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- Bug Reports (snapshot builds)
1 ... 485, 486, 487
by Chris H. » 02 Feb 2012, 14:07
- 7301 Replies
- 1054422 Views
- Last post by killkong1211
20 Jun 2021, 23:37
- Bug Reports (snapshot builds)
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- Topics
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- "New" Keyword: Hexproof
by friarsol » 23 May 2011, 12:10 - 2 Replies
- 740 Views
- Last post by friarsol
23 May 2011, 13:47
- "New" Keyword: Hexproof
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- LeavesPlayCommand not working
by Sloth » 22 May 2011, 08:19 - 10 Replies
- 1339 Views
- Last post by friarsol
23 May 2011, 11:57
- LeavesPlayCommand not working
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- AI anticipating regeneration and damage prevention abilities
by Sloth » 22 May 2011, 16:33 - 2 Replies
- 698 Views
- Last post by Sloth
22 May 2011, 17:24
- AI anticipating regeneration and damage prevention abilities
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- Heap Space errors
by DennisBergkamp » 18 May 2011, 20:33 - 3 Replies
- 863 Views
- Last post by DennisBergkamp
20 May 2011, 19:49
- Heap Space errors
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- Permanent Organization
by SoulStorm » 20 May 2011, 17:38 - 0 Replies
- 493 Views
- Last post by SoulStorm
20 May 2011, 17:38
- Permanent Organization
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- stPreventDamage
by Sloth » 20 May 2011, 10:12 - 14 Replies
- 1957 Views
- Last post by Sloth
20 May 2011, 15:34
- stPreventDamage
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- New Phyrexia Set Choices
by friarsol » 18 Apr 2011, 12:21 - 11 Replies
- 2337 Views
- Last post by Rob Cashwalker
18 May 2011, 16:51
- New Phyrexia Set Choices
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- AF_Counter AI Ideas
by friarsol » 03 May 2011, 14:09 - 12 Replies
- 1820 Views
- Last post by Sloth
14 May 2011, 17:39
- AF_Counter AI Ideas
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- CardUtil.getCardTypes and related functions
by Rob Cashwalker » 13 May 2011, 16:29 - 5 Replies
- 1329 Views
- Last post by Rob Cashwalker
13 May 2011, 17:47
- CardUtil.getCardTypes and related functions
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- statically assigning types
by slapshot5 » 09 May 2011, 21:31 - 1 Replies
- 582 Views
- Last post by Hellfish
10 May 2011, 06:10
- statically assigning types
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- static mana ability pump for basic lands
by slapshot5 » 08 May 2011, 17:17 - 7 Replies
- 1448 Views
- Last post by slapshot5
09 May 2011, 20:00
- static mana ability pump for basic lands
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- Simultaneous Trigger ordering test version
by Hellfish » 20 Apr 2011, 14:30 - 10 Replies
- 1730 Views
- Last post by Hellfish
08 May 2011, 17:11
- Simultaneous Trigger ordering test version
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- Proposal for a Winter Orb like keyword
by Chris H. » 07 May 2011, 12:45 - 6 Replies
- 1304 Views
- Last post by Chris H.
07 May 2011, 23:30
- Proposal for a Winter Orb like keyword
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- [Set Spoilers]Cost discussion
1, 2
by Hellfish » 04 Apr 2011, 20:41
- 17 Replies
- 3008 Views
- Last post by Hellfish
06 May 2011, 21:32
- [Set Spoilers]Cost discussion
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- Are serialized decks still used?
by Fnoed » 01 May 2011, 07:25 - 8 Replies
- 1403 Views
- Last post by friarsol
01 May 2011, 17:40
- Are serialized decks still used?
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- How to implement new cards
by fissionessence » 22 Apr 2011, 04:52 - 12 Replies
- 2255 Views
- Last post by Rob Cashwalker
25 Apr 2011, 17:16
- How to implement new cards
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- AI Play Improvements
by friarsol » 01 Apr 2011, 13:09 - 5 Replies
- 1056 Views
- Last post by Huggybaby
19 Apr 2011, 03:16
- AI Play Improvements
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- Card scripting question about Parapet
by mtgrares » 28 Mar 2011, 18:58 - 6 Replies
- 1182 Views
- Last post by friarsol
28 Mar 2011, 21:32
- Card scripting question about Parapet
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- UI Suggestions, screen by screen
by Reenen » 11 Mar 2011, 13:04
- 4 Replies
- 2215 Views
- Last post by Rob Cashwalker
18 Mar 2011, 13:14
- UI Suggestions, screen by screen
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- New Counter Type Support Request
by Zirbert » 16 Mar 2011, 20:25 - 2 Replies
- 684 Views
- Last post by Zirbert
17 Mar 2011, 02:06
- New Counter Type Support Request
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- Delayed Triggered Abilities
by Hellfish » 01 Mar 2011, 13:39 - 11 Replies
- 1830 Views
- Last post by slapshot5
12 Mar 2011, 15:07
- Delayed Triggered Abilities
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- Daddy Sloth
by Sloth » 04 Mar 2011, 08:46 - 9 Replies
- 1834 Views
- Last post by DennisBergkamp
11 Mar 2011, 22:13
- Daddy Sloth
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- Package Creation
by friarsol » 11 Mar 2011, 15:24 - 6 Replies
- 1147 Views
- Last post by friarsol
11 Mar 2011, 19:12
- Package Creation
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- Questions to Devs (that they need to answer for themselves)
by Reenen » 09 Mar 2011, 23:17 - 1 Replies
- 585 Views
- Last post by jeffwadsworth
10 Mar 2011, 22:27
- Questions to Devs (that they need to answer for themselves)
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- Keywords to Retire
by Chris H. » 07 Mar 2011, 15:56 - 2 Replies
- 782 Views
- Last post by Chris H.
