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Re: [09-19-2010] SVN R297 - Rise of the Eldrazi DECK BIG UPD

PostPosted: 19 Sep 2010, 15:36
by Huggybaby
I can't believe my eyes. Wonderful work kevlahnota. =D>

Re: [09-19-2010] SVN R297 - Rise of the Eldrazi DECK BIG UPD

PostPosted: 19 Sep 2010, 15:55
by Clark
kevlahnota wrote:nice clark, I found a way to use the transparent frame so we can have a full image card art. with some testing, I modified pendelhaven just to test if it will work using a full image art :lol: .... :lol: IT WORKS!!! :lol:

Image

I'll make a tutorial after I finished my new deck...(again :lol: :mrgreen: )
Omg, what a great work you did!!

Actually, I just download the whole size Eldrazi HQ images from google. :lol:

BTW: This template is a common one for Eldrazi instead of a specific one for EMRAKUL, am i right?

Re: [09-19-2010] SVN R297 - Rise of the Eldrazi DECK BIG UPD

PostPosted: 19 Sep 2010, 16:08
by kevlahnota
yes the transparent frame is included from DOTP.

you can download this example art tdx attachment file for emrakul. then just modify it. :D

in the XML file. use this example:

<ARTID value = "88887654" />
<FRAMECOLOUR name = "C full" />

Re: [09-19-2010] SVN R297 - Rise of the Eldrazi DECK BIG UPD

PostPosted: 19 Sep 2010, 17:35
by Bog Wraith
Don't forget guys that we have all MTG card scans in high quality right here at CCGHQ.

I've seen some images in the mods like Counterspell for example where the image quality was not very good. So remember, if you're looking for images of any card, get the ones that Huggy and the great team here at CCGHQ have provided all of us over the years!

viewtopic.php?f=15&t=445


Also, I am changing this and some other of the development threads into sticky status!

Re: [09-19-2010] SVN R297 - Rise of the Eldrazi DECK BIG UPD

PostPosted: 20 Sep 2010, 14:00
by Clark
HQ image for Countspell has been update.

Now try to work on Kev's template.

Re: [09-19-2010] SVN R297 - Rise of the Eldrazi DECK BIG UPD

PostPosted: 20 Sep 2010, 14:41
by Bog Wraith
Clark wrote:HQ image for Countspell has been update.
Ok thank you Clark! 8)

Re: [09-19-2010] SVN R297 - Rise of the Eldrazi DECK BIG UPD

PostPosted: 20 Sep 2010, 14:58
by Clark
Bog Wraith wrote:
Clark wrote:HQ image for Countspell has been update.
Ok thank you Clark! 8)
You are welcome.

I have uploaded HQ Eldrazi template images for 6 Eldrazi cards following Kev's words and it look so nice!

3 new cards were added but be not included in this deck.

Enjoy it :mrgreen:

Re: [09-19-2010] SVN R309 - Rise of the Eldrazi DECK UPDATED

PostPosted: 22 Sep 2010, 17:00
by Yanna
Nice work ! It's good Dotp has so many talented modders, the card art looks fantastic ;)

Re: [09-30-2010] SVN R388 - Jund of Alara DECK Added

PostPosted: 30 Sep 2010, 14:57
by Clark
Jund deck added

Re: [09-30-2010] SVN R391 - Jund of Alara DECK Added

PostPosted: 30 Sep 2010, 15:38
by Clark
Update a quick fix to Cascade, it works normally now

Re: [09-30-2010] SVN R391 - Jund of Alara DECK Added

PostPosted: 01 Oct 2010, 02:33
by pikachu
wow!.. finally!! i get to play jund.. thanks for adding this deck

Re: [09-30-2010] SVN R391 - Jund of Alara DECK Added

PostPosted: 01 Oct 2010, 11:57
by gabeiq
Thx for the jund...
I juste tested the deck and Putrid Leech was coded as a 1/1 and is in a land coloress frame....

thx again for your hard work

Re: [09-30-2010] SVN R391 - Jund of Alara DECK Added

PostPosted: 03 Oct 2010, 14:21
by Clark
Sorry for some bugs in initial version of Jund deck.

I fixed mostly of them, now it works stable :mrgreen:

Enjoy yourselves & welcome your comments.

Thank you all~

Re: [09-30-2010] SVN R391 - Jund of Alara DECK Added

PostPosted: 05 Oct 2010, 21:43
by whismer
I'm don't know the cascade ability very well but is it normal that the card stay in my hand with a zero casting cost for the whole game if I don't cast her??

Re: [09-30-2010] SVN R391 - Jund of Alara DECK Added

PostPosted: 06 Oct 2010, 00:46
by Clark
whismer wrote:I'm don't know the cascade ability very well but is it normal that the card stay in my hand with a zero casting cost for the whole game if I don't cast her??
When cascade triggered, it should pop up window for player to confirm if he/she want to cast it without any cost after putting the new card into hand.

But we don't know how to push a card into stack. You know, it should not simply be 'put target card into play' which is only valid for creature.:(

So i made a minor change like you said.

Which means if you cast the free cost spell immediately, it is mostly same as origin.:)

BTW: In rule, Cascade could not be countered even if the parent spell was countered. (This has been implemented.)

Thx.