Re: [08-30-10] SVN UPDATED R193 - Knights Deck Added!
Oh, wow. You've got a leveler card. I'm impressed. 

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otherright wrote:Oh, wow. You've got a leveler card. I'm impressed.
Yup congrats on this one ^^ Couldn't be asked to spend so much time with the background card. You've got excellent ideas you knowkevlahnota wrote:thanks! if I have some other time to do other levellers, I will do it. the template is hard to make.![]()
Yanna wrote:Yup congrats on this one ^^ Couldn't be asked to spend so much time with the background card. You've got excellent ideas you knowkevlahnota wrote:thanks! if I have some other time to do other levellers, I will do it. the template is hard to make.![]()
Wrathchild wrote:And bugs are still here![]()
You can't remove counters from Dark Depths activating its ability.
if you have leyline of the void in play, it will mill all of his library because that's the way it is.Caerly wrote:Dark Hexmage, game vs Archangel of Fire deck
I was used Helm of Obedience with X=1, opponent discards his whole deck and loses the game.
It's bug?
* 10/1/2008: You put the creature card onto the battlefield even if you can't sacrifice Helm of Obedience (because it's left the battlefield by the time its ability resolves, for example).
* 10/1/2008: If an effect like that of Leyline of the Void prevents cards from being put into your opponent's graveyard, the process described in the first sentence of Helm of Obedience's effect will never stop. Your opponent's entire library will be exiled, even if X is 1.
yup, i'll try to figure it out.Caerly wrote:Thanx and sorry for a stupid question
One more bug (or feature?
Maverick Beats Deck:
Umezawa's Jitte ability can be activated as though it has 50 counters on it, instead real quantity.
Haaaa this is why it wasn't showing up then ! Good catch indeed i'll make the fix so that your deck becomes green again ^^ Thanks for pointing it outaraiwah wrote:Hi,
First off, I want to say great work to all the modders that take their time to add all these fun decks. Like I said earlier, I would've forgotten about this game by now without all these new content.
I just want to report on a few bugs that I've seen.
Firstly off, I am enjoying the Blue White upgrade deck. However, Spell Pierce hasn't been working for me. I can't counter any non-creature spell. It basically does nothing. Even if the opponent has not enough mana to even try to pay the 2 mana cost.
Also for Yanna, a quick little typo in his Reanimator deck. There is a typo in this line:
<CARD name="BURIED_ALVIVE" quantity="1" />
This caused the card not to appear. I changed it on my side, but now the Turtoise SVN shows a red ! icon because I guess I've "interfered" with that deck.
Also for Yanna. Any idea on whether that Sliver deck will be resurrected? It was definitely one of my favorites from the earlier releases. Or at least may be the cards that worked can be released in these SVN updates.
Thanks again for your time. Otherwise, great work guys.
<?xml version="1.0"?>
<MULTICARDS>
<CARD>
<!--
///////////////////////////////////////////////////////////////////////////////////
CARD INFORMATIONS
///////////////////////////////////////////////////////////////////////////////////
-->
<FILENAME text = "SPELL_PIERCE" />
<ARTID value = "88880074" />
<TITLE text = "SPELL_PIERCE_TITLE" />
<TYPE metaname = "Instant" />
<CASTING_COST cost = "{U}" />
<COLOR value = "U" />
<FRAMECOLOUR name = "U" />
<EXPANSION metaname = "8888" />
<RARITY metaname = "common" />
<COLLECTIONMAX value = "0" />
<COLLECTORNUMBER value = "0" />
<CARDNUMBER value = "0" />
<ARTIST name = "Vance Kovacs" />
<FLAVOURTEXT text = "SPELL_PIERCE_FLAVOUR" />
<!--
///////////////////////////////////////////////////////////////////////////////////
START OF CARD ABILITIES
///////////////////////////////////////////////////////////////////////////////////
-->
<!--
/////////////////////////////////////
Cost and Ask Question
/////////////////////////////////////
-->
<TRIGGERED_ABILITY tag="SPELL_PIERCE_RULE_1" zone ="any" layer="2" dont_ask="0" >
<TRIGGER value="SPELL_PLAYED">
return SelfTriggered()
</TRIGGER>
<PLAYTIME>
ChooseTarget( "ChooseSpellToCounter" )
</PLAYTIME>
<POST_PLAYTIME>
Object():Register_Player_Set( 0, Object():GetTargetCard():GetController() )
Object():Register_Object_Set( 0, Object():GetTargetCard() )
Object():SetController( Object():Register_Player_Get( 0 ) )
</POST_PLAYTIME>
<COST qualifier="Conditional" type="Mana" cost="{2}" />
<EFFECT>
Object():Register_Set( 0, 0 )
</EFFECT>
<ELSE_EFFECT>
Object():Register_Set( 0, 2 )
</ELSE_EFFECT>
</TRIGGERED_ABILITY>
<!--
/////////////////////////
Counter Target Spell...
////////////////////////////
-->
<SPELL_ABILITY layer="0" auto_skip="1" zone="stack" >
<TARGET_DETERMINATION>
return TargetNonCreatureSpellBad()
</TARGET_DETERMINATION>
<EFFECT>
if Object():Register_Get( 0 ) == 2 then
if Object():Register_Object_Get( 0 ) ~= nil then
Object():Register_Object_Get( 0 ):CounterSpell()
end
else
Object():PutInGraveyard()
end
</EFFECT>
</SPELL_ABILITY>
<!--
///////////////////////////////////////////////////////////////////////////////////
END OF CARD ABILITIES
///////////////////////////////////////////////////////////////////////////////////
-->
<AI_SCORE_MULTIPLIER zone="hand" value="5" />
</CARD>
</MULTICARDS>
araiwah wrote:Hi,
First off, I want to say great work to all the modders that take their time to add all these fun decks. Like I said earlier, I would've forgotten about this game by now without all these new content.
I just want to report on a few bugs that I've seen.
Firstly off, I am enjoying the Blue White upgrade deck. However, Spell Pierce hasn't been working for me. I can't counter any non-creature spell. It basically does nothing. Even if the opponent has not enough mana to even try to pay the 2 mana cost.
Also for Yanna, a quick little typo in his Reanimator deck. There is a typo in this line:
<CARD name="BURIED_ALVIVE" quantity="1" />
This caused the card not to appear. I changed it on my side, but now the Turtoise SVN shows a red ! icon because I guess I've "interfered" with that deck.
Also for Yanna. Any idea on whether that Sliver deck will be resurrected? It was definitely one of my favorites from the earlier releases. Or at least may be the cards that worked can be released in these SVN updates.
Thanks again for your time. Otherwise, great work guys.