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List of MTG Engines

Here's a list of MTG Engines:

Contents

Basic Features

Name DesktopOS Language Last Release Screenshot Release Schedule AI* Card Count*
Forge Any (Java) Java 2013-07-12 (1.4.3) - 2-4 Weeks Simple 13008
Incantus Any (Python) Python 2012-05-23 (0.7.1c) - 1-68 Weeks None 2583+
MAGE Any (Java) Java 2013-07-21 (1.0.3) - 4-6 Weeks Mad 6429
BotArena Windows C++ 2013-03-02 (1.44.2) - ~4-6 Weeks Minimax 10744
Magarena Any (Java) Java 2013-06-30 (1.39) - ~4-5 Weeks Minimax/Monte Carlo 3464
Wagic Any C++ 2012-05-20 (0.18.6) - - Simple 9000+
Manalink 3.0 Windows ASM / C++ 2013-07-13 (OI) - 4 Weeks Simple 8542
Magicgrove Windows C#/Xaml 2013-06-26(1.9) - ~1-6 Weeks Minimax 408
  • For AI column, please give a short description that makes a touch of sense about how the AI works (AI/Simple State machine etc). Add details as a note below, if you can't think of a good description.
  • Card Count: There are about 13400 Distinct Mtg Cards ever printed (including non Standard cards like Schemes and Avatars).

Comparable Features

Name Undo Multiplayer* Human vs Human* "Quest" Mode Draft Sealed Card Scripting*
Forge Limited (Costs) Yes Hot Seat Only Yes Yes Yes Yes
Incantus None No Yes No No No Yes
MAGE Limited (Costs) Yes Yes No Yes Yes No
BotArena Limited (Basics) No Yes No No Yes No
Magarena Yes No No No No No Yes
Wagic  ? No No Yes No No Yes
Manalink 3.0 No Not working Not working Yes Yes Yes No
Magicgrove No No No No No (planned for 2.0) Yes No
  • Multiplayer means more than 2 Players.
  • Human vs Human is generally used for over the Network against another Human. If you support local Human vs Human (via Hot Seat) make a note as applicable.
  • Card scripting allows for creation/testing of new cards outside of the chosen programming language, generally without recompiling.

Additional Features

Name Standard Commander Planechase Vanguard Archenemy AI vs AI Ante MobileOS
Forge 99% No Yes Yes Yes Yes Yes No
Incantus  ??% No No No No  ? No No?
MAGE 100% No No No No No No No
BotArena 90% Yes Yes Yes Yes  ? No No
Magarena 44% No No No No Yes No No
Wagic  ??%  ?  ?  ?  ?  ?  ? PSP,Android,iOS
Manalink 3.0 99% Yes Yes Yes Yes  ? Yes No
Magicgrove 0% No No No No  ? No No

Images

Name Pictures Folder Structure Naming Convention Crops Full Uniques*
Forge Yes Set-per-folder slightlymagic No Yes Yes
Incantus Yes All in one folder WotC website* No Yes No
MAGE Yes Set-per-folder slightlymagic No Yes Yes
BotArena Yes Set-per-folder slightlymagic No Yes Yes
Magarena Yes All in one folder slightlymagic No Yes 4 Lands
Wagic No? - - - - -
Manalink 3.0 Yes All in one folder WotC Gatherer* Yes (288x232) No Yes
Magicgrove Possible All in one folder slightlymagic Yes No 4 Lands
  • Uniques: This basically allows for cards which have more than one image in each set to be displayed in it's different forms. This was in effect for a few early sets like Fallen Empires and Alliances. This is also the case for most basic lands.
  • Incantus downloads card images from the WotC website into a card_images.db, but it can also read images from the /data/cardimg/ folder as long as they use the same format, i.e. the name of the card with spaces turned into underscores and commas stripped out.
  • Manalink 3.0: Image files are named conforming to the English language card names officially listed in the Magic Gatherer Card Database, with non-legal file naming characters (*, /, \, :,") being replaced in the file name with an underscore for each of the illegal characters used in the card’s name. Except for the default image, alternative artwork files for a card are identified by a single space after the card's name followed by a bracketed number. e.g 'Circle of Protection_ Black (1).jpg'


Usage

Here are some brief instructions on how to add Engines to the above tables. Please let me know (friarsol) if you have difficulties with the instructions, and I'll try to clarify them.

Adding an Engine

Copy the format provided by one of the other Engines already on the list.

For example, on the first table, copy the following (from the wiki code):

|-
| [http://www.slightlymagic.net/forum/viewforum.php?f=26 Forge] || Any (Java) || N/A || Java || 2012-08-03 [http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=7738 (1.2.11)] || 3-4 Weeks || Simple || 11034 

and paste it below the last line that starts an Engine table row, just before the

|}

and then fill in the appropriate data, making sure to leave spaces in between the || symbol

Each table has slightly different column length, so make sure to grab your sample table row from the right table before adding.

Adding new Columns

If you'd like to add a new Column, I'd recommend adding at the end of an existing table. The trick here is to make sure you provide phantom data cells for every other engine that exists. Unless you don't mind hitting the preview button a lot, feel free to make suggestions and I can add them in if they seem like a reasonable comparison.