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Re: [11/11/10] DOTP Custom DLC MOD PATCH 2 Preview Video

PostPosted: 14 Nov 2010, 04:58
by BattleOne
Both Umezawa's Jitte and Sword of Fire and Ice are in GreenWhite CloudStife's deck.
- The first -1/-1 of Jitte work but when I try to activate it again, the creature that already get -1/-1 does not get -1/-1 however, it get -2/-2 this time. Next, when I activate it to another creature, it's look like that creature get-2/-2 (or maybe -3/-3).

I notice that if AI cast Path to Exile target my mother of rune after its ability resolve, my creature lose the protection somehow. (It look like protection from mother of rune last longer while she in battlefield only.)

Re: [11/18/10] DOTP Custom DLC MOD PATCH 2 CHANGELOG - Uploa

PostPosted: 18 Nov 2010, 06:16
by kevlahnota
PATCH 2 currently Uploading... Preview is on the first post. Download link will be posted on New MTG Cards & Decks sub-forum...

:D :D :D

Re: [11/18/10] DOTP Custom DLC MOD PATCH 2 CHANGELOG - Uploa

PostPosted: 18 Nov 2010, 06:38
by gabeiq
Hi guys, Im back..... so let me ask, and sorry if the question was dumb :(, I will now reinstall the clean comercial version of the game, so it doesnt clash with these new mods Kevla... Is there any modification that i need to do b4 instaling the patches in the right order? Will you keep actualizations by SVN?

Re: [11/18/10] DOTP Custom DLC MOD PATCH 2 CHANGELOG - Uploa

PostPosted: 18 Nov 2010, 07:00
by kevlahnota
wb! :D

you just need to install it in the correct folder ( your installation folder of DOTP ).

if you already have the core game with 3 DLC, just skip steps 1-4:

1) Install Duels of the Planeswalker (the core game)
2) Install DLC 1 (Expansion Pack 1)
3) Install DLC 2 (Expansion Pack 2)
4) Install DLC 3 (Expansion Pack 3)

if you want to add the Custom DLC MOD and Patches:

5) Install Custom DLC MOD on your installation directory of DOTP

To patch the Custom DLC MOD just copy "CUSTOM_DLC_MOD_PATCH 1.exe" on your installation directory of DOTP and run it. It will find the DATA_DLC_1111.wad to patch it.

6) run the CUSTOM_DLC_MOD_PATCH 1.exe

the upcoming Custom DLC Patch 2 has the same procedure of Custom DLC Patch 1.

Well about the SVN, This MOD is stand-alone and it may conflict with the SVN cards. But it has almost all the cards from the SVN :D .

If pun1sher666 will be online, maybe he can integrate this Mod and update the SVN.

This stand-alone MOD has many changes prior to DLC 3 expansion. And a lot of SVN cards must be updated.

gabeiq wrote:Hi guys, Im back..... so let me ask, and sorry if the question was dumb :(, I will now reinstall the clean comercial version of the game, so it doesnt clash with these new mods Kevla... Is there any modification that i need to do b4 instaling the patches in the right order? Will you keep actualizations by SVN?

Re: DOTP Custom DLC MOD PATCH 2 CHANGES

PostPosted: 18 Nov 2010, 08:32
by kevlahnota
Patch 2 released! All download links here: viewtopic.php?f=64&t=3589

Enjoy! :)

Re: [11/24/10] DOTP Custom DLC MOD PATCH 4 VIDEO PREVIEW

PostPosted: 23 Nov 2010, 16:47
by kevlahnota
Custom DLC Patch 4 Update Video Preview on first page.
:mrgreen:

Re: [11/24/10] DOTP Custom DLC MOD PATCH 4 VIDEO WIP

PostPosted: 24 Nov 2010, 20:51
by MerzZz
Waiting for it, keep up the good work!

Re: [11/24/10] DOTP Custom DLC MOD PATCH 4 VIDEO WIP

PostPosted: 25 Nov 2010, 07:50
by castled
i'll be waiting waiting for u ......

Re: [12/1/10] DOTP Custom DLC MOD PATCH 4 Announcement!

PostPosted: 01 Dec 2010, 08:50
by kevlahnota
Patch 4 will be available this week :D

Re: [12/1/10] DOTP Custom DLC MOD PATCH 4 Announcement!

PostPosted: 02 Dec 2010, 07:32
by castled
I'm trying to make some "type1 restricted" cards myself. it seems a hard task for me... and i wanna know if some of them will be contained in new patch? (it's so hard for a greedy newbie :) )
cards info http://magiccards.info/query?q=restrict ... v=card&p=1

Re: [12/1/10] DOTP Custom DLC MOD PATCH 4 Announcement!

PostPosted: 03 Dec 2010, 11:42
by kevlahnota
There are some cards that are not supported by the game engine of DOTP. Also, there are some functions that needs to be discovered to properly code it.
I have found SetColour function (Wild Mongrel, etc..) but I dont know the proper syntax to use it. :lol:

castled wrote:I'm trying to make some "type1 restricted" cards myself. it seems a hard task for me... and i wanna know if some of them will be contained in new patch? (it's so hard for a greedy newbie :) )
cards info http://magiccards.info/query?q=restrict ... v=card&p=1

Re: [12/5/10] DOTP Custom DLC MOD PATCH 4 Uploading - CHANGE

PostPosted: 05 Dec 2010, 04:54
by kevlahnota
Changelog @ the first post for Custom DLC patch 4.

Re: [12/5/10] DOTP Custom DLC MOD PATCH 4 Uploading - CHANGE

PostPosted: 05 Dec 2010, 05:31
by anubis
thanks for your great works,kev~
I can't wait to play it~

Re: [12/5/10] DOTP Custom DLC MOD PATCH 4 Uploading - CHANGE

PostPosted: 05 Dec 2010, 08:43
by anubis
Hi,Kev,as you know,there are some excellent cards and decks in earlier Tortoise SVN DATA_DLC_1111(such as Akromas Memorial,Wurmcoil Engine,etc.),which are not in the new Custom DLC MOD regrettably...

Will you plan to update and recovery these excellent cards and decks in new PATCH? :D

Re: [12/5/10] DOTP Custom DLC MOD PATCH 4 Uploading - CHANGE

PostPosted: 05 Dec 2010, 09:37
by MerzZz
Yes, that's really cool!