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Thefiremind's DotP2012 DLC v9 (07/7/2012)
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Re: Thefiremind's DotP2012 DLC v9 (07/7/2012)
by thefiremind » 08 Oct 2012, 16:28
See if you find it here.LordOfRiots wrote:Alright I apologize if I'm missing something fairly obvious here, but whenever I attempt to open the game through the custom executable you linked, it tells me that the "misty_api.dll" is missing from my computer. Is there a location I can pull that from, or am I not doing this correctly
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Re: Thefiremind's DotP2012 DLC v9 (07/7/2012)
by LordOfRiots » 08 Oct 2012, 21:01
Yep that was it, thanks a ton mate
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Re: Thefiremind's DotP2012 DLC v9 (07/7/2012)
by Pendulous » 10 Nov 2012, 04:16
I'm not sure what I did wrong, but I got everything setup, but when I log into the game, every deck is blank, with all five mana symbols, and no way to access them. I think I may have corrupted something somewhere, but I followed the instructions best I could. Any help?
Also get this spammed in Wordpad when I do: "[lua] ?:0: attempt to call method 'EmptyDecks' (a nil value)
"
I tried redoing it, but now I get the basic game, before any decks have been unlocked, as if I just started playing the game (and the DLC decks of course). With the "Secret Menu", but no other indication the mod works. No decks, no nothing.
Also get this spammed in Wordpad when I do: "[lua] ?:0: attempt to call method 'EmptyDecks' (a nil value)
"
I tried redoing it, but now I get the basic game, before any decks have been unlocked, as if I just started playing the game (and the DLC decks of course). With the "Secret Menu", but no other indication the mod works. No decks, no nothing.
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Re: Thefiremind's DotP2012 DLC v9 (07/7/2012)
by thefiremind » 10 Nov 2012, 19:45
You aren't the first who experiences this problem, but one thing I know for sure: it doesn't depend on my mod, because the other 2 people who reported it were fiddling with a different WAD file:
viewtopic.php?f=62&t=7413&p=92198&hilit=emptydecks#p92198
viewtopic.php?f=63&t=5076&p=87753&hilit=emptydecks#p87753
I really don't know what's the exact reason for this, but I suspect that it has something to do with a bad interaction between the various cracked files that can be found for DotP2012 and the original game (the user DevilMayAsian writes about a "Steam folder"). Are you using the original game, too? If that's so, you'll probably need to talk with someone who uses mods with an original DotP2012 copy, unfortunately I don't.
viewtopic.php?f=62&t=7413&p=92198&hilit=emptydecks#p92198
viewtopic.php?f=63&t=5076&p=87753&hilit=emptydecks#p87753
I really don't know what's the exact reason for this, but I suspect that it has something to do with a bad interaction between the various cracked files that can be found for DotP2012 and the original game (the user DevilMayAsian writes about a "Steam folder"). Are you using the original game, too? If that's so, you'll probably need to talk with someone who uses mods with an original DotP2012 copy, unfortunately I don't.
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Re: Thefiremind's DotP2012 DLC v9 (07/7/2012)
by Pendulous » 10 Nov 2012, 21:38
Are you referring to the "original game" as the vanilla version, with no DLC's or expansion? If so, no, I have the expansion and DLC decks.
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Re: Thefiremind's DotP2012 DLC v9 (07/7/2012)
by thefiremind » 10 Nov 2012, 22:26
No, for "original game" I mean that you bought it on Steam instead of... grabbing it elsewhere.Pendulous wrote:Are you referring to the "original game" as the vanilla version, with no DLC's or expansion? If so, no, I have the expansion and DLC decks.
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Re: Thefiremind's DotP2012 DLC v9 (07/7/2012)
by Pendulous » 11 Nov 2012, 00:19
Oh yeah, I bought it on Steam.
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Re: Thefiremind's DotP2012 DLC v9 (07/7/2012)
by Siber1an » 19 Jul 2022, 14:28
Hello guys! Please reupload files if you can. I want to create all-in-one repack of Magic 2012 and save all these brilliant handcrafted decks. They should not be lost.
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