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[10-04-2010] SVN R424 - Cali Nightmare - WCD 1998

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[10-04-2010] SVN R424 - Cali Nightmare - WCD 1998

Postby kevlahnota » 27 Jul 2010, 06:28

<----------------------------------------------------------->
SVN R424
[CURRENT SVN CARDS COUNT - 730]

NOTE: This Addon will not overwrite original or any existing cards. :D

Cali-Nightmare - WCD 1998

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Cali-Nightmare - WCD 1998 Deck List:


<----------------------------------------------------------->
SVN R389
[CURRENT SVN CARDS COUNT - 721]

| Open
NOTE: This Addon will not overwrite original or any existing cards. :D

5C Black Aggro - WCD 1997

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5C Black Aggro - WCD 1997 Deck List:



<----------------------------------------------------------->
SVN R368
[CURRENT SVN CARDS COUNT - 717]

Berserk-Stompy Deck!

| Open
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Berserk-Stompy Deck List:



<----------------------------------------------------------->
SVN R343
[CURRENT SVN CARDS COUNT - 703]

Machine Head Deck!

| Open
Image

Machine Head Deck List:


<----------------------------------------------------------->
SVN R314
[CURRENT SVN CARDS COUNT - 691]

Oath Deck!
| Open
Image

Oath Deck List:



<----------------------------------------------------------->
SVN R293
[CURRENT SVN CARDS COUNT - 670]


Faeries Control Deck!

| Open
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Faeries Control Deck List:



<----------------------------------------------------------->
SVN R278
[CURRENT SVN CARDS COUNT - 651]


Affinity Deck!

| Open
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Affinity Deck List:



<----------------------------------------------------------->
SVN R276
[CURRENT SVN CARDS COUNT - 635]


Counter Sliver Deck!

| Open
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Counter Sliver Deck List:



<----------------------------------------------------------->
SVN R270
[CURRENT SVN CARDS COUNT - 623]
Added Merfolk Deck!

| Open
NOTE: MUTAVAULT @ BETA STATUS (Thanks to yanna's bushi tenderfoot code), SILVERGILL ADEPT @ 90% STATUS

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Merfolk Deck List:



<----------------------------------------------------------->
SVN R246
[CURRENT SVN CARDS COUNT - 582]


Added Soul Sisters Deck!


| Open
COMPATIBLE WITH DLC 1 and/or 2

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Soul Sisters Deck List:




<----------------------------------------------------------->
SVN R243
[CURRENT SVN CARDS COUNT - 576]


Added ELVES Deck!

| Open
COMPATIBLE WITH DLC 1 and/or 2
SVN R243 - Fixed Quirion Ranger

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ELVES Deck List:




<----------------------------------------------------------->
SVN R233
[CURRENT SVN CARDS COUNT - 566]


Added Legacy Survival Deck!


| Open
COMPATIBLE WITH DLC 1 and/or 2

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Legacy Survival Deck List:




<----------------------------------------------------------->
SVN R229
[CURRENT SVN CARDS COUNT - 554]


Added Scapeshift Zoo Deck!


| Open
COMPATIBLE WITH DLC 1 and/or 2

Image


Scapeshift Zoo Deck List:



<----------------------------------------------------------->
SVN R206

Added Dark Hexmage Deck! and U/W Level Deck Template!

| Open
Image

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Dark Hexmage Deck List:



<----------------------------------------------------------->

SVN R193

Added Knights Deck!


| Open
Image


Knights Deck List:



<----------------------------------------------------------->
SVN R158
Added G/W Maverick Deck!

| Open
Image


Maverick Beats Deck List



<----------------------------------------------------------->
SVN R133
| Open
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Fixed some cards and added this new deck...

Conflux Deck List:



<----------------------------------------------------------->
SVN R104
| Open
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Müller Reanimator Deck List:



<----------------------------------------------------------->
SVN R94
| Open
Image


Added 1 New Deck ( Boros Deck Wins - Landfall )
Added Optional Loading Screens
Added Some Textures
Updated Illustrations/Art
Fixed Card Text and Flavour Text
Fixed Some Card Abilities
Fixed Dual Land / Fetch Short Messages
Fixed Ghost Quarter & Path to Exile
etc.

BDW Deck List:

Last edited by kevlahnota on 03 Oct 2010, 20:29, edited 62 times in total.
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Re: KEV DLC 8888 Release 1

Postby logoliv » 27 Jul 2010, 18:02

Good work kevlahnota !
I had a look at your release and the Iron Maiden deck was fun to play :D

By the way, how did you manage to convert your pictures properly to TDX format ? All the cards you made look perfect in game (the pictures are blurred when the card is far away). The size of your TDX files is also 252k instead of 753k. :?

