NOVA eXTendeD Edition - Release #1

EDIT 07-13 : Please see fix for Haunting Echoes in this post !
================================================================================================================================================================================================================================================================
Hi all !
Finally, after many hours of work i've finished my first release : http://www.mediafire.com/?wqjnnmtuw0u
It takes up the slot of DLC_7777 which i think nobody's using at the moment.
There's a ton of new cards, new decks and new AI Opponents. What i'm really proud of is an almost exact replica of Haunting Echoes, because it's a pain in the ass to make it work
Also tweaking the AI to play reanimator is somewhat very tricky when you have to get it to discard its big hitters and not the reanimation spells... But finally it looked like it plays it quite well.
Some of the cards have a (*), this means either that :
- The card works slightly differently than the real one, but it shouldn't affect game play.
- The card works but there's still a bug to fix (minor though).
---------------------------------------------------------------------------------------------------
Computer AI : Bane Of The Living
Playing With : Mono Black Control
New Cards : Mutilate, Infest, Jet Medallion, Phyrexian Arena, Diabolic Tutor, Crypt Rats,
Haunting Echoes(*), Vampiric Tutor
----------------------------------------------------------------------------------------------------
Computer AI : Elvish Shaman
Playing With : Woods At War
New Cards : Elvish Lyrist, Elvish Scrapper, Wellwisher, Timberwatch Elf, Arbor Elf,
Elvish Archers
----------------------------------------------------------------------------------------------------
Computer AI : Great Lich
Playing With : The Reanimator
New Cards : Polluted Delta, Akroma, Angel of Wrath, Angel of Despair, Empyrial Archangel,
Sphinx of the Steel Wind, Simic Sky Swallower, Magister Sphinx, Sharuum the Hegemon
Phantom Nishoba(*), Visara the Dreadful, Stitch Together, Doomed Necromancer,
Careful Study, Merfolk Looter, Vampiric Tutor, Mystical Tutor, Buried Alive
----------------------------------------------------------------------------------------------------
Computer AI : Mogg Warchief
Playing With : Goblin Assault
New Cards : Goblin Arsonist, Goblin Chieftain, Goblin Lookout, Goblin Offensive, Goblin Striker
Goblin War Strike, Goblin Warrens, Mogg Fanatic, Goblin Matron, Goblin Lackey(*),
Goblin Piledriver, Siege-gang Commander
----------------------------------------------------------------------------------------------------
Computer AI : Sliver Legion
Playing With : We Are Rampage
New Cards : Terramorphic Expanse, Talon Sliver, Heart Sliver, Spinneret Sliver, Horned Sliver,
Essence Sliver, Fury Sliver, Harmonic Sliver(*), Victual Sliver(*), Sinew Sliver,
Muscle Sliver, Bonesplitter Sliver, Blade Sliver, Might Sliver, Watcher Sliver,
Reflex Sliver
----------------------------------------------------------------------------------------------------
Computer AI : Stone Gargoyle
Playing With : Hell's Gates
New Cards : Diamond Valley, Inferno, Wall of Stone, Wall of Ice, Wall of Granite, Wall of Earth
Wall of Blossoms, Harmonize
----------------------------------------------------------------------------------------------------
Computer AI : The Land Eater
Playing With : Earthshaker
New Cards : Stone Rain, Ice Storm, Aftershock, Creeping Mold, Roiling Terrain, Pyroclasm,
Terravore, Fissure, Wooded Foothills, Zuran Orb
----------------------------------------------------------------------------------------------------
Computer AI : Zombie Lord
Playing With : Undead Army
New Cards : Shepherd of Rot, Death Baron, Undead Warchief, Soulless One, Nantuko Husk, Infest
Zombie Infestation(*), Festering Goblin, Stromgald Crusader, Hideous End, Disfigure
Phyrexian Arena, Lord of the Undead
----------------------------------------------------------------------------------------------------
================================================================================================================================================================================================================================================================
List of Known bugs so far :
- Haunting Echoes(*) : you don't see target player's library. Any land is not affected (not only non-basic)
- Phantom Nishoba(*) : Is now a 7/7 creature that doesn't get damage, however it gets a -1/-1 counter instead.
- Goblin Lackey(*) : Could possibly used to put any creature into play (not just goblin)
- Harmonic Sliver(*) : Is the 'source' of the destroy enchant or artifact when another sliver comes into play.
- Victual Sliver(*) : Is the 'source' of the life gain when another sliver is sacrificed.
- Zombie Infestation(*) : Could be used to create a token with only one card in hand (i know annoying bug)
- Card artists are replaced by the name of the extension. I can't be asked to redo all cards for now sorry
- Goblin Matron is a 1/2 althought it should be a 1/1 creature.
