Shandalar - Program Bugs
Primal Clay turns into a swamp before its etb-replacement effect (fix completed in vcs)
When casting Primal Clay that card disappears!
Last edited by Korath on 07 Dec 2016, 14:46, edited 2 times in total.
Reason: component Duel Engine->Individual Card; Retitle from "Primal clay not working"; autocard
Reason: component Duel Engine->Individual Card; Retitle from "Primal clay not working"; autocard
Comments
Posted by Korath » 10 Dec 2016, 13:51
commit ac574ceb5aa0ac2fac2db47ae9475f37ebed8942
Author: Korath <dgk@Dirge.none>
Date: Sat Dec 10 08:51:13 2016 -0500
[GG] FIX #1295: Primal Clay, Primal Plasma: don't change before selection
Which would (usually) cause them to change into a Swamp, and (always) cause
them never to run their enter-the-battlefield-replacement effect.
Incidental: make their use of info_slot a little more robust to interference
from other cards' functions if they get changed into other cards, or other cards
that also use info_slot get changed into them. (Like other such cards, that'll
cause them to "forget" that a choice was made, rather than getting what looks
like completely random answers as happens in Manalink.) Though that should
currently only be possible with Vesuvan Doppelganger, which has a whole host of
other, much more severe, problems.
Author: Korath <dgk@Dirge.none>
Date: Sat Dec 10 08:51:13 2016 -0500
[GG] FIX #1295: Primal Clay, Primal Plasma: don't change before selection
Which would (usually) cause them to change into a Swamp, and (always) cause
them never to run their enter-the-battlefield-replacement effect.
Incidental: make their use of info_slot a little more robust to interference
from other cards' functions if they get changed into other cards, or other cards
that also use info_slot get changed into them. (Like other such cards, that'll
cause them to "forget" that a choice was made, rather than getting what looks
like completely random answers as happens in Manalink.) Though that should
currently only be possible with Vesuvan Doppelganger, which has a whole host of
other, much more severe, problems.
Posted by Korath » 10 Dec 2016, 13:55
Works fine in Hall of the Sultan and earlier series, btw. (Except that the third choice of Primal Clay doesn't add subtype Wall, which wasn't possible until GG - even in the original MicroProse implementation, it only sort of worked because Wall and Defender were conflated.)
4 Posts
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Ticket details
- Ticket ID: 1295
- Project: Shandalar
- Status: Fix completed in VCS
- Component: Individual Card
- Project version: Gemcutter's Guild 1
- Priority: Normal
- Severity: Normal
- Assigned to: Korath
- Reported by: Tomislav777
- Reporter's tickets: List all tickets
- Reported on: 06 Dec 2016, 18:13
- Last visited by Korath » 10 Dec 2016, 13:55.
