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[02/23/2011] DOTP Custom DLC MOD 2 - Installer & Patches

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Re: [12/05/10] DOTP Custom DLC MOD PATCH 4 RELEASED!!!

Postby Bundy » 18 Dec 2010, 22:20

Huggybaby wrote:Put patch 4 in the same folder as your wad files, then it won't have to search. Maybe that will help...
No, tried that the first time, but no results. After patch 1,2 and 3 the game crashed every time during play, so tried a complete new install, this time in the default folders. Still patch 4 can't find anything to patch :?

Well, at least the game runs again without crashing every time.
Still missing a lot of images from the custom made decks. Kinda hoped the patches would correct that ...

By the way, i'm running the 'skidrow' version. Maybe that's the problem? When they add a full deck editor with all existing magic cards i will buy the game, till then i don't think it's worth buying when you can get 'Forge' for free with a real full deck editor.
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Re: [12/05/10] DOTP Custom DLC MOD PATCH 4 RELEASED!!!

Postby Huggybaby » 18 Dec 2010, 22:51

That's most likely your problem. You need to be updated thru DLC3 to use our latest releases, and skidrow only includes DLC2 or earlier.
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Re: [12/05/10] DOTP Custom DLC MOD PATCH 4 RELEASED!!!

Postby IceManOnline » 21 Dec 2010, 15:17

Is it correct, that the "Sneak and Tell" deck is only available through the patch?
I looked in the SVN but I can't find the card Sneak Attack...
I don't need the card itself, I just want to look at the coding ^^
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Re: [12/05/10] DOTP Custom DLC MOD PATCH 4 RELEASED!!!

Postby kevlahnota » 21 Dec 2010, 16:12

yup. :D if you want the code to learn from it here's my code for sneak attack :D:
Code: Select all
<?xml version="1.0"?>
<MULTICARDS>
  <CARD>

<!--
///////////////////////////////////////////////////////////////////////////////////

 CARD INFORMATIONS

///////////////////////////////////////////////////////////////////////////////////
-->

    <FILENAME         text = "SNEAK_ATTACK" />
    <ARTID           value = "88882178" />

    <TITLE            text = "SNEAK_ATTACK_TITLE" />
    <TYPE         metaname = "Enchantment" />
    <CASTING_COST     cost = "{3}{R}" />
    <COLOR           value = "R" />
    <FRAMECOLOUR      name = "R" />

    <EXPANSION    metaname = "8888" />
    <RARITY       metaname = "Rare" />
    <COLLECTIONMAX   value = "0" />
    <COLLECTORNUMBER value = "0" />
    <CARDNUMBER      value = "0" />
    <ARTIST           name = "Jerry Tiritilli" />
   <FLAVOURTEXT      text = "SNEAK_ATTACK_FLAVOUR" />
   
<!--
///////////////////////////////////////////////////////////////////////////////////
 START OF CARD ABILITIES
///////////////////////////////////////////////////////////////////////////////////
-->



<ACTIVATED_ABILITY layer="6" tag="SNEAK_ATTACK_RULE_1" >
    <AVAILABILITY>
       Object():GetFilter():Clear()
       Object():GetFilter():NotTargetted()
       Object():GetFilter():AddCardType( CARD_TYPE_CREATURE )
       Object():GetFilter():SetZone( ZONE_HAND )
      Object():GetFilter():SetPlayer( Object():GetController() )
       if Object():GetFilter():Count() ~= 0 then
         return true
      else
         return false
      end
   </AVAILABILITY>
   <COST type="Mana" cost="{R}" />
     <PRE_EFFECT>
        ChooseNCreatureCardsFromHand( Object():GetPlayer(), Object():GetPlayer(), { "ChooseCreatureBringIntoPlay" })
     </PRE_EFFECT>
     <POST_PRE_EFFECT>
        Object():Register_Object_Set( Object():Register_Get(0), Object():GetTargetCard() )
      Object():Register_Set( 1, 1 )
      PutTargetCardIntoPlay( Object():GetPlayer() )
      Object():Register_Inc( 0 )
      </POST_PRE_EFFECT>
     <FILTER>
        return TargetCard()
     </FILTER>
     <EFFECT>
        GiveHaste(Subject())   
      </EFFECT>
     <DURATION>
        return UntilEndOfTurn()
     </DURATION>
      <AI_PLAY_SCORE>
        if (MTG():GetStep() == STEP_MAIN_1 and Object():GetController():MyTurn() ~= 0) then
        return (10000)
        else
        return (-10000)
        end
      </AI_PLAY_SCORE>
   
</ACTIVATED_ABILITY>   

      
<TRIGGERED_ABILITY layer="0" internal="1" zone="any" >
   <TRIGGER value="BEGINNING_OF_STEP">
      return ( MTG():GetStep() == STEP_END_OF_TURN and Object():Register_Get( 1 ) == 1 )
   </TRIGGER>      
   <EFFECT>
      Object():Register_Set( 1, 0 )
            
      for i = 0, Object():Register_Get(0) - 1 do
             if (Object():Register_Object_Get(i) ~= nil and
             Object():Register_Object_Get(i):GetZone() == ZONE_IN_PLAY and
            Object():Register_Object_Get(i):GetController() == Object():GetPlayer()) then
                Object():Register_Object_Get(i):Sacrifice()
             end
          end
   </EFFECT>
</TRIGGERED_ABILITY>