- Some creatures are missing subtypes (dual or more subtype creatures).
- Magister Sphinx does not allow to target neutral players when set on automatic targetting.
================================================================================================================================================================================================================================================================
List of fixes so far :
Haunting Echoes fix (just copy/paste into the card XML file to fix the DLC)
Hope you enjoy it and don't hesitate to leave a feedback
YannA a.k.a NOVA
================================================================================================================================================================================================================================================================
Hi all !
Finally, after many hours of work i've finished my first release : http://www.mediafire.com/?wqjnnmtuw0u
It takes up the slot of DLC_7777 which i think nobody's using at the moment.
There's a ton of new cards, new decks and new AI Opponents. What i'm really proud of is an almost exact replica of Haunting Echoes, because it's a pain in the ass to make it work

Some of the cards have a (*), this means either that :
- The card works slightly differently than the real one, but it shouldn't affect game play.
- The card works but there's still a bug to fix (minor though).
---------------------------------------------------------------------------------------------------
Computer AI : Bane Of The Living
Playing With : Mono Black Control
New Cards : Mutilate, Infest, Jet Medallion, Phyrexian Arena, Diabolic Tutor, Crypt Rats,
Haunting Echoes(*), Vampiric Tutor
----------------------------------------------------------------------------------------------------
Computer AI : Elvish Shaman
Playing With : Woods At War
New Cards : Elvish Lyrist, Elvish Scrapper, Wellwisher, Timberwatch Elf, Arbor Elf,
Elvish Archers
----------------------------------------------------------------------------------------------------
Computer AI : Great Lich
Playing With : The Reanimator
New Cards : Polluted Delta, Akroma, Angel of Wrath, Angel of Despair, Empyrial Archangel,
Sphinx of the Steel Wind, Simic Sky Swallower, Magister Sphinx, Sharuum the Hegemon
Phantom Nishoba(*), Visara the Dreadful, Stitch Together, Doomed Necromancer,
Careful Study, Merfolk Looter, Vampiric Tutor, Mystical Tutor, Buried Alive
----------------------------------------------------------------------------------------------------
Computer AI : Mogg Warchief
Playing With : Goblin Assault
New Cards : Goblin Arsonist, Goblin Chieftain, Goblin Lookout, Goblin Offensive, Goblin Striker
Goblin War Strike, Goblin Warrens, Mogg Fanatic, Goblin Matron, Goblin Lackey(*),
Goblin Piledriver, Siege-gang Commander
----------------------------------------------------------------------------------------------------
Computer AI : Sliver Legion
Playing With : We Are Rampage
New Cards : Terramorphic Expanse, Talon Sliver, Heart Sliver, Spinneret Sliver, Horned Sliver,
Essence Sliver, Fury Sliver, Harmonic Sliver(*), Victual Sliver(*), Sinew Sliver,
Muscle Sliver, Bonesplitter Sliver, Blade Sliver, Might Sliver, Watcher Sliver,
Reflex Sliver
----------------------------------------------------------------------------------------------------
Computer AI : Stone Gargoyle
Playing With : Hell's Gates
New Cards : Diamond Valley, Inferno, Wall of Stone, Wall of Ice, Wall of Granite, Wall of Earth
Wall of Blossoms, Harmonize
----------------------------------------------------------------------------------------------------
Computer AI : The Land Eater
Playing With : Earthshaker
New Cards : Stone Rain, Ice Storm, Aftershock, Creeping Mold, Roiling Terrain, Pyroclasm,
Terravore, Fissure, Wooded Foothills, Zuran Orb
----------------------------------------------------------------------------------------------------
Computer AI : Zombie Lord
Playing With : Undead Army
New Cards : Shepherd of Rot, Death Baron, Undead Warchief, Soulless One, Nantuko Husk, Infest
Zombie Infestation(*), Festering Goblin, Stromgald Crusader, Hideous End, Disfigure
Phyrexian Arena, Lord of the Undead
----------------------------------------------------------------------------------------------------
================================================================================================================================================================================================================================================================
List of Known bugs so far :
- Haunting Echoes(*) : you don't see target player's library. Any land is not affected (not only non-basic)
- Phantom Nishoba(*) : Is now a 7/7 creature that doesn't get damage, however it gets a -1/-1 counter instead.
- Goblin Lackey(*) : Could possibly used to put any creature into play (not just goblin)
- Harmonic Sliver(*) : Is the 'source' of the destroy enchant or artifact when another sliver comes into play.
- Victual Sliver(*) : Is the 'source' of the life gain when another sliver is sacrificed.
