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Shandalar - Program Bugs

Kird Chieftain ability never used (fix completed)

 

I've played against Kird Chieftain a lot while testing an Ape Lord variant deck and never seen the AI use the pump ability. Is everything all right with it?
Last edited by Korath on 22 Nov 2015, 16:43, edited 1 time in total.
Reason: Version NB1->TH1

Comments

Posted by Aswan jaguar » 12 Nov 2015, 15:55

It has no values set for AI activation.

Posted by lujo » 12 Nov 2015, 18:21

Is this beacause it was spaming it like mad otherwise or what?

Posted by Korath » 22 Nov 2015, 16:44

No, it's likely an oversight.

It's not flagged activateable, either, so self-tests didn't see it. Usually only one of either Act:Ability or ability phase flags are missing, not both.

Posted by Korath » 26 Feb 2016, 03:28

commit 34ce33c33fffef35ed9993dcf9c9bc49f6d737c9
Author: Korath <dgk@Dirge.none>
Date: Thu Feb 25 22:28:00 2016 -0500

[AS] FIX #909: Kird Chieftain +Flags: Activate, Activate after Blockers@runtime

Incidental:
Combine its effect cards.

Ticket details

  • Ticket ID: 909
  • Project: Shandalar
  • Status: Fix completed
  • Component: Individual Card
  • Project version: Thieves Hideout 1
  • Priority: Normal
  • Severity: Normal
  • Assigned to: Korath
  • Reported by: lujo
  • Reporter's tickets: List all tickets
  • Reported on: 12 Nov 2015, 15:25
  • Last visited by Korath » 04 Mar 2016, 20:29.
 

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