to squash some bugs and playtesting.
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Re: [new bug]Animated Lands + Enchantment Creatures - Bestow
by drool66 » 21 May 2023, 05:29
Fixed in bf59190 - they were dying to destroy_attached_auras_and_obliterate_card() because they actually had SUBTYPE_AURA now. I added a janky but necessary exception.
EDIT: hash info
EDIT: hash info
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The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
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