Shandalar - Program Bugs
Necropolis of Azar no trigger when opponent's creatures died (unreproducible)
AI's Necropolis of Azar didn't trigger when my creatures where dying.
Card's text for reference:
Whenever a nonblack creature is put into any graveyard from play, put a husk counter on Necropolis of Azar.5, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk.
As a result of the deleted posts I don't know if it has been recoded or not.
Card's text for reference:
Whenever a nonblack creature is put into any graveyard from play, put a husk counter on Necropolis of Azar.5, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk.
As a result of the deleted posts I don't know if it has been recoded or not.
Comments
Posted by Korath » 05 Sep 2017, 22:45
I don't remember if it had been yet, but even if it was, its trigger was rewritten again anyway since GG1. Currently works correctly for me.
1 Post
• Page 1 of 1
Ticket details
- Ticket ID: 1353
- Project: Shandalar
- Status: Unreproducible
- Component: Individual Card
- Project version: Gemcutter's Guild 1
- Priority: Normal
- Severity: Normal
- Assigned to: (unassigned)
- Reported by: Aswan jaguar
- Reporter's tickets: List all tickets
- Reported on: 12 Jul 2017, 11:27
- Last visited by Korath » 05 Sep 2017, 22:42.