Shandalar - Feature Requests
Import destroys_if_blocked system from Manalink (reviewed)
The game is strange when it comes to deathtouch. It used to just behave like it's not there at all, which it still does.
It's not being "recognized" as a combat ability:
The AI won't attack with a Deadly Recluse , even if it could, for example, regenerate it.
The AI will gang-block with several deadly recluses + other creatures where just one recluse would do (better).
The AI won't block with a single recluse, it'll wait untill it has enough total power to kill something in a gang-block.
But!
I've had the AI use Rabid Bite targeting Deadly Recluse to kill my dude, repeatedly. Which means that outside of combat it does "understand" deathtouch and take it into account.
So can it be made to "work" in combat properly, too?
It's not being "recognized" as a combat ability:
The AI won't attack with a Deadly Recluse , even if it could, for example, regenerate it.
The AI will gang-block with several deadly recluses + other creatures where just one recluse would do (better).
The AI won't block with a single recluse, it'll wait untill it has enough total power to kill something in a gang-block.
But!
I've had the AI use Rabid Bite targeting Deadly Recluse to kill my dude, repeatedly. Which means that outside of combat it does "understand" deathtouch and take it into account.
So can it be made to "work" in combat properly, too?
Last edited by Korath on 19 Sep 2016, 00:39, edited 4 times in total.
Reason: Rename from "Assorted Deathtouch oddities"
Reason: Rename from "Assorted Deathtouch oddities"
History
Changed ticket severity from "(unknown)" to "Normal"
Action performed by Korath » 19 Sep 2016, 00:52
Ticket details
- Ticket ID: 1179
- Project: Shandalar
- Status: Reviewed
- Component: (unknown)
- Project version: (unknown)
- Priority: Normal
- Assigned to: Korath
- Reported by: lujo
- Reporter's tickets: List all tickets
- Reported on: 17 Sep 2016, 01:33
- Last visited by Korath » 30 Oct 2016, 16:30.