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[11/10/2011] DOTP 2012 Custom DLC MOD

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[11/10/2011] DOTP 2012 Custom DLC MOD

Postby kevlahnota » 10 Nov 2011, 07:46

DOTP 2012 Custom DLC 1.0 :lol:
This mod is intended for Offline use only. Install with caution.

Requirements:
1) DOTP 2012 with DLC 1 Installed

Pre-Installation:
1) Make sure to backup your original Magic_2012.exe


Installation:
2) Run the Installer. Change the default installation directory to your DOTP 2012 Installation folder ex:
C:\Program Files\Steam\steamapps\common\magic the gathering dotp 2012


WHATS NEW?:
* Fix some bugs and revised some decks!
* Added some new cards.
* Seperated the mod as Data_DLC_7777.wad
* Patched exe prior to DLC 1 changes to read custom wads (This will overwrite your Magic_2012.exe so backup original)

Decks:
* Replication
* Necromancy
* Quest for the Holy Armor
* Puresteel
* Zenith's Order
* Naya's Force
* Illusionary Forces
* Vampires
* Fattyforger
* Cheezy Goblins
* Eldrazi Ramp
* Soul Sister

-Kev

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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby lechidan » 10 Nov 2011, 10:00

Great, thanks Kev
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby Persee » 10 Nov 2011, 11:29

Thanks =D>

Edit : Is the first MOD you have done must be installed for the DLC to work?

The BOSH Deck appear like that in the deck manager : [D12_BOSH]

The Expansion Campaign doesn't work. I can't choice my deck and the game freeze.
In the MOTHER.TXT, there is this message : [lua]
parameter mismatch or too few parameters [expected bzS32]
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby thefiremind » 10 Nov 2011, 17:37

I really can't thank you enough for what I can learn by unpacking your mods and looking at the contents! This time you taught me how to make the game look for the glossary in the DLC packs. Thanks so much! =D>

P.S.: I can't confirm about the bugs, I'm just looking at the mod's contents without running it (at least for now).
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby Kazeta » 10 Nov 2011, 18:50

Awesome work thanks!
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby Persee » 10 Nov 2011, 22:25

I found how to resolve my problems : this mod can't be used with the first Kev's Mod.
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby castled » 11 Nov 2011, 03:24

Persee wrote:I found how to resolve my problems : this mod can't be used with the first Kev's Mod.
so, to solve it, you just removed the old one alright?
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby Persee » 11 Nov 2011, 07:38

Yes and recover the original Data_Core.
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby allansilva » 15 Nov 2011, 14:18

My game has just stopped working. Everytime I try to open the game crashes. Any idea? It was working until yesterday.
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby Aborash » 16 Nov 2011, 19:08

Awesome work, as usual!!!!

It's like 10 times more fun to play with your decks than with the originals, hope you keep the hard work, cause the game got huge potential, and yesterday new DLC has been announced:

http://www.wizards.com/Magic/Magazine/A ... arcana/841
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby kevlahnota » 18 Nov 2011, 02:12

Aborash wrote:Awesome work, as usual!!!!

It's like 10 times more fun to play with your decks than with the originals, hope you keep the hard work, cause the game got huge potential, and yesterday new DLC has been announced:

http://www.wizards.com/Magic/Magazine/A ... arcana/841
Thanks. The new cards seems very familiar... :lol:

I hope they added new functions to code complex cards [-o<
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby Aborash » 18 Nov 2011, 09:11

kevlahnota wrote:
Aborash wrote:Awesome work, as usual!!!!

It's like 10 times more fun to play with your decks than with the originals, hope you keep the hard work, cause the game got huge potential, and yesterday new DLC has been announced:

http://www.wizards.com/Magic/Magazine/A ... arcana/841
Thanks. The new cards seems very familiar... :lol:

I hope they added new functions to code complex cards [-o<
I doubt it, I tried the new decks on my 360, and they seems pretty simple, 2 beatdown, may be the zombie add some function relate to graveyard manipulation...

I hope you re-work the zombie deck like you do with the vampire one, I bet, you already got an idea as soon as you saw the decklist. :lol:

Btw, seems its now on Steam too.
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby thefiremind » 19 Nov 2011, 10:37

Kev, can I ask you a question? Did you decide to avoid including a new campaign in this DLC because something went wrong when you tried? If that's so, I had a problem too:
viewtopic.php?f=62&t=5790
and I can't understand how to fix it. Any suggestion from you is really appreciated!
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby paugru » 19 Nov 2011, 17:04

Too bad the file doesn't seem to be available anymore at Megaupload.
"The file you are trying to access is temporarily unavailable. Please try again later."
Any suggestions -besides to try again later-?
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Re: [11/10/2011] DOTP 2012 Custom DLC MOD

Postby nabeshin » 19 Nov 2011, 22:52

This files upgrade mana producing for kev's Custom DLC MOD and implement all my function.
extract to DATA_DLC_7777, and remake wad-file
I also begin improve cards.
Done:
(all mana source cards), and
PROGENITUS
PATH TO EXILE
BLOODLORD OF VAASGOTH
BOSH IRON GOLEM
MARTYR OF SANDS
to be continued...
Attachments
DATA_ALL_PLATFORMS.rar
dotp2012 only
(279.62 KiB) Downloaded 623 times
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