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Shandalar - Program Bugs

Sewer Nemesis crashes the game (fix completed)

 

Sewer Nemesis counts the cards in a players graveyard to determine it's power and toughness. It works when you cast it (and possibly if you pick yourself as the desired player), but if you pick the opponent's graveyard the game inevitably crashes at some point (always during their turn).

It's probable that when the graveyard size ot the playr in question (or just the opponent) changes the game crashes. This might be affecting other cards also, although I'm not sure.
Last edited by Korath on 25 Sep 2015, 20:19, edited 1 time in total.
Reason: Version Thieves Hideout 2->Thieves Hideout 1 - first version affected

Comments

Posted by Korath » 25 Sep 2015, 20:18

It's its mill trigger - it's decoding the chosen player twice, so tries to mill random memory instead of player's library.

Sewer Nemesis {3} {B}
Creature - Horror */*

As Sewer Nemesis enters the battlefield, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.
Last edited by Korath on 25 Sep 2015, 20:19, edited 1 time in total.
Reason: fix manacost - {3} doesn't get recognized after a tab, apparently.

Posted by Korath » 26 Sep 2015, 01:50

commit f640f8d77f7ab11fb5da26d8033e1f16a0214540
Author: Korath <dgk@Dirge.none>
Date: Fri Sep 25 21:49:23 2015 -0400

[TH] FIX #748: Sewer Nemesis mills chosen player

Ticket details

  • Ticket ID: 748
  • Project: Shandalar
  • Status: Fix completed
  • Component: Individual Card
  • Project version: Thieves Hideout 1
  • Priority: Normal
  • Severity: Normal
  • Assigned to: Korath
  • Reported by: lujo
  • Reporter's tickets: List all tickets
  • Reported on: 24 Sep 2015, 00:31
  • Last visited by Korath » 26 Oct 2015, 09:02.
 

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