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PUN Extended Edition - Release #2

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PUN Extended Edition - Release #2

Postby pun1sher666 » 14 Jul 2010, 23:02

Hi all,

I did a new version of my DLC with 3 additional decks and some change on the previous one.
The new release can be downloaded here : http://www.mediafire.com/?o4fymgl8uu4ya1e

The DLC contains the folowing decks :
---------------------------
The White Knight
Spirit of Lava
Tropical Bestiary
Hands of Prosperity
A Quiet City
Soldier offensive
---------------------------

Here the list of cards included in this DLC
White Knight
Silver Knight
Knight of Meadowgrain
Order of the White Shield
Disenchant
Honor of the Pure
Path to Exile
Ivory Mask
Land Tax
Serra's Blessing
Kjeldoran Outpost
Hymn to Tourach
Stupor
Lavaborn Muse
Sedge Troll
Hypnotic Specter
Mind Twist
Kird Ape
Serendib Efreet
Psionic Blast
Erhnam Djinn
Elite Vanguard
Field Marshal
Longbow Archer
Veteran Swordsmith
Veteran Armorsmith
Captain of the Watch
Raise the Alarm
Library of Alexandria
Prosperity
Damnation
The Abyss
Iron Maiden
Ivory Tower
Spellbook
Island of Wak-Wak
Prodigal Sorcerer
Zuran Spellcaster
Rootwater Hunter
Witch Hunter
Arrest
Moat

Serendib Djinn*
Monstrous Growth*
Bazaar of Baghdad*
Child of Alara*
Daru Encampment*
Entomb*

Ancestral Recall**
Ankh of Mishra**
Black Vise**
Braingeyser**
Counterspell**
Demonic Tutor**
Dingus Egg**
Disrupting Scepter**
Lightning Bolt**
Nevinyrral's Disk**
Regrowth**
Resurrection**
Rod of Ruin**
Strip Mine**
Swords to Plowshares**
Wheel of Fortune**

Autochthon Wurm***
Avatar of Woe***
Berserk***
Maze of Ith***
Nyxathid***
Worship***

* : Card not yet included in a complete deck but working
** : Cards from Uresti's package modified with high quality pics and some casting cost correction
*** : Incomplete card or not working

I hope you will enjoy playing those decks !
Keep me updated of any problem with the cards so that i can correct them :)
Last edited by pun1sher666 on 27 Jul 2010, 14:25, edited 3 times in total.
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Re: PUN Extended Edition 1

Postby Uresti » 14 Jul 2010, 23:22

congratz for your work!

im preparing with all the cards coded until now, il be glad to add your decks and cards.
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Re: PUN Extended Edition 1

Postby Epiphany » 15 Jul 2010, 06:42

Lovely! Thanks for the contribution! :)

I've added your release to the list on the main wiki page:

http://www.slightlymagic.net/wiki/Duels ... neswalkers

Keep up the great work. :D
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Re: PUN Extended Edition 1

Postby kristijanH » 15 Jul 2010, 07:29

I have added your DLC but I cannot play with your decks - they are locked. And there is no sight of the White Knight deck. I also use Alpha Cards DLC (don't work as well) and Nova Extended (that is the only DLC that works for me). Any solutions?
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Re: PUN Extended Edition 1

Postby Epiphany » 15 Jul 2010, 08:09

I've just had a go with your three decks, lovely stuff!

Those decks are fun to play with. Thanks. :)

A couple of (very) minor things I've noticed:

Knight of Meadowgrain - Doesn't have a "lifelink" info when you zoom in and click more info. I think you just need to add a quick:

Code: Select all
<HELP title="INFO_BADGE_TITLE_13" body="INFO_BADGE_BODY_4" zone="in_play" zone_reverse="1" />
Erhnam Djinn - When the ability procs it says "Choose an elf creature to sacrifice" rather than "Choose a creature to give Forestwalk until your next upkeep." Which isn't game breaking at all.

Hymn to Tourach - Typo, "enougth" instead of "enough".

