Shandalar - Feature Requests
More specific act/play phases in ct_all.csv (new)
While testing cards I've noticed that many cards are mistakenly played because the AI can't make a difference between it's turn and the opponents turn. For example, most faeries are set to be played EoT or in combat, but they get mistakenly played in it's turn rather than the opponents turn. I've seen this sort of thing happen a lot and a lot of what I could think of as fixes for any number of cards would require the AI to play them differently depending on who's turn it is.
I can't tell if this sort of thing can be fiddled with already (maybe it's one of the fields in the CSV?), but if it's not, how difficult would it be to implement?
I can't tell if this sort of thing can be fiddled with already (maybe it's one of the fields in the CSV?), but if it's not, how difficult would it be to implement?
Last edited by Korath on 19 Nov 2015, 01:03, edited 1 time in total.
Reason: Retitle from "Ability for the AI to distinguish from it's and opponents turn"
Reason: Retitle from "Ability for the AI to distinguish from it's and opponents turn"
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Ticket details
- Ticket ID: 923
- Project: Shandalar
- Status: New
- Component: (unknown)
- Project version: Nomad's Bazaar
- Priority: Low
- Assigned to: (unassigned)
- Reported by: lujo
- Reporter's tickets: List all tickets
- Reported on: 17 Nov 2015, 12:32
- Last visited by Korath » 19 Nov 2015, 01:02.