[fixed/closed]Thieving Sprite etb optional
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[fixed/closed]Thieving Sprite etb optional
by Aswan jaguar » 14 Mar 2016, 07:03
Describe the Bug:
Thieving Sprite etb resolves while it is on the stack.
Which card did behave improperly ?
Thieving Sprite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2016/01/15: Battle For Zendikar v2,duel
What exactly should be the correct behavior/interaction ?
Thieving Sprite
Are any other cards possibly affected by this bug ?
-
Which card did behave improperly ?
Thieving Sprite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2016/01/15: Battle For Zendikar v2,duel
What exactly should be the correct behavior/interaction ?
Thieving Sprite
Are any other cards possibly affected by this bug ?
-
- Attachments
-
- thieving sprite etb on stack-so count itself.rar
- (3.43 KiB) Downloaded 150 times
Last edited by BAgate on 03 Sep 2016, 12:39, edited 3 times in total.
Reason: closed
Reason: closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Thieving Sprite etb resolves while it is on the stack.
by Korath » 14 Mar 2016, 16:14
Works for me.
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Korath - DEVELOPER
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Re: Thieving Sprite etb resolves while it is on the stack.
by Aswan jaguar » 14 Mar 2016, 16:42
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: Thieving Sprite etb resolves while it is on the stack.
by Korath » 14 Mar 2016, 17:05
The card's hidden behind the stack window. If it was still on the stack, you'd be choosing 0 cards. Try casting it yourself - it'll pause between entering the battlefield and resolving the trigger (because it's incorrectly marked as optional, which is a legitimate bug, but not the one reported here).
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Korath - DEVELOPER
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Re: Thieving Sprite etb optional
by Korath » 14 Mar 2016, 18:19
Optional (and cancellable) trigger fixed in 09238a7.
The interface bug in that screenshot - that the stack window doesn't close before popping up the choose-a-card window - remains. It can be fixed for this particular card by inserting
The interface bug in that screenshot - that the stack window doesn't close before popping up the choose-a-card window - remains. It can be fixed for this particular card by inserting
- Code: Select all
if (ai_is_speculating != 1){
EXE_FN(void, 0x437E20, void)(); // force redisplay
}
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Korath - DEVELOPER
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