Did you used tdxconvert ? Are your original pictures in PNG format ? Thanks in advance for your answer :)
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Re: KEV DLC 8888 Release 1

Postby Uresti » 28 Jul 2010, 00:54

wow great work!!
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Re: KEV DLC 8888 Release 1

Postby kevlahnota » 28 Jul 2010, 03:27

logoliv wrote:Good work kevlahnota !
I had a look at your release and the Iron Maiden deck was fun to play :D

By the way, how did you manage to convert your pictures properly to TDX format ? All the cards you made look perfect in game (the pictures are blurred when the card is far away). The size of your TDX files is also 252k instead of 753k. :?

Did you used tdxconvert ? Are your original pictures in PNG format ? Thanks in advance for your answer :)
I'll post a tutorial on how to make high quality illustrations using paint.net and tdxfiletype plugin in the documentation sub forums.

Uresti wrote:wow great work!!
thanks!
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Re: KEV DLC 8888 Release 1

Postby Uresti » 28 Jul 2010, 03:30

yes those have better quality and are a little more bigger files like 500k more :P
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Re: KEV DLC 8888 Release 1

Postby kevlahnota » 28 Jul 2010, 03:55

Uresti wrote:yes those have better quality and are a little more bigger files like 500k more :P
Tutorial posted on Documentation Sub Forum. File size is much better about 251 kb only :D

or click here :twisted: : http://www.slightlymagic.net/forum/viewtopic.php?f=65&t=2956
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Re: KEV DLC 8888 Release 1

Postby logoliv » 28 Jul 2010, 09:58

many thanks !
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Re: KEV DLC 8888 Release 1

Postby whismer » 29 Jul 2010, 02:11

You can make the DUAL land with the UND_PARADISE trick :)

Just not sure if you can get the choice of only 2 colors but if you erase the other choice, at least your land tap but no token produce

My Tundra can put a white or blue mana token only but when they asked me wich colour to choose all 5 are in the pop-up menu
Last edited by whismer on 29 Jul 2010, 10:19, edited 1 time in total.
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Re: KEV DLC 8888 Release#2 UPDATE

Postby kevlahnota » 29 Jul 2010, 08:41

ProsBloom Deck added.. and some cards :D
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Re: KEV DLC 8888 Release#2 UPDATE

Postby logoliv » 29 Jul 2010, 23:46

Interesting deck to play, not so brutal as the Sinkhole !
Excellent work with this classic deck kevlahnota :wink:

On my side I'm trying to make better graphics for mana tokens, but have not yet managed to obtain tranparency on a card :?
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Re: KEV DLC 8888 Release#2 UPDATE

Postby kevlahnota » 30 Jul 2010, 02:28

logoliv wrote:Interesting deck to play, not so brutal as the Sinkhole !
Excellent work with this classic deck kevlahnota :wink:

On my side I'm trying to make better graphics for mana tokens, but have not yet managed to obtain tranparency on a card :?
Thanks.

Updated first post for natural balance fix(it will not count the mana tokens as lands!)
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Re: KEV DLC 8888 Release#2 UPDATE

Postby logoliv » 31 Jul 2010, 01:49

Here's the code for corrected Drain Life :

Code: Select all
<?xml version="1.0"?>
<MULTICARDS>
<CARD>
   <TITLE text="DRAIN_LIFE_TITLE" />
   <FILENAME text="DRAIN_LIFE" />
   <COLLECTIONMAX value="383" />
   <COLLECTORNUMBER value="261" />
   <ARTID value="88880003" />
   <FRAMECOLOUR name="B" />
   <COLOR value="B" />
   <ARTIST name="Richard K Ferguson" />
   <CASTING_COST cost="{1}{B}" />
   <CARDNUMBER value="2" />
   <TYPE metaname="Sorcery" />
   <EXPANSION metaname="KEV" />
   <RARITY metaname="common" />
   
