Shandalar - Program Bugs
Kird Chieftain ability never used (fix completed)
I've played against Kird Chieftain a lot while testing an Ape Lord variant deck and never seen the AI use the pump ability. Is everything all right with it?
Last edited by Korath on 22 Nov 2015, 16:43, edited 1 time in total.
Reason: Version NB1->TH1
Reason: Version NB1->TH1
Comments
Posted by Korath » 22 Nov 2015, 16:44
No, it's likely an oversight.
It's not flagged activateable, either, so self-tests didn't see it. Usually only one of either Act:Ability or ability phase flags are missing, not both.
It's not flagged activateable, either, so self-tests didn't see it. Usually only one of either Act:Ability or ability phase flags are missing, not both.
Posted by Korath » 26 Feb 2016, 03:28
commit 34ce33c33fffef35ed9993dcf9c9bc49f6d737c9
Author: Korath <dgk@Dirge.none>
Date: Thu Feb 25 22:28:00 2016 -0500
[AS] FIX #909: Kird Chieftain +Flags: Activate, Activate after Blockers@runtime
Incidental:
Combine its effect cards.
Author: Korath <dgk@Dirge.none>
Date: Thu Feb 25 22:28:00 2016 -0500
[AS] FIX #909: Kird Chieftain +Flags: Activate, Activate after Blockers@runtime
Incidental:
Combine its effect cards.
4 Posts
• Page 1 of 1
Ticket details
- Ticket ID: 909
- Project: Shandalar
- Status: Fix completed
- Component: Individual Card
- Project version: Thieves Hideout 1
- Priority: Normal
- Severity: Normal
- Assigned to: Korath
- Reported by: lujo
- Reporter's tickets: List all tickets
- Reported on: 12 Nov 2015, 15:25
- Last visited by Korath » 04 Mar 2016, 20:29.