07 Mar 2011, 19:22
- Keywords to Retire
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- AI Work/Combat Prediction
1, 2by friarsol » 04 Feb 2011, 05:50 - 21 Replies
- 3422 Views
- Last post by Masher8
02 Mar 2011, 16:42
- AI Work/Combat Prediction
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- ComputerAI_Burn.java
by Chris H. » 01 Mar 2011, 19:56
- 3 Replies
- 853 Views
- Last post by Chris H.
02 Mar 2011, 13:24
- ComputerAI_Burn.java
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- AF sa's and triggers
by Chris H. » 04 Feb 2011, 00:26 - 4 Replies
- 859 Views
- Last post by Chris H.
02 Mar 2011, 13:20
- AF sa's and triggers
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- Checksum mismatch?
by gofishus » 28 Feb 2011, 17:30 - 1 Replies
- 661 Views
- Last post by Chris H.
01 Mar 2011, 02:42
- Checksum mismatch?
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- AI having problems choosing the Human as target player
by Chris H. » 27 Feb 2011, 14:30 - 0 Replies
- 459 Views
- Last post by Chris H.
27 Feb 2011, 14:30
- AI having problems choosing the Human as target player
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- Converting etbReturnTgt to AF + Trigger
by Chris H. » 22 Feb 2011, 21:26
- 7 Replies
- 1442 Views
- Last post by Rob Cashwalker
26 Feb 2011, 15:50
- Converting etbReturnTgt to AF + Trigger
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- Goblin Sharpshooter
by Chris H. » 24 Feb 2011, 14:57 - 5 Replies
- 1095 Views
- Last post by Chris H.
24 Feb 2011, 17:51
- Goblin Sharpshooter
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- Launch my Zeppelin
by Jaedayr » 22 Feb 2011, 22:42 - 6 Replies
- 1513 Views
- Last post by Fnoed
23 Feb 2011, 19:34
- Launch my Zeppelin
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- Error resolving one of the NewConstants
by Rob Cashwalker » 21 Feb 2011, 04:16 - 2 Replies
- 645 Views
- Last post by Rob Cashwalker
22 Feb 2011, 03:56
- Error resolving one of the NewConstants
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- Proliferation bug
by zaroblan » 17 Feb 2011, 10:24 - 0 Replies
- 441 Views
- Last post by zaroblan
17 Feb 2011, 10:24
- Proliferation bug
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- setInfoScript.py
by Chris H. » 16 Feb 2011, 01:28 - 0 Replies
- 483 Views
- Last post by Chris H.
16 Feb 2011, 01:28
- setInfoScript.py
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- Ability_Activated and custom input
by slapshot5 » 14 Feb 2011, 18:36 - 2 Replies
- 685 Views
- Last post by slapshot5
14 Feb 2011, 19:30
- Ability_Activated and custom input
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- files without newline's?
by slapshot5 » 12 Feb 2011, 17:44 - 10 Replies
- 1478 Views
- Last post by slapshot5
14 Feb 2011, 06:03
- files without newline's?
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- Untap next turn detection
by Masher8 » 12 Feb 2011, 20:00 - 2 Replies
- 675 Views
- Last post by Masher8
13 Feb 2011, 15:27
- Untap next turn detection
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- Pet Abilities
by friarsol » 26 Jan 2011, 20:06 - 11 Replies
- 1930 Views
- Last post by Fnoed
10 Feb 2011, 21:22
- Pet Abilities
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- r.6198 - booster pack stuff
by Rob Cashwalker » 08 Feb 2011, 06:09 - 1 Replies
- 604 Views
- Last post by friarsol
08 Feb 2011, 14:22
- r.6198 - booster pack stuff
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- Removing old code
by Fnoed » 06 Feb 2011, 18:42 - 2 Replies
- 757 Views
- Last post by Chris H.
06 Feb 2011, 19:22
- Removing old code
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