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Magic: The Gathering - Duels of the Planeswalkers
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2010




[2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
Moderator: CCGHQ Admins
Re: [12/26/10] DOTP Custom DLC MOD 2 - Multiversion Released
by MerzZz » 03 Jan 2011, 18:27
Thanks for the quick reply!
Keep up the good work!
Keep up the good work!
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Re: [01/06/2011] DOTP Custom DLC MOD 2 - Update # 1 Preview
by kevlahnota » 06 Jan 2011, 07:13
DOTP CUSTOM DLC MOD 2 - UPDATE # 1 Preview on first page.
This is still incomplete. I'm still on vacation.
This is still incomplete. I'm still on vacation.

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Re: [1/6/2011] DOTP Custom DLC MOD 2 - Update! Workshop - Vi
by Huggybaby » 06 Jan 2011, 18:46
Neat! This is beyond what I had ever hoped for.
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Re: [1/6/2011] DOTP Custom DLC MOD 2 - Update! Workshop - Vi
by MerzZz » 06 Jan 2011, 19:06
Getting colorless mana at last ^_^
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Re: [1/6/2011] DOTP Custom DLC MOD 2 - Update! Workshop - Vi
by hardcore » 07 Jan 2011, 00:49
Hi
I got a prob with Avatar of Woe. Everything works fine but if i use destroy ability in my turn the game gets stuck on next opponent main phase. Can't click anything and no progress bar is showing...
Keep up the great work
I got a prob with Avatar of Woe. Everything works fine but if i use destroy ability in my turn the game gets stuck on next opponent main phase. Can't click anything and no progress bar is showing...
Keep up the great work

Re: [1/6/2011] DOTP Custom DLC MOD 2 - Update! Workshop - Vi
by castled » 09 Jan 2011, 03:06
oh god! so many dangerous cards you had made, I wanna try T_T
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Re: [1/6/2011] DOTP Custom DLC MOD 2 - Update! Workshop - Vi
by anubis » 09 Jan 2011, 07:52
Oh yeah~
I see Akroma's Memorial is recoveried,an the Steel Hellkite~
Thanks,Kev~my arifact Deck will be more powerfull~
I see Akroma's Memorial is recoveried,an the Steel Hellkite~
Thanks,Kev~my arifact Deck will be more powerfull~
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Re: [1/10/2011] DOTP Custom DLC MOD 2 - Update Preview! Text
by kevlahnota » 10 Jan 2011, 15:50
added new expansion symbol...preview on page 1
still lot to do some cards ...
still lot to do some cards ...

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Re: [1/10/2011] DOTP Custom DLC MOD 2 - Update Preview! Text
by Lantainu » 11 Jan 2011, 07:28
I first time saw it yesterday. Download and install and its amazing.
Thx for great work.
Do you plan to add some old famous decks (like UG Madness or Psychatog, Classic Jund & Affinity and BG "Affinity killers" etc.) or new Type 2 tier 1 decks ? Maybe we can help somehow to add more great cards and decks?
Thx for great work.
Do you plan to add some old famous decks (like UG Madness or Psychatog, Classic Jund & Affinity and BG "Affinity killers" etc.) or new Type 2 tier 1 decks ? Maybe we can help somehow to add more great cards and decks?
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Re: [1/10/2011] DOTP Custom DLC MOD 2 - Update Preview! Text
by kevlahnota » 11 Jan 2011, 08:58
Your welcome.
Right now I'm making some vintage and legacy decks.
I'm still stuck on how to code Fact or Fiction but I have an idea...
Yup, maybe Psychatog deck is possible. Just needs more key cards.
Cascade, Flashback, Madness, etc mechanic are not supported right now because the game engine doesn't let you cast any spell from anywhere unless the card is in your hand.
Hmmm. If you would like to help you can post your cards on New MTG Cards and Decks Sub forum or report card bugs.

Right now I'm making some vintage and legacy decks.
I'm still stuck on how to code Fact or Fiction but I have an idea...

Yup, maybe Psychatog deck is possible. Just needs more key cards.
Cascade, Flashback, Madness, etc mechanic are not supported right now because the game engine doesn't let you cast any spell from anywhere unless the card is in your hand.
Hmmm. If you would like to help you can post your cards on New MTG Cards and Decks Sub forum or report card bugs.
Lantainu wrote:I first time saw it yesterday. Download and install and its amazing.
Thx for great work.
Do you plan to add some old famous decks (like UG Madness or Psychatog, Classic Jund & Affinity and BG "Affinity killers" etc.) or new Type 2 tier 1 decks ? Maybe we can help somehow to add more great cards and decks?
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kevlahnota - Programmer
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Re: [1/10/2011] DOTP Custom DLC MOD 2 - Update Preview! Text
by Lantainu » 11 Jan 2011, 09:23
Such a epic fail =(((((kevlahnota wrote:Your welcome.![]()
Cascade, Flashback, Madness, etc mechanic are not supported right now because the game engine doesn't let you cast any spell from anywhere unless the card is in your hand.
We can write to developers and w8 for 4 expansion =)))
But it doesn't help i think =(
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Re: [1/12/2011] DOTP Custom DLC MOD 2 - Update Preview 2!
by kevlahnota » 12 Jan 2011, 09:09
[1/12/2011] Progress...
Partial cards spoiler 2 on first page
Partial cards spoiler 2 on first page
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!
by kevlahnota » 14 Jan 2011, 17:11
Patch 1 Released.
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!
by MerzZz » 14 Jan 2011, 18:26
You. Are. A god. Sir
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!
by IceManOnline » 14 Jan 2011, 18:55
Do we have to install the before mod as "multiversion" even if we have the original game? Or do you just mean, the mod has to be installed?
Because I just tried it, but it doesn't work, "program not found"...
Edit:
Just tried both and works neither way. But my Data_core.wad isn't 176mb, but 165mb. I have every DLC and Mod2 installed and working correctly...
Because I just tried it, but it doesn't work, "program not found"...
Edit:
Just tried both and works neither way. But my Data_core.wad isn't 176mb, but 165mb. I have every DLC and Mod2 installed and working correctly...
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