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Re: [12/5/10] DOTP Custom DLC MOD PATCH 4 Uploading - CHANGE

PostPosted: 05 Dec 2010, 13:22
by kevlahnota
:lol: , As of now, we need to find bugs to correct other cards that have been made earlier. The number of cards in this DLC is already 800+ including the hidden sets.

Yes, I'm planning to add the other cards from the previous SVN. It may not be released now because it needs some fixes/changes. :mrgreen:

anubis wrote:Hi,Kev,as you know,there are some excellent cards and decks in earlier Tortoise SVN DATA_DLC_1111(such as Akromas Memorial,Wurmcoil Engine,etc.),which are not in the new Custom DLC MOD regrettably...

Will you plan to update and recovery these excellent cards and decks in new PATCH? :D

Re: [12/05/10] DOTP Custom DLC MOD PATCH 4 CHANGELOG!

PostPosted: 05 Dec 2010, 15:38
by anubis
I will keep waiting for your amazing work~

you give infinite possibility to this game~Thanks all of you~ :D

Re: [12/05/10] DOTP Custom DLC MOD PATCH 4 CHANGELOG!

PostPosted: 05 Dec 2010, 17:51
by bmay51682
HI all. First I would like to say thank you for all the custom decks that you guys have created. I am having trouble figuring out how to use the decks. I can vs all the deck but they all say locked when i go to use them. If someone could please explain what i need to do i would be thankful.

Re: [12/05/10] DOTP Custom DLC MOD PATCH 4 CHANGELOG!

PostPosted: 06 Dec 2010, 03:48
by kevlahnota
delete your saves to use the new decks.

Legal:
x:\Program Files\Steam\userdata\(some number)\49400\remote

Not so legal:
x:\Users\(username)\AppData\Local\(fill in the blank)\SAVES\49400\

or search your harddrive for _ProfileGameSave.XYL and delete it or backup the file.

:mrgreen:

Re: [12/05/10] DOTP Custom DLC MOD PATCH 4 CHANGELOG!

PostPosted: 07 Dec 2010, 22:10
by bmay51682
Thank you so much worked like a charm.

Re: [12/23/10] DOTP Custom DLC MOD 2 - Multiversion Preview

PostPosted: 23 Dec 2010, 06:59
by kevlahnota
Added new preview on Custom DLC Mod 2... 12/23/2010

Re: [12/23/10] DOTP Custom DLC MOD 2 - Multiversion Preview

PostPosted: 23 Dec 2010, 12:50
by IceManOnline
We need download links ^^

Re: [12/23/10] DOTP Custom DLC MOD 2 - Multiversion Preview

PostPosted: 23 Dec 2010, 14:26
by kevlahnota
It's not yet finished, I think about 90%, it will be released soon. :mrgreen:

Re: [12/23/10] DOTP Custom DLC MOD 2 - Multiversion New Vide

PostPosted: 24 Dec 2010, 06:17
by kevlahnota
Demo Video on first page... :lol:

Re: [12/23/10] DOTP Custom DLC MOD 2 - Multiversion New Vide

PostPosted: 25 Dec 2010, 00:23
by ProphetSword
I'm confused about these Custom mods. Do you have to have all the expansions to use them? I only have the core game and the first expansion. Would it work with that?

Re: [12/23/10] DOTP Custom DLC MOD 2 - Multiversion New Vide

PostPosted: 25 Dec 2010, 00:59
by Huggybaby
To use this custom DLC mod you must first have all three official DLC packs.

Re: [12/26/10] DOTP Custom DLC MOD 2 - Multiversion Released

PostPosted: 30 Dec 2010, 19:40
by andrew77jw
Few Bugs I've seen:

Marsh Flats (In one of the W/B Lifegain decks) - Doesnt fetch anything

Arrest: Doesnt seem to prevent abilities (AI used Pyro Sorcerer with arrest on it)

Thelon of Havenwood (Fungus Deck) - Was not adding counters to all my fungus (only had 2 fungus out, so not sure if its just adding to certain ones, or if its adding only to 1)


Keep up the good work. My Wife and I play coop together and really appreciate all the work you've done. Keeps the game fun!

Also, side question: In the Academy deck, the youtube video showed almost 100 land tokens, but in my game it tells me the game cannot handle more than 50 and refuses to add more then that. Is there something I need to do to correct this?

Re: [12/26/10] DOTP Custom DLC MOD 2 - Multiversion Released

PostPosted: 02 Jan 2011, 18:30
by kevlahnota
andrew77jw wrote:Few Bugs I've seen:

Marsh Flats (In one of the W/B Lifegain decks) - Doesnt fetch anything

Arrest: Doesnt seem to prevent abilities (AI used Pyro Sorcerer with arrest on it)

Thelon of Havenwood (Fungus Deck) - Was not adding counters to all my fungus (only had 2 fungus out, so not sure if its just adding to certain ones, or if its adding only to 1)


Keep up the good work. My Wife and I play coop together and really appreciate all the work you've done. Keeps the game fun!

Also, side question: In the Academy deck, the youtube video showed almost 100 land tokens, but in my game it tells me the game cannot handle more than 50 and refuses to add more then that. Is there something I need to do to correct this?
Thanks for the report :D . About the Academy Deck, it must generate more than 50 ( my highest count was 110 ). If you are using the Original DotP, You must use the latest version. If you're using the Offline version, you must check the Multiversion Patch when installing the Custom DLC Mod 2. It will overwrite DotP.exe so you must backup it to another folder.

Re: [12/26/10] DOTP Custom DLC MOD 2 - Multiversion Released

PostPosted: 03 Jan 2011, 09:34
by MerzZz
I wanted to report a bug - when two legendary permanents get destroyed because two of them enter the battlefield - i cannot use abilities of the cards in my artifact zone, nor properly zoom in.
This can be easily checked by using two legendary land cards while playing landfall decks.

Re: [12/26/10] DOTP Custom DLC MOD 2 - Multiversion Released

PostPosted: 03 Jan 2011, 11:55
by kevlahnota
MerzZz wrote:I wanted to report a bug - when two legendary permanents get destroyed because two of them enter the battlefield - i cannot use abilities of the cards in my artifact zone, nor properly zoom in.
This can be easily checked by using two legendary land cards while playing landfall decks.
hmmm, after a few tests, the legendary bug happens randomly. I think some cards must be updated with new codes or triggers. I think its the triggered ability get desync. A work around for this is to change the view mode, and activated abilities will work again.