Shandalar - Program Bugs
Drop of Honey is not immediately sacrificed on a creatureless battlefield (will not fix)
AI cast Drop of Honey. A few turns later, on the AI's upkeep, the last creature was slain by it but Drop of Honey did not go away:
It went to the graveyard on my next main phase 1.
EDIT: Bug is not consistent. The next time Drop of Honey killed the last creature (also on AI's upkeep) it did go to the graveyard right away.
It went to the graveyard on my next main phase 1.
EDIT: Bug is not consistent. The next time Drop of Honey killed the last creature (also on AI's upkeep) it did go to the graveyard right away.
Last edited by jiansonz on 01 Jul 2015, 07:44, edited 2 times in total.
Comments
Posted by Korath » 24 Aug 2015, 05:39
I'm not going to attempt to fix the MicroProse implementation of this card (not even because Porphyry Nodes also uses it); it has numerous other problems. I'll likely rewrite it for the next full release.
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Ticket details
- Ticket ID: 640
- Project: Shandalar
- Status: Will not fix
- Component: Individual Card
- Project version: Loremaster's Tower 2
- Priority: Normal
- Severity: Normal
- Assigned to: (unassigned)
- Reported by: jiansonz
- Reporter's tickets: List all tickets
- Reported on: 30 Jun 2015, 17:41
- Last visited by Korath » 12 Sep 2015, 07:43.
