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Shandalar - Program Bugs

Destruction during combat caused by death triggers doesn't resolve (fix completed)

 

A little bit of a weird bug with Child of Alara. At first I thought the card was bugged to not trigger at all. But actually it seems to trigger after it dies, when another card is played.

See the screenshot below... I attack with my Child of Alara and it is blocked, killing it. However, its effect to destroy all non-land permanents did not immediately trigger. In the third screen shot, I played my Slippery Bogle from my hand, and then the Child of Alara effect triggered. Note that it seems to have triggered before my Bogle hit the field, as it was unaffected.

This is the second time I've encountered this bug. It's a bit strange, not sure what would be causing it.
Attachments
bug.png
Last edited by Korath on 29 Jul 2016, 17:21, edited 1 time in total.
Reason: Retitle from "Child of Alara's effect is delayed"; Individual Card => Duel Engine

Comments

Posted by Korath » 29 Jul 2016, 18:56

commit 4b2f308a4c39c6c544dc38b25465218d1d4a3749
Author: Korath <dgk@Dirge.none>
Date: Fri Jul 29 14:56:11 2016 -0400

[DL] FIX #1119: regenerate_or_graveyard_triggers(): repeat if more cards killed

...during resolution of a when-this-dies trigger, similarly to the repetition
for damage cards for #541.

Ticket details

  • Ticket ID: 1119
  • Project: Shandalar
  • Status: Fix completed
  • Component: Duel Engine
  • Project version: Dragon's Lair 1
  • Priority: Normal
  • Severity: Normal
  • Assigned to: Korath
  • Reported by: TheKillerNacho
  • Reporter's tickets: List all tickets
  • Reported on: 10 May 2016, 13:56
  • Last visited by Korath » 30 Oct 2016, 10:59.
 

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