Like I said, very minor problems. Loving it so far! :)

Keep up the fantastic work.
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Re: PUN Extended Edition 1

Postby pun1sher666 » 15 Jul 2010, 10:38

Hi,

Thanks for you feedback :)
I noticed these minor things, i will modify the cards right now :)

Thanks for your congratz !
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Re: PUN Extended Edition 1

Postby Epiphany » 15 Jul 2010, 11:08

pun1sher666 wrote:Hi,

Thanks for you feedback :)
I noticed these minor things, i will modify the cards right now :)

Thanks for your congratz !
While you're changing things... :P

A couple of less minor things I've found since then:

Land Tax - It doesn't work at all for me. Not sure why. I haven't looked at your code yet, so I'm not sure of how to help, but basically it doesn't do anything. Just sits there. :D

Kjeldoran Outpost - It taps as if it's a plains. I don't want it to do that. ;) When I cast a spell while it was untapped it tapped a normal plains and this card. Not very desirable! I think you might need to remove the line:

Code: Select all
<SUB_TYPE metaname="Plains"/>
Though I've never worked with non-basic lands before, so I really don't know.

Still loving the decks though!

Edit: I've also added your cards to this list - http://www.slightlymagic.net/wiki/List_ ... s_released
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Re: PUN Extended Edition 1

Postby kristijanH » 15 Jul 2010, 11:47

How can I play this? I got only 2 decks and both are locked.
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Re: PUN Extended Edition 1

Postby Epiphany » 15 Jul 2010, 12:42

kristijanH wrote:How can I play this? I got only 2 decks and both are locked.
There's info on how to unlock decks on this thread here:

http://forums.somethingawful.com/showth ... t378562751

I'll look into making a wiki for it soon.
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Re: PUN Extended Edition 1

Postby kristijanH » 15 Jul 2010, 12:52

I think I'll wait for that Wiki :)
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Re: PUN Extended Edition 1

Postby Epiphany » 15 Jul 2010, 13:18

kristijanH wrote:I think I'll wait for that Wiki :)
Consider it done! :D

http://www.slightlymagic.net/wiki/How_t ... lock_decks
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Re: PUN Extended Edition 1

Postby pun1sher666 » 15 Jul 2010, 13:26

Land Tax - It doesn't work at all for me. Not sure why. I haven't looked at your code yet, so I'm not sure of how to help, but basically it doesn't do anything. Just sits there.
I just tested again this card and it works very well for me. I don't know why it doesn't trigger for you. I spent a long time on this card to make it trigger well maybe i forgot to give some code... it's weird.


Kjeldoran Outpost - It taps as if it's a plains. I don't want it to do that. When I cast a spell while it was untapped it tapped a normal plains and this card. Not very desirable!
I agree with you Kjeldoran Outpost not working as you could expect. But if I remove the line you specify, and the line who specify it is a basic land (normally it's not), you cannot tap it for mana anymore and you cannot play it as a normal land, that is not desirable too ... For now I didn't find better way to code that card but maybe there is better solution.
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Re: PUN Extended Edition 1

Postby Huggybaby » 15 Jul 2010, 14:21

Hey Epiphany, would you add some mirrors for at least gibbed's tools and Culka's deck editor? Having just one download source will be a problem sooner or later.
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Re: PUN Extended Edition 1

Postby Epiphany » 15 Jul 2010, 14:40

pun1sher666 wrote:I just tested again this card and it works very well for me. I don't know why it doesn't trigger for you. I spent a long time on this card to make it trigger well maybe i forgot to give some code... it's weird.
Oh ok, I'll take a look at the code my end then see if I can work out why it's not working for me.
I agree with you Kjeldoran Outpost not working as you could expect. But if I remove the line you specify, and the line who specify it is a basic land (normally it's not), you cannot tap it for mana anymore and you cannot play it as a normal land, that is not desirable too ... For now I didn't find better way to code that card but maybe there is better solution.
Hmm, I forgot it's supposed to also work as a plains. I guess it's just one of those things then. It does my head in when the game decides which land to tap for me when I have other cards I still want to play! :)
Huggybaby wrote:Hey Epiphany, would you add some mirrors for at least gibbed's tools and Culka's deck editor? Having just one download source will be a problem sooner or later.
Will do! I'll update the wiki with the new sources once I've done it.
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Re: PUN Extended Edition 1

Postby pun1sher666 » 15 Jul 2010, 16:16

About Land Tax, normally if the opponent haves more land than you, it trigger with asking you if you want to use the ability or not. If you choose yes, you can pick up to 3 plains in your library and put into your hand.
Are you sure your opponent have more land than you ? or maybe you tried it in a 4 players game coz i'm not sure it is working in this case, i didn't try to be honest :)
Thanks for your feedbacks anyway.
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