<TRIGGERED_ABILITY internal="1" layer="0">
   <TRIGGER value="BEGINNING_OF_STEP">
         return MTG():GetStep() == STEP_UNTAP
   </TRIGGER>
   <EFFECT>
         Object():Register_Clear(0)
      Object():Register_Object_Clear(0)
   </EFFECT>
</TRIGGERED_ABILITY>
   
<!--
///////////////////////////////////////////////////////////////////////////////////
 END OF CARD ABILITIES
///////////////////////////////////////////////////////////////////////////////////
-->

</CARD>
</MULTICARDS>

IceManOnline wrote:Is it correct, that the "Sneak and Tell" deck is only available through the patch?
I looked in the SVN but I can't find the card Sneak Attack...
I don't need the card itself, I just want to look at the coding ^^
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Re: [12/26/10] DOTP Custom DLC MOD 2 - MULTIVERSION RELEASED

Postby kevlahnota » 26 Dec 2010, 01:00

Custom DLC MOD 2 Released...
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Re: [12/26/10] DOTP Custom DLC MOD 2 - MULTIVERSION RELEASED

Postby MerzZz » 26 Dec 2010, 08:15

You're the only one who keeps me playing this game with your updates!
Thank you for your hard work.
Btw. this CAN be installed on old mod with patch 4 without any problems?
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Re: [12/26/10] DOTP Custom DLC MOD 2 - MULTIVERSION RELEASED

Postby castled » 26 Dec 2010, 08:21

Great! I'm downloading~
it maybe the last time I updata dlc, and i will go outside for work for a long time, kev you are so vital =D>
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Re: [12/26/10] DOTP Custom DLC MOD 2 - MULTIVERSION RELEASED

Postby kevlahnota » 26 Dec 2010, 08:34

thanks! and good luck!
castled wrote:Great! I'm downloading~
it maybe the last time I updata dlc, and i will go outside for work for a long time, kev you are so vital =D>
Thanks too. Yes it will install with no problems. The program will overwrite the old DATA_DLC_1111.wad
MerzZz wrote:You're the only one who keeps me playing this game with your updates!
Thank you for your hard work.
Btw. this CAN be installed on old mod with patch 4 without any problems?
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Re: [12/26/10] DOTP Custom DLC MOD 2 - MULTIVERSION RELEASED

Postby castled » 26 Dec 2010, 09:10

hmm~ and so lucky that i can see your reply.
and last, i wanna let you to have a look at my card "Gamble", it's really unfinished that i coded it at the last when my computer cant work with "register", it use the "random math" that imitated from the offical, and , i image, it could build some interesting cards use such alike "Flip a coin" by this way.
Good job and happy Christmas :D
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Re: [12/26/10] DOTP Custom DLC MOD 2 - MULTIVERSION RELEASED

Postby IceManOnline » 26 Dec 2010, 13:15

Is it possible, to include the "Secret Button" in the next release?
After patching I can't unlock "Academy". Deleting the savegame doesn't work, the game crashes then...
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Re: [12/26/10] DOTP Custom DLC MOD 2 - MULTIVERSION RELEASED

Postby MerzZz » 26 Dec 2010, 14:46

Just restart steam and try again - it won't crash.
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AI doesn't play lands with stock decks

Postby gramkin » 11 Jan 2011, 06:14

First, thanks a lot for the awesome decks! I was really amazed when found this place yesterday.

I guess this might be a known issue (saw a couple of posts regarding this in nearby treads) - AI doesn't play lands except first one or two, even if it has more of them in hand. I'm not so sure about custom DLC decks (although I usually have more lands than opponent by the end of the game) but with stock ones it's pretty obvious: they play 1 or sometimes 2 and then just keep discarding everything, casting cheap creatures or spells occasionally.
In the last game vs Liliana she played 1 land and then started discarding, so I took a peek in her hand with Vendilion Clique and saw two more lands there. On her next turn she drew a card, discarded something again and passed the turn.
Any ideas what might be the reason?
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Re: [12/26/10] DOTP Custom DLC MOD 2 - MULTIVERSION RELEASED

Postby Lantainu » 11 Jan 2011, 07:20

Same problem for me.
Play with AI, then i win he had 1 land in play and discard 5 cards already...
Is this ok ?
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Re: [01/14/2011] DOTP Custom DLC MOD 2 - Installer & Patches

Postby dimathejuko » 24 Jan 2011, 08:19

It seems the Affinity and Ally abilities don't work for now, do flanking and bushido (from the only set of kamigawa cards) work for anyone?
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Re: [01/14/2011] DOTP Custom DLC MOD 2 - Installer & Patches

Postby kevlahnota » 24 Jan 2011, 14:27

It works but there are some problems that the installer cannot overwrite your original Data_Core.wad properly. the workaround is to install the mod on a blank folder then apply the additional patches before copying it again on the installation folder of DOTP.

example:
Image

dimathejuko wrote:It seems the Affinity and Ally abilities don't work for now, do flanking and bushido (from the only set of kamigawa cards) work for anyone?
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