- Zombie Infestation(*) : Could be used to create a token with only one card in hand (i know annoying bug)
- Card artists are replaced by the name of the extension. I can't be asked to redo all cards for now sorry

- Goblin Matron is a 1/2 althought it should be a 1/1 creature.
- Some creatures are missing subtypes (dual or more subtype creatures).
- Magister Sphinx does not allow to target neutral players when set on automatic targetting.
================================================================================================================================================================================================================================================================
List of fixes so far :
Haunting Echoes fix (just copy/paste into the card XML file to fix the DLC)
- Code: Select all
<?xml version="1.0"?>
<MULTICARDS>
<CARD>
<COLLECTIONMAX value="383"/>
<COLLECTORNUMBER value="261"/>
<CARDNUMBER value="4"/>
<EXPANSION metaname="NOVAXTD"/>
<RARITY metaname="rare"/>
<FILENAME text='HAUNTING_ECHOES'/>
<TITLE text='HAUNTING_ECHOES_TITLE'/>
<CASTING_COST cost='{3}{B}{B}'/>
<FRAMECOLOUR name='B'/>
<COLOR value='B'/>
<TYPE metaname='Sorcery'/>
<SUB_TYPE metaname=''/>
<ARTID value='99065'/>
<ARTIST name='NOVA eXTendeD Edition'/>
<!-- START OF CARD ABILITIES -->
<!--
/////////////////////////////////////////////////////////////////////////////////////////////
Triggered Ability : Removes cards in owner's library if a card was removed from graveyard
/////////////////////////////////////////////////////////////////////////////////////////////
-->
<TRIGGERED_ABILITY auto_skip="1" layer="0" zone="STACK">
<TRIGGER value="ZONECHANGE">
return ((TriggerObject():GetZone() == ZONE_REMOVED_FROM_GAME) and (TriggerObject():GetErstwhileZone() == ZONE_GRAVEYARD))
</TRIGGER>
<EFFECT>
local RemovedCardName = TriggerObject():GetRef()
local RemovedCardOwner = TriggerObject():GetOwner()
local RemovedCardOwnerLibraryCount = CountCardsInLibrary( RemovedCardOwner)
for LibraryCardIndex = 1, RemovedCardOwnerLibraryCount do
local LibraryCardToCheck = RemovedCardOwner:Library_GetNth( RemovedCardOwnerLibraryCount - LibraryCardIndex )
if ( LibraryCardToCheck:GetRef() == RemovedCardName ) then
Object():SetSFXTargetPlayer( RemovedCardOwner )
LibraryCardToCheck:RemoveFromGame()
RemovedCardOwner:ShuffleLibrary()
end
end
</EFFECT>
</TRIGGERED_ABILITY>
<!--
/////////////////////////////////////////////////////////////////////////////////////////////
Spell Ability : Once the target is chosen, remove all cards from its graveyard
/////////////////////////////////////////////////////////////////////////////////////////////
-->
<SPELL_ABILITY forced_skip="1" layer="0" zone="Any">
<FILTER>
local HauntedPlayer = Object():Register_Player_Get( 0 )
return
SubjectType() == SUBJECT_OBJECT
and
Subject():GetZone() == ZONE_GRAVEYARD
and
Subject():GetOwner() == HauntedPlayer
and
(Subject():GetCardType():Test( CARD_TYPE_LAND ) == 0)
</FILTER>
<EFFECT>
Subject():RemoveFromGame()
</EFFECT>
</SPELL_ABILITY>
<!--
/////////////////////////////////////////////////////////////////////////////////////////////
Spell Ability : Used to get target player
/////////////////////////////////////////////////////////////////////////////////////////////
-->
<SPELL_ABILITY tag="HAUNTING_ECHOES_RULE_1" layer="0">
<TARGET_DETERMINATION>
return TargetPlayerBad()
</TARGET_DETERMINATION>
<PLAYTIME>
ChooseTarget( "ChoosePlayer" )
</PLAYTIME>
<POST_PLAYTIME>
Object():Register_Player_Set( 0, Object():GetTargetPlayer() )
</POST_PLAYTIME>
<EFFECT>
</EFFECT>
</SPELL_ABILITY>
<AI_PLAY_SCORE>
if (MTG():GetStep() == STEP_MAIN_1) then
return (20000)
else
return (10000)
end
</AI_PLAY_SCORE>
<SFX text="SPECIAL_PLAGUEWIND_cast" />
<!-- END OF CARD ABILITIES -->
</CARD>
</MULTICARDS>
Hope you enjoy it and don't hesitate to leave a feedback

YannA a.k.a NOVA