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Re: KEV DLC 8888 Release#4 (Updated for Yanna's DLC)

PostPosted: 05 Aug 2010, 07:59
by pun1sher666
Hi Kev,

I will integrate this last DLC you made to the community DLC. So that you can use the SVN repository to develop your next cards.

Re: KEV DLC 8888 Release#4 (Updated for Yanna's DLC)

PostPosted: 09 Aug 2010, 14:21
by Yanna
Used your dual lands to create all missing duals ^^ Works great good job on it !

Those duals will be included in the next community release :)

Re: KEV DLC 8888 Release#4 (Updated for Yanna's DLC)

PostPosted: 09 Aug 2010, 19:54
by kevlahnota
thanks! i'm done updating almost all the card illustrations ( some are already HDR ). :D enjoy the update!

Re: KEV DLC 8888 Release#4 (Updated for Yanna's DLC)

PostPosted: 10 Aug 2010, 00:19
by whismer
Kev can you make a Colorless MANA token? I have no idea for the picture...

so we can integrate Sol Ring...

Re: KEV DLC 8888 Release#4 (Updated for Yanna's DLC)

PostPosted: 13 Aug 2010, 21:17
by kevlahnota
whismer wrote:Kev can you make a Colorless MANA token? I have no idea for the picture...

so we can integrate Sol Ring...
Sorry I don't know how to visualize a colorless mana, besides we don't know yet on how the land produce mana.

Re: SVN UPDATED R94 Changelog

PostPosted: 13 Aug 2010, 21:36
by shawn86
how do you download this???

Re: SVN UPDATED R94 Changelog

PostPosted: 14 Aug 2010, 02:14
by kevlahnota
shawn86 wrote:how do you download this???
you need Tortoise SVN. create a new folder. Add this repository: http://dopt.googlecode.com/svn/trunk/ into Tortoise SVN. then click Checkout.

a much better and detailed instruction:
http://www.slightlymagic.net/wiki/COMMU ... rtoise_SVN

Re: SVN UPDATED R94 Changelog

PostPosted: 14 Aug 2010, 07:29
by Yanna
Excellent ^^

Played the deck it's deadly fast ! And the new background images are really nice too :)

I've just encountered a little 'loop bug' while sacrificing a flagstones of trokair with the ghost quarter, but that could be fixed quickly i guess :wink:

Keep up the good work mate !

EDIT : Fixed ghost quarter to prevent it from looping endlessly. Works like a charm the deck is fun to play :)

Re: SVN UPDATED R94 Changelog

PostPosted: 18 Aug 2010, 12:50
by kevlahnota
Thanks for the fix...
Added a new deck and some cards...
Maybe you can look at FOW and Daze code... can't figure it out completely :mrgreen:
Yanna wrote:Excellent ^^

Played the deck it's deadly fast ! And the new background images are really nice too :)

I've just encountered a little 'loop bug' while sacrificing a flagstones of trokair with the ghost quarter, but that could be fixed quickly i guess :wink:

Keep up the good work mate !

EDIT : Fixed ghost quarter to prevent it from looping endlessly. Works like a charm the deck is fun to play :)

Re: SVN UPDATED R94 Changelog

PostPosted: 19 Aug 2010, 23:12
by Yanna
kevlahnota wrote:Maybe you can look at FOW and Daze code... can't figure it out completely :mrgreen:
Added a 'test' force of will with alternate coding (seems to work ok) based on your work of course :). The FOW 'cardback' trick is awesome ^^

Re: SVN UPDATED R104 Added some new cards..

PostPosted: 20 Aug 2010, 01:58
by Uresti
Congrtaz! you coded one of my T2 indeck favorite card Iona shield of emeria! now Silence is in the horison now...

Re: SVN UPDATED R104 Added some new cards..

PostPosted: 20 Aug 2010, 14:12
by ProphetSword
I don't want to sound like an idiot, but are the new cards being developed here going to be released as an actual release in the future or do we need to get this in order to use them? There isn't a lot of information about it.

Re: SVN UPDATED R104 Added some new cards..

PostPosted: 20 Aug 2010, 16:17
by Yanna
ProphetSword wrote:I don't want to sound like an idiot, but are the new cards being developed here going to be released as an actual release in the future or do we need to get this in order to use them? There isn't a lot of information about it.
It's a good question :)

You can actually set up tortoise SVN to get the 'live' update and for now it's the only way to get the new cards.
But i guess in the near future the Community DLC will be 'released' as a single download pack.

Stay tuned !

Re: SVN UPDATED R104 Added some new cards..

PostPosted: 20 Aug 2010, 17:10
by ProphetSword
Yanna wrote:It's a good question :)

You can actually set up tortoise SVN to get the 'live' update and for now it's the only way to get the new cards.
But i guess in the near future the Community DLC will be 'released' as a single download pack.

Stay tuned !
Thanks for your answer. I actually ran into an issue trying to download it (Google Code didn't seem to have a place where you could sign up and get a password). So, I figured if it was going to be eventually released in another way, I'd just wait it out.

A few more silly questions, if anyone has the time:

Is there any thought to combining all the releases into single download releases so that all the cards can be used together? I have some different releases on my system right now, and while I can build decks the hard way (by using a text editor), if I want them to come out right in the game, I have to stick with the base cards and whatever cards are available in a specific release. Otherwise, the text and whatnot gets all screwy.

And, finally, is anyone working on updating the deck building program?

Re: SVN UPDATED R104 Added some new cards..

PostPosted: 20 Aug 2010, 19:00
by Yanna
ProphetSword wrote:
Is there any thought to combining all the releases into single download releases so that all the cards can be used together? I have some different releases on my system right now, and while I can build decks the hard way (by using a text editor), if I want them to come out right in the game, I have to stick with the base cards and whatever cards are available in a specific release. Otherwise, the text and whatnot gets all screwy.

Well the Community DLC is already that ;) It contains every single card modded, campaigns, mana-abilities into a single DLC, plus if you use it you can delete every other DLC since it's stand alone ^^

We should try to set up a filefront release date for people to use it without turtle SVN, i bet it will be out before september.
For my part i'm just coding one last card to add to the Community DLC, but that 'card' is a surprise :)