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2012




[11/10/2011] DOTP 2012 Custom DLC MOD
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by paugru » 20 Nov 2011, 09:31
Yess! File is back again.. a little patience seems to pay off.
Thank you Kev for the great work, keep it up!
Thank you Kev for the great work, keep it up!
Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by nabeshin » 21 Nov 2011, 19:17
update viewtopic.php?f=63&t=5797
Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by kevlahnota » 22 Nov 2011, 04:26
thanks nabeshinnabeshin wrote:update viewtopic.php?f=63&t=5797

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Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by nabeshin » 22 Nov 2011, 06:52
Many thanks to you, for the huge done work. To be the first - it is heavy.kevlahnota wrote:thanks nabeshinnabeshin wrote:update viewtopic.php?f=63&t=5797
Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by masterfrymeat » 12 Dec 2011, 08:30
Thanks for the release! So this just needs expansion pack 1 right?
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by ghostzero01 » 12 Dec 2011, 16:38
I was just wondering, why some of the cards in the custom decks appear foiled? Is there an option to have an unfoiled custom deck? I cant seem to find the command line to unfoil them after unpacking the custom wad file.
Is it possible to use the cards kevlahnota made in the old dotp, and copy them to dotp 2012 so theres a bigger library of cards to choose from to make custom decks?
Great job kevlahnota... You make Dotp 2012 so much better than it was before.
Is it possible to use the cards kevlahnota made in the old dotp, and copy them to dotp 2012 so theres a bigger library of cards to choose from to make custom decks?
Great job kevlahnota... You make Dotp 2012 so much better than it was before.

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Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by thefiremind » 12 Dec 2011, 19:13
I'll answer as much as I can:ghostzero01 wrote:I was just wondering, why some of the cards in the custom decks appear foiled? Is there an option to have an unfoiled custom deck? I cant seem to find the command line to unfoil them after unpacking the custom wad file.
Is it possible to use the cards kevlahnota made in the old dotp, and copy them to dotp 2012 so theres a bigger library of cards to choose from to make custom decks?
1) I'd like to know how to turn off foiling, too... someone wrote about giving the deck a code for unlocking foils so that the game thinks that you are not allowed to have foil versions, but I tried and it doesn't work (unless I was doing it the wrong way).
2) The syntax for the cards' XML changed from old DotP, so it's not something that can be done automatically. There are also other things that are completely different, for example the way register functions are called or the fact that you could have 3 choices per question in old DotP and now only 2. Translating all the cards with the new syntax would be an enormous job.
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by Xaric » 22 Dec 2011, 02:05
Has anyone gotten this error with the mod?
[lua]parameter mismatch or too few parameters [expected bzS32]
[lua]parameter mismatch or too few parameters [expected bzS32]
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by donfuan » 22 Dec 2011, 16:15
Hi there,
new here and just registered.
First of all a big thank you for this incredible mod! It's fun to play these decks.
Nonetheless i experienced some issues:
Played against Machinations, Wing Splicer gave his Stone Golem flying too.
Whenever I use non-basic lands for manafetching (for example 1 Plains and 2 Ancient Den) and cast one of the swords, i can immediately equip it, although i should be out of mana.
new here and just registered.
First of all a big thank you for this incredible mod! It's fun to play these decks.
Nonetheless i experienced some issues:
Played against Machinations, Wing Splicer gave his Stone Golem flying too.
Whenever I use non-basic lands for manafetching (for example 1 Plains and 2 Ancient Den) and cast one of the swords, i can immediately equip it, although i should be out of mana.
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by maginater5000 » 26 Dec 2011, 20:19
hey did anyone have modded allready the new update with deckpack 1 + 2 and the new 1 vs 3 mode?
i tried it but i cant find a skidrow exe and the hex position for the wad checksum in "theta" release exe seems to be not right.
i tried it but i cant find a skidrow exe and the hex position for the wad checksum in "theta" release exe seems to be not right.
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by thefiremind » 26 Dec 2011, 22:04
Did you try this?maginater5000 wrote:hey did anyone have modded allready the new update with deckpack 1 + 2 and the new 1 vs 3 mode?
i tried it but i cant find a skidrow exe and the hex position for the wad checksum in "theta" release exe seems to be not right.
viewtopic.php?f=62&t=3551
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Currently busy with life...
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by maginater5000 » 02 Jan 2012, 16:14
That is only for DOTP not for DOTP2012 isn't it?thefiremind wrote:Did you try this?maginater5000 wrote:hey did anyone have modded allready the new update with deckpack 1 + 2 and the new 1 vs 3 mode?
i tried it but i cant find a skidrow exe and the hex position for the wad checksum in "theta" release exe seems to be not right.
viewtopic.php?f=62&t=3551
i meen the deckpack 1 & 2 for dotp2012.
but it doesnt matter anymore.
cause i did it, i now have the newest update with the 3 extra decks + the 4 decks from deckpack1&2 + new archenemy mode (human can be the archenemy) + my own decks

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Re: [11/10/2011] DOTP 2012 Custom DLC MOD
by Vavali » 22 Jan 2012, 06:11
So, since Megaupload has been taken down by the Feds and whatnot... Any chance someone can re-upload all the mods and patches somewhere else, like Rapidshare or Mediafire (or whatever other alternative there is)? Thanks. Finally got the game and have been wanting to get all the custom DLC's. 

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