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Shandalar - Feature Requests

Add more dungeon rules (duplicate)

 

There should be more types of dungeon rules. The most obvious suggestions are imposing tournament formats, or elements of those, on them:
  1. You have a minimum library size of 100.
  2. Singleton - no duplicates except for basic lands. (and Relentless Rats and Shadowborn Apostle?)
  3. Pauper - common cards only. This would go by the rarity displayed on cards, not the printing-of-least-rarity; so it's manipulable with the drawcardlib config in DuelArt/Duel.dat.
  4. Peasant - either the usual restriction of no more than five uncommons, or just be no rares or mythics.
  5. Multicolor cards (and lands) only, per MTGO Kaleidoscope.
  6. The AI gets a planechase deck.
  7. The AI gets an archenemy deck. Or maybe reserve that for the castle Wizards, or just Arzakon.
  8. Modern is tricky, since - although I could limit to sets that are actually legal in Modern - the proper UI would be to instead filter it by whether a card is displayed in the modern or M15 frame or not, and there's plenty of Modern-legal cards that get shown with classic frames. Basic lands not least among them. It's also even more manipulable with Duel.dat than rarity.
  9. In that vein, Classic-frame cards only might be more workable. Still too manipulable, but the UI works right.
  10. Take that a step further, and only allow cards from The Dark/Fourth Edition and earlier, to approximate the original card pool.
  11. Perhaps only allow cards from a given block, once coverage of implemented cards is better.
The Manalink challenge modes, and perhaps the list of ideas for Manalink challenge modes, are worth mining for ideas too.

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There also should be a better distribution of the current ones. "Remaining life added to next duel" gets put on every dungeon and "Life losses carried over" on every castle, and I seem to recall the former looking unintentional (though I haven't yet re-reverse-engineeered that section since losing my old progress). "One deck for all duels" (which doesn't work quite properly), "No [color] cards allowed", "No artifacts allowed", and "No instants or interrupts allowed" are very, very rare, which I also seem to recall looking unintentional.

The last three are also very abuseable, since they just remove the cards from your library and let you play with a smaller one: you can play with a twenty-card deck in a no-artifacts dungeon just by putting 20 random artifacts in your nominally-40-card deck. Replacing them with Wastes seems like the right thing to do. This is of course clearly a bug, but best dealt with in this context.

Comments

Posted by Aswan jaguar » 18 Dec 2016, 13:35

You have another post about this here with less info though:
tracker.php?p=5&t=578

Posted by Korath » 18 Dec 2016, 14:46

Aha, I was sure I'd done so, but couldn't find it here and thought it was only in the fp of the release thread.

Ticket details

  • Ticket ID: 1301
  • Project: Shandalar
  • Status: Duplicate
  • Component: (unknown)
  • Project version: (unknown)
  • Priority: Normal
  • Assigned to: (unassigned)
  • Reported by: Korath
  • Reporter's tickets: List all tickets
  • Reported on: 16 Dec 2016, 15:36
  • Last visited by Korath » 18 Dec 2016, 14:50.
 
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