Shandalar - Program Bugs
Currently showing: All tickets, component Duel Engine
| # | Title | Component | Assigned to | Status |
|---|---|---|---|---|
| 1127 |
Sword of Fire and Ice did not trigger upon assigning trample damage. Rawky » 15 May 2016, 23:58 Last post by Korath » 06 Aug 2016, 13:43 |
Duel Engine | (unassigned) | Reviewed |
| 1125 |
2 different sources of lethal damage-1 regeneration is enough? Aswan jaguar » 10 May 2016, 19:26 Last post by Korath » 29 Jul 2016, 19:24 |
Duel Engine | (unassigned) | Will not fix |
| 1119 |
Destruction during combat caused by death triggers doesn't resolve TheKillerNacho » 10 May 2016, 13:56 Last post by Korath » 29 Jul 2016, 18:56 |
Duel Engine | Korath | Fix completed |
| 1114 |
Crash In Early Game By AI Bog Wraith » 03 May 2016, 06:55 Last post by Korath » 07 Aug 2016, 06:51 |
Duel Engine | (unassigned) | Unreproducible |
| 1113 |
AI has Drop of Honey escape trigger if only AI has creature Aswan jaguar » 02 May 2016, 11:47 Last post by Korath » 07 Aug 2016, 18:41 |
Duel Engine | Korath | Fix completed |
| 1094 |
Canceling "remove counter" activation costs adds counters Rawky » 11 Apr 2016, 19:54 Last post by Korath » 11 Apr 2016, 22:19 |
Duel Engine | Korath | Fix completed |
| 1093 |
Regenerated attacking creature not removed from combat Rawky » 09 Apr 2016, 05:02 Last post by Korath » 11 Apr 2016, 21:57 |
Duel Engine | (unassigned) | Reviewed |
| 1069 |
Calculated Dismissal is highlighted in interrupt damage prevention phase when casting spells with life cost stassy » 25 Mar 2016, 07:10 Last post by Korath » 01 Apr 2016, 01:18 |
Duel Engine | (unassigned) | New |
| 1056 |
Sanguine Bond + Exquisite Blood crash game stassy » 18 Mar 2016, 06:26 Last post by Korath » 20 Mar 2016, 06:21 |
Duel Engine | (unassigned) | Reviewed |
| 1045 |
Stoneforge Acolyte hang the game when no equipment is in the 4 cards revealed stassy » 10 Mar 2016, 13:51 Last post by Korath » 16 Mar 2016, 00:31 |
Duel Engine | Korath | Fix completed |
| 1041 |
Colorless mana auto-applied to generic before colorless cost stassy » 09 Mar 2016, 06:03 Last post by Korath » 17 Mar 2016, 17:13 |
Duel Engine | Korath | Fix completed |
| 1038 |
Cards killed by Goblin Arsonist's effect persist until next turn TheKillerNacho » 07 Mar 2016, 15:14 Last post by Aswan jaguar » 08 Mar 2016, 14:58 |
Duel Engine | (unassigned) | Duplicate |
| 1019 |
Duel's use of WS_CLIPCHILDREN breaks wine, causing vanishing UI elements ToxicFrog » 19 Feb 2016, 23:06 Last post by Korath » 20 Feb 2016, 00:11 |
Duel Engine | (unassigned) | Reviewed |
| 1014 |
Can't cast Drain Life with black mana Achilles » 11 Feb 2016, 23:21 Last post by Korath » 19 Feb 2016, 20:51 |
Duel Engine | Korath | Fix completed |
| 988 |
Cards with 3+ activated abilities only check first two lujo » 22 Dec 2015, 07:22 Last post by Korath » 21 Feb 2016, 01:46 |
Duel Engine | Korath | Fix completed |
| 987 |
Worldslayer trigger then Reliquary Monk trigger-stuck game Aswan jaguar » 21 Dec 2015, 18:16 Last post by Korath » 21 Feb 2016, 07:32 |
Duel Engine | Korath | Fix completed |
| 947 |
Autocasting sunburst cards can lead to sub-optimal results lujo » 27 Nov 2015, 01:17 Last post by Korath » 02 Dec 2015, 21:31 |
Duel Engine | (unassigned) | Will not fix |
| 944 |
game use cardname for card with effect "reveal that card" instead of playername stassy » 24 Nov 2015, 10:58 Last post by Korath » 18 Dec 2016, 15:36 |
Duel Engine | Korath | Already fixed |
| 937 |
Perilous Myr triggered ability damage resolves later when something gets cast Aswan jaguar » 22 Nov 2015, 11:19 Last post by Korath » 30 Oct 2016, 10:59 |
Duel Engine | (unassigned) | Duplicate |
| 933 |
Hedge Troll untaps even though a Meekstone is out jiansonz » 21 Nov 2015, 23:02 Last post by Korath » 22 Nov 2015, 16:23 |
Duel Engine | (unassigned) | Duplicate |
| 919 |
Artifacts don't change color when affected by some effects lujo » 17 Nov 2015, 10:07 Last post by Korath » 21 Nov 2015, 09:40 |
Duel Engine | (unassigned) | Unreproducible |
| 916 |
Replaced discards don't count as paying a discard cost Korath » 16 Nov 2015, 21:48 Last post by Korath » 17 Nov 2015, 00:01 |
Duel Engine | Korath | Reviewed |
| 905 |
this time AI returned 2 creature to hand-Species Gorger triggered ability Aswan jaguar » 11 Nov 2015, 18:43 Last post by Korath » 19 Nov 2015, 00:57 |
Duel Engine | (unassigned) | Fix completed |
| 904 |
Wash Out not returning all permanent at same time? Aswan jaguar » 11 Nov 2015, 18:33 Last post by Korath » 11 Nov 2015, 19:31 |
Duel Engine | (unassigned) | Will not fix |
| 901 |
Triggered abilities can't be responded to lujo » 11 Nov 2015, 16:30 Last post by Korath » 11 Nov 2015, 18:35 |
Duel Engine | (unassigned) | Duplicate |
| 837 |
Backfire cast on AI creature will damage AI for 4036 damage next damage to it stassy » 29 Oct 2015, 11:32 Last post by Korath » 24 Nov 2015, 03:26 |
Duel Engine | Korath | Fix completed |
| 825 |
Meekstone does not affect cards with power equal to (permanent type/cards in hand) count stassy » 28 Oct 2015, 06:03 Last post by Korath » 01 Nov 2015, 02:52 |
Duel Engine | Korath | Fix completed |
| 777 |
Invisible card leads to a crash lujo » 13 Oct 2015, 13:55 Last post by Korath » 24 Oct 2015, 12:37 |
Duel Engine | (unassigned) | Duplicate |
| 771 |
Mishra's Factory cancellation triggers lujo » 12 Oct 2015, 00:13 Last post by Korath » 12 Oct 2015, 18:54 |
Duel Engine | (unassigned) | Will not fix |
| 717 |
Cards with triggers have to be on the bf to trigger Draggamor » 29 Aug 2015, 14:13 Last post by Korath » 30 Aug 2015, 17:19 |
Duel Engine | (unassigned) | Will not fix |
92 Tickets
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