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[10-04-2010] SVN R424 - Cali Nightmare - WCD 1998

PostPosted: 27 Jul 2010, 06:28
by kevlahnota
<----------------------------------------------------------->
SVN R424
[CURRENT SVN CARDS COUNT - 730]

NOTE: This Addon will not overwrite original or any existing cards. :D

Cali-Nightmare - WCD 1998

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Cali-Nightmare - WCD 1998 Deck List:


<----------------------------------------------------------->
SVN R389
[CURRENT SVN CARDS COUNT - 721]

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NOTE: This Addon will not overwrite original or any existing cards. :D

5C Black Aggro - WCD 1997

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5C Black Aggro - WCD 1997 Deck List:



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SVN R368
[CURRENT SVN CARDS COUNT - 717]

Berserk-Stompy Deck!

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Berserk-Stompy Deck List:



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SVN R343
[CURRENT SVN CARDS COUNT - 703]

Machine Head Deck!

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Machine Head Deck List:


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SVN R314
[CURRENT SVN CARDS COUNT - 691]

Oath Deck!
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Oath Deck List:



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SVN R293
[CURRENT SVN CARDS COUNT - 670]


Faeries Control Deck!

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Faeries Control Deck List:



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SVN R278
[CURRENT SVN CARDS COUNT - 651]


Affinity Deck!

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Affinity Deck List:



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SVN R276
[CURRENT SVN CARDS COUNT - 635]


Counter Sliver Deck!

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Counter Sliver Deck List:



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SVN R270
[CURRENT SVN CARDS COUNT - 623]
Added Merfolk Deck!

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NOTE: MUTAVAULT @ BETA STATUS (Thanks to yanna's bushi tenderfoot code), SILVERGILL ADEPT @ 90% STATUS

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Merfolk Deck List:



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SVN R246
[CURRENT SVN CARDS COUNT - 582]


Added Soul Sisters Deck!


| Open
COMPATIBLE WITH DLC 1 and/or 2

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Soul Sisters Deck List:




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SVN R243
[CURRENT SVN CARDS COUNT - 576]


Added ELVES Deck!

| Open
COMPATIBLE WITH DLC 1 and/or 2
SVN R243 - Fixed Quirion Ranger

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ELVES Deck List:




<----------------------------------------------------------->
SVN R233
[CURRENT SVN CARDS COUNT - 566]


Added Legacy Survival Deck!


| Open
COMPATIBLE WITH DLC 1 and/or 2

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Legacy Survival Deck List:




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SVN R229
[CURRENT SVN CARDS COUNT - 554]


Added Scapeshift Zoo Deck!


| Open
COMPATIBLE WITH DLC 1 and/or 2

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Scapeshift Zoo Deck List:



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SVN R206

Added Dark Hexmage Deck! and U/W Level Deck Template!

| Open
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Dark Hexmage Deck List:



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SVN R193

Added Knights Deck!


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Knights Deck List:



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SVN R158
Added G/W Maverick Deck!

| Open
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Maverick Beats Deck List



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SVN R133
| Open
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Fixed some cards and added this new deck...

Conflux Deck List:



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SVN R104
| Open
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Müller Reanimator Deck List:



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SVN R94
| Open
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Added 1 New Deck ( Boros Deck Wins - Landfall )
Added Optional Loading Screens
Added Some Textures
Updated Illustrations/Art
Fixed Card Text and Flavour Text
Fixed Some Card Abilities
Fixed Dual Land / Fetch Short Messages
Fixed Ghost Quarter & Path to Exile
etc.

BDW Deck List:


Re: KEV DLC 8888 Release 1

PostPosted: 27 Jul 2010, 18:02
by logoliv
Good work kevlahnota !
I had a look at your release and the Iron Maiden deck was fun to play :D

By the way, how did you manage to convert your pictures properly to TDX format ? All the cards you made look perfect in game (the pictures are blurred when the card is far away). The size of your TDX files is also 252k instead of 753k. :?

Did you used tdxconvert ? Are your original pictures in PNG format ? Thanks in advance for your answer :)

Re: KEV DLC 8888 Release 1

PostPosted: 28 Jul 2010, 00:54
by Uresti
wow great work!!

Re: KEV DLC 8888 Release 1

PostPosted: 28 Jul 2010, 03:27
by kevlahnota
logoliv wrote:Good work kevlahnota !
I had a look at your release and the Iron Maiden deck was fun to play :D

By the way, how did you manage to convert your pictures properly to TDX format ? All the cards you made look perfect in game (the pictures are blurred when the card is far away). The size of your TDX files is also 252k instead of 753k. :?