   <TRIGGERED_ABILITY tag="DRAIN_LIFE_RULE_1" zone ="Any" dont_ask="0" layer="0">
      <TRIGGER value="SPELL_PLAYED">
         return SelfTriggered()
      </TRIGGER>
      <COST qualifier="Conditional" type="Mana" cost="{X}" />
      <TARGET_DETERMINATION>
         return TargetCreatureOrPlayerBad()
      </TARGET_DETERMINATION>
      <PLAYTIME>
         ChooseTarget( "ChooseTargetCreatureOrPlayerXDamage" )
      </PLAYTIME>
      <EFFECT>
         Object():GetFilter():NotTargetted()
         DealDamageToTarget( Object():GetManaX() )
      </EFFECT>
   </TRIGGERED_ABILITY>
   <SPELL_ABILITY tag="DRAIN_LIFE_RULE_2" layer="0">
      <EFFECT>
         if ( Object():GetTargetPlayer() ~= nil ) then
            local TPL = GetTargetPlayerLifeTotal() + Object():GetManaX()
            if ( GetTargetPlayerLifeTotal() &gt; 0 ) then
               YouGainLife( Object():GetManaX() )
            else
               YouGainLife( TPL )
            end
         end
         if ( Object():GetTargetCard() ~= nil ) then
            local TCT = TargetCardsToughness()
            if ( TCT &gt; Object():GetManaX() ) then
               YouGainLife( Object():GetManaX() )
            else
               YouGainLife( TCT )
            end
         end
      </EFFECT>
   </SPELL_ABILITY>
   <SFX text="BLACKSWARMX_cast" />
   <AI_SCORE_MULTIPLIER zone="hand" value="20" />
</CARD>
</MULTICARDS>
Squandered Resources can also choose mana tokens as lands, I will look at your fix on Natural Balance and try to do the same with it...
Another problem is that you can't choose Undiscovered Paradise with Squandered Resources, it would be nice to have the possibility to sacrifice it and choose the color of mana to add to your mana pool.
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Re: KEV DLC 8888 Release#2 UPDATE

Postby kevlahnota » 31 Jul 2010, 15:37

logoliv wrote:Here's the code for corrected Drain Life :

Code: Select all
<?xml version="1.0"?>
<MULTICARDS>
<CARD>
   <TITLE text="DRAIN_LIFE_TITLE" />
   <FILENAME text="DRAIN_LIFE" />
   <COLLECTIONMAX value="383" />
   <COLLECTORNUMBER value="261" />
   <ARTID value="88880003" />
   <FRAMECOLOUR name="B" />
   <COLOR value="B" />
   <ARTIST name="Richard K Ferguson" />
   <CASTING_COST cost="{1}{B}" />
   <CARDNUMBER value="2" />
   <TYPE metaname="Sorcery" />
   <EXPANSION metaname="KEV" />
   <RARITY metaname="common" />
   
   <TRIGGERED_ABILITY tag="DRAIN_LIFE_RULE_1" zone ="Any" dont_ask="0" layer="0">
      <TRIGGER value="SPELL_PLAYED">
         return SelfTriggered()
      </TRIGGER>
      <COST qualifier="Conditional" type="Mana" cost="{X}" />
      <TARGET_DETERMINATION>
         return TargetCreatureOrPlayerBad()
      </TARGET_DETERMINATION>
      <PLAYTIME>
         ChooseTarget( "ChooseTargetCreatureOrPlayerXDamage" )
      </PLAYTIME>
      <EFFECT>
         Object():GetFilter():NotTargetted()
         DealDamageToTarget( Object():GetManaX() )
      </EFFECT>
   </TRIGGERED_ABILITY>
   <SPELL_ABILITY tag="DRAIN_LIFE_RULE_2" layer="0">
      <EFFECT>
         if ( Object():GetTargetPlayer() ~= nil ) then
            local TPL = GetTargetPlayerLifeTotal() + Object():GetManaX()
            if ( GetTargetPlayerLifeTotal() &gt; 0 ) then
               YouGainLife( Object():GetManaX() )
            else
               YouGainLife( TPL )
            end
         end
         if ( Object():GetTargetCard() ~= nil ) then
            local TCT = TargetCardsToughness()
            if ( TCT &gt; Object():GetManaX() ) then
               YouGainLife( Object():GetManaX() )
            else
               YouGainLife( TCT )
            end
         end
      </EFFECT>
   </SPELL_ABILITY>
   <SFX text="BLACKSWARMX_cast" />
   <AI_SCORE_MULTIPLIER zone="hand" value="20" />
</CARD>
</MULTICARDS>
Squandered Resources can also choose mana tokens as lands, I will look at your fix on Natural Balance and try to do the same with it...
Another problem is that you can't choose Undiscovered Paradise with Squandered Resources, it would be nice to have the possibility to sacrifice it and choose the color of mana to add to your mana pool.
does this drain life count black mana only? i already fixed squandered resources. it will be in my next release with some custom basic land so we can tap it for mana.
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Re: KEV DLC 8888 Release#3 UPDATE

Postby kevlahnota » 31 Jul 2010, 20:33

Release 3 Update,1 New Campaign (Needs NovaXTD DLC and Other DLC ), Added 1 new Deck and fixed Prosbloom Classic. Please re-download.
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Re: KEV DLC 8888 Release#4 (Updated for Yanna's latest Relea

Postby kevlahnota » 05 Aug 2010, 04:42

Release # 4, Added 2 Decks, The campaign i included is still WIP. Make the DLC Compatible with Yanna(NOVA) DLC.
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