Shandalar - Program Bugs
Uril the Miststalker goes directly to graveyard when cast (fix completed)
I have noticed this bug with several different new cards, but basically after you cast a spell, you're always given some kind of confirmation. Double clicking while casting a spell or making a choice (accidentally clicking extra, etc) will often cause the effect/spell to get lost. I have seen this happen with the fetchlands (if I double click the land I'm choosing to put into play, I won't get any land and my fetchland will be wasted).
Separately, Uri the Mistwalker seems to always "get lost" when I cast him - I spend the mana, the card disappears, he doesn't come into play. I thought it was related to the above but I haven't seen him get successfully cast yet.
Separately, Uri the Mistwalker seems to always "get lost" when I cast him - I spend the mana, the card disappears, he doesn't come into play. I thought it was related to the above but I haven't seen him get successfully cast yet.
Last edited by Korath on 05 Jul 2015, 15:46, edited 2 times in total.
Reason: retitle from "Double Clicking causes things to get lost" to reflect the actual bug; version LT2->RT4
Reason: retitle from "Double Clicking causes things to get lost" to reflect the actual bug; version LT2->RT4
Comments
Posted by Aswan jaguar » 28 Jun 2015, 18:06
When you double click a card like fetchland or any card that brings up a menu to choose a card from anywhere if the second click finds your mouse pointing anywhere but a card it is assumed that you don't want to take a card.This is another way of the "may" in the cards text if the same happens in cases you have to select a card then it is certainly a bug.
Posted by Korath » 05 Jul 2015, 15:45
This has nothing to do with doubleclicking; that's always been the standard interface for "autotap mana to pay any costs", and is a feature, not a bug.
The problem with Uril the Mistwalker is that it's setting its power and toughness to twice the number of auras attached to it instead of increasing them. It'll never stay on the battlefield, even if you have something like Glorious Anthem out, unless some effect with a later timestamp than Uril's increases its toughness. Something like Primal Forcemage might or might not work in time.
The problem with Uril the Mistwalker is that it's setting its power and toughness to twice the number of auras attached to it instead of increasing them. It'll never stay on the battlefield, even if you have something like Glorious Anthem out, unless some effect with a later timestamp than Uril's increases its toughness. Something like Primal Forcemage might or might not work in time.
Posted by Korath » 05 Jul 2015, 15:54
commit c186717c03f0a162ba5924bfdf143684e84c1f17
Author: Korath <dgk@Dirge.none>
Date: Sun Jul 5 11:53:06 2015 -0400
[RT] FIX #638: Uril the Miststalker += p/t for attached auras instead of =
Author: Korath <dgk@Dirge.none>
Date: Sun Jul 5 11:53:06 2015 -0400
[RT] FIX #638: Uril the Miststalker += p/t for attached auras instead of =
3 Posts
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Ticket details
- Ticket ID: 638
- Project: Shandalar
- Status: Fix completed
- Component: Duel Engine
- Project version: Ruined Tower 4
- Priority: Normal
- Severity: Normal
- Assigned to: Korath
- Reported by: guinsoo
- Reporter's tickets: List all tickets
- Reported on: 28 Jun 2015, 10:33
- Last visited by Korath » 04 Aug 2015, 09:29.