Did you used tdxconvert ? Are your original pictures in PNG format ? Thanks in advance for your answer :)
I'll post a tutorial on how to make high quality illustrations using paint.net and tdxfiletype plugin in the documentation sub forums.

Uresti wrote:wow great work!!
thanks!

Re: KEV DLC 8888 Release 1

PostPosted: 28 Jul 2010, 03:30
by Uresti
yes those have better quality and are a little more bigger files like 500k more :P

Re: KEV DLC 8888 Release 1

PostPosted: 28 Jul 2010, 03:55
by kevlahnota
Uresti wrote:yes those have better quality and are a little more bigger files like 500k more :P
Tutorial posted on Documentation Sub Forum. File size is much better about 251 kb only :D

or click here :twisted: : http://www.slightlymagic.net/forum/viewtopic.php?f=65&t=2956

Re: KEV DLC 8888 Release 1

PostPosted: 28 Jul 2010, 09:58
by logoliv
many thanks !

Re: KEV DLC 8888 Release 1

PostPosted: 29 Jul 2010, 02:11
by whismer
You can make the DUAL land with the UND_PARADISE trick :)

Just not sure if you can get the choice of only 2 colors but if you erase the other choice, at least your land tap but no token produce

My Tundra can put a white or blue mana token only but when they asked me wich colour to choose all 5 are in the pop-up menu

Re: KEV DLC 8888 Release#2 UPDATE

PostPosted: 29 Jul 2010, 08:41
by kevlahnota
ProsBloom Deck added.. and some cards :D

Re: KEV DLC 8888 Release#2 UPDATE

PostPosted: 29 Jul 2010, 23:46
by logoliv
Interesting deck to play, not so brutal as the Sinkhole !
Excellent work with this classic deck kevlahnota :wink:

On my side I'm trying to make better graphics for mana tokens, but have not yet managed to obtain tranparency on a card :?

Re: KEV DLC 8888 Release#2 UPDATE

PostPosted: 30 Jul 2010, 02:28
by kevlahnota
logoliv wrote:Interesting deck to play, not so brutal as the Sinkhole !
Excellent work with this classic deck kevlahnota :wink:

On my side I'm trying to make better graphics for mana tokens, but have not yet managed to obtain tranparency on a card :?
Thanks.

Updated first post for natural balance fix(it will not count the mana tokens as lands!)

Re: KEV DLC 8888 Release#2 UPDATE

PostPosted: 31 Jul 2010, 01:49
by logoliv
Here's the code for corrected Drain Life :

Code: Select all
<?xml version="1.0"?>
<MULTICARDS>
<CARD>
   <TITLE text="DRAIN_LIFE_TITLE" />
   <FILENAME text="DRAIN_LIFE" />
   <COLLECTIONMAX value="383" />
   <COLLECTORNUMBER value="261" />
   <ARTID value="88880003" />
   <FRAMECOLOUR name="B" />
   <COLOR value="B" />
   <ARTIST name="Richard K Ferguson" />
   <CASTING_COST cost="{1}{B}" />
   <CARDNUMBER value="2" />
   <TYPE metaname="Sorcery" />
   <EXPANSION metaname="KEV" />
   <RARITY metaname="common" />
   
   <TRIGGERED_ABILITY tag="DRAIN_LIFE_RULE_1" zone ="Any" dont_ask="0" layer="0">
      <TRIGGER value="SPELL_PLAYED">
         return SelfTriggered()
      </TRIGGER>
      <COST qualifier="Conditional" type="Mana" cost="{X}" />
      <TARGET_DETERMINATION>
         return TargetCreatureOrPlayerBad()
      </TARGET_DETERMINATION>
      <PLAYTIME>
         ChooseTarget( "ChooseTargetCreatureOrPlayerXDamage" )
      </PLAYTIME>
      <EFFECT>
         Object():GetFilter():NotTargetted()
         DealDamageToTarget( Object():GetManaX() )
      </EFFECT>
   </TRIGGERED_ABILITY>
   <SPELL_ABILITY tag="DRAIN_LIFE_RULE_2" layer="0">
      <EFFECT>
         if ( Object():GetTargetPlayer() ~= nil ) then
            local TPL = GetTargetPlayerLifeTotal() + Object():GetManaX()
            if ( GetTargetPlayerLifeTotal() &gt; 0 ) then
               YouGainLife( Object():GetManaX() )
            else
               YouGainLife( TPL )
            end
         end
         if ( Object():GetTargetCard() ~= nil ) then
            local TCT = TargetCardsToughness()
            if ( TCT &gt; Object():GetManaX() ) then
               YouGainLife( Object():GetManaX() )
            else
               YouGainLife( TCT )
            end
         end
      </EFFECT>
   </SPELL_ABILITY>
   <SFX text="BLACKSWARMX_cast" />
   <AI_SCORE_MULTIPLIER zone="hand" value="20" />
</CARD>
</MULTICARDS>
Squandered Resources can also choose mana tokens as lands, I will look at your fix on Natural Balance and try to do the same with it...
Another problem is that you can't choose Undiscovered Paradise with Squandered Resources, it would be nice to have the possibility to sacrifice it and choose the color of mana to add to your mana pool.

