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DOTP 2012 Xbox 360 - Breaking the code
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DOTP 2012 Xbox 360 - Breaking the code
by NJelbow » 31 May 2018, 11:51
Hi guys! This may be a dead thread, but I am curious to see if anyone else has had any luck.
So recently I managed to rip DotP 2012 for the 360 off of my console and have the core Wad files in my PC. I've been able to read them using a Hex editor, but have no clue on how to unpack them or if it's even possible to mod the game on the console into using decks created for just the purpose of playing with friends and family locally.
Is there any way to mod this game? Is there even a way to inject or create new decks for the console itself? Any updates/ insight would be appreciated.
So recently I managed to rip DotP 2012 for the 360 off of my console and have the core Wad files in my PC. I've been able to read them using a Hex editor, but have no clue on how to unpack them or if it's even possible to mod the game on the console into using decks created for just the purpose of playing with friends and family locally.
Is there any way to mod this game? Is there even a way to inject or create new decks for the console itself? Any updates/ insight would be appreciated.
- NJelbow
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