Shandalar - Feature Requests
Debug mode is missing toggle summoning sickness (implemented)
Comments
Posted by Korath » 26 Jul 2016, 21:06
I actually added this in passing last night while working on something unrelated in the same function. I'd seen this feature request before but hadn't remembered it consciously.
commit a98f15c2d664c1efdc5cd613efcc7500ca81174a
Author: Korath <dgk@Dirge.none>
Date: Tue Jul 26 02:13:31 2016 -0400
[HS] replace card_ptr_t::full_name() in exe
Except for the one use specifically to Bottle of Suleiman's full_name in
whimsy_effects.
Moves get_displayable_cardname_from_player_card() and wndproc_CardClass()'s
handler for WM_INITMENU into Shandalar.dll.
Incidental:
Add "&S: Toggle summoning sickness" to debug popmenu, as in Manalink.
Rename "&B: Bury this card" in debug popmenu to "&B: Obliterate", since the
card doesn't get destroyed, put in a graveyard, etc, just zotzed.
commit a98f15c2d664c1efdc5cd613efcc7500ca81174a
Author: Korath <dgk@Dirge.none>
Date: Tue Jul 26 02:13:31 2016 -0400
[HS] replace card_ptr_t::full_name() in exe
Except for the one use specifically to Bottle of Suleiman's full_name in
whimsy_effects.
Moves get_displayable_cardname_from_player_card() and wndproc_CardClass()'s
handler for WM_INITMENU into Shandalar.dll.
Incidental:
Add "&S: Toggle summoning sickness" to debug popmenu, as in Manalink.
Rename "&B: Bury this card" in debug popmenu to "&B: Obliterate", since the
card doesn't get destroyed, put in a graveyard, etc, just zotzed.
1 Post
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Ticket details
- Ticket ID: 1039
- Project: Shandalar
- Status: Implemented
- Component: (unknown)
- Project version: (unknown)
- Priority: Normal
- Assigned to: Korath
- Reported by: stassy
- Reporter's tickets: List all tickets
- Reported on: 08 Mar 2016, 05:41
- Last visited by Korath » 26 Jul 2016, 21:06.