Re: KEV DLC 8888 Release#2 UPDATE

PostPosted: 31 Jul 2010, 15:37
by kevlahnota
logoliv wrote:Here's the code for corrected Drain Life :

Code: Select all
<?xml version="1.0"?>
<MULTICARDS>
<CARD>
   <TITLE text="DRAIN_LIFE_TITLE" />
   <FILENAME text="DRAIN_LIFE" />
   <COLLECTIONMAX value="383" />
   <COLLECTORNUMBER value="261" />
   <ARTID value="88880003" />
   <FRAMECOLOUR name="B" />
   <COLOR value="B" />
   <ARTIST name="Richard K Ferguson" />
   <CASTING_COST cost="{1}{B}" />
   <CARDNUMBER value="2" />
   <TYPE metaname="Sorcery" />
   <EXPANSION metaname="KEV" />
   <RARITY metaname="common" />
   
   <TRIGGERED_ABILITY tag="DRAIN_LIFE_RULE_1" zone ="Any" dont_ask="0" layer="0">
      <TRIGGER value="SPELL_PLAYED">
         return SelfTriggered()
      </TRIGGER>
      <COST qualifier="Conditional" type="Mana" cost="{X}" />
      <TARGET_DETERMINATION>
         return TargetCreatureOrPlayerBad()
      </TARGET_DETERMINATION>
      <PLAYTIME>
         ChooseTarget( "ChooseTargetCreatureOrPlayerXDamage" )
      </PLAYTIME>
      <EFFECT>
         Object():GetFilter():NotTargetted()
         DealDamageToTarget( Object():GetManaX() )
      </EFFECT>
   </TRIGGERED_ABILITY>
   <SPELL_ABILITY tag="DRAIN_LIFE_RULE_2" layer="0">
      <EFFECT>
         if ( Object():GetTargetPlayer() ~= nil ) then
            local TPL = GetTargetPlayerLifeTotal() + Object():GetManaX()
            if ( GetTargetPlayerLifeTotal() &gt; 0 ) then
               YouGainLife( Object():GetManaX() )
            else
               YouGainLife( TPL )
            end
         end
         if ( Object():GetTargetCard() ~= nil ) then
            local TCT = TargetCardsToughness()
            if ( TCT &gt; Object():GetManaX() ) then
               YouGainLife( Object():GetManaX() )
            else
               YouGainLife( TCT )
            end
         end
      </EFFECT>
   </SPELL_ABILITY>
   <SFX text="BLACKSWARMX_cast" />
   <AI_SCORE_MULTIPLIER zone="hand" value="20" />
</CARD>
</MULTICARDS>
Squandered Resources can also choose mana tokens as lands, I will look at your fix on Natural Balance and try to do the same with it...
Another problem is that you can't choose Undiscovered Paradise with Squandered Resources, it would be nice to have the possibility to sacrifice it and choose the color of mana to add to your mana pool.
does this drain life count black mana only? i already fixed squandered resources. it will be in my next release with some custom basic land so we can tap it for mana.

Re: KEV DLC 8888 Release#3 UPDATE

PostPosted: 31 Jul 2010, 20:33
by kevlahnota
Release 3 Update,1 New Campaign (Needs NovaXTD DLC and Other DLC ), Added 1 new Deck and fixed Prosbloom Classic. Please re-download.

Re: KEV DLC 8888 Release#4 (Updated for Yanna's latest Relea

PostPosted: 05 Aug 2010, 04:42
by kevlahnota
Release # 4, Added 2 Decks, The campaign i included is still WIP. Make the DLC Compatible with Yanna(NOVA) DLC.