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[MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
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Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by Ashkaan » 08 May 2012, 02:09
I used that patched exe. When I click Unlock Deck, nothing happens and the deck remains locked.
Edit: That was with version 1.2. I upgraded to version 1.3 and now the game just pauses as the beginning loading screen. I deleted all local data, re-downloaded the game via steam, and installed 1.3 straight and still have the same problem.
Edit: That was with version 1.2. I upgraded to version 1.3 and now the game just pauses as the beginning loading screen. I deleted all local data, re-downloaded the game via steam, and installed 1.3 straight and still have the same problem.
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Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by agentx » 08 May 2012, 06:26
Hey, new guy here been working alot with the DLCs lately.
Got everything working but running into a couple of problems
Something is wrong with Drowned Catacomb and Dragonskull Summit.
Neither are loading in the deck editor, when viewing the decks.
They aren't showing up in game in the decks that use them.
However Glacial Fortress is fine.
The only difference I found is
Glacial Fortress = <TRIGGERED_ABILITY forced_skip="1" active_zone="any" zone="any" pre_trigger="1">
DragonSkull Summit = <TRIGGERED_ABILITY auto_skip="1" active_zone="any" zone="any" pre_trigger="1">
Please look into this
Got everything working but running into a couple of problems
Something is wrong with Drowned Catacomb and Dragonskull Summit.
Neither are loading in the deck editor, when viewing the decks.
They aren't showing up in game in the decks that use them.
However Glacial Fortress is fine.
The only difference I found is
Glacial Fortress = <TRIGGERED_ABILITY forced_skip="1" active_zone="any" zone="any" pre_trigger="1">
DragonSkull Summit = <TRIGGERED_ABILITY auto_skip="1" active_zone="any" zone="any" pre_trigger="1">
Please look into this
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Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by agentx » 08 May 2012, 06:57
Aaah
Glacial Fortress = <TRIGGER value="COMING_INTO_PLAY" simple_qualifier="self" />
DragonSkull Summit = <TRIGGER value="COMING_INTO_PLAY" simple_qualifier="self"> <--
Need to close the TRIGGER tag
DragonSkull Summit = <TRIGGER value="COMING_INTO_PLAY" simple_qualifier="self" />
Glacial Fortress = <TRIGGER value="COMING_INTO_PLAY" simple_qualifier="self" />
DragonSkull Summit = <TRIGGER value="COMING_INTO_PLAY" simple_qualifier="self"> <--
Need to close the TRIGGER tag
DragonSkull Summit = <TRIGGER value="COMING_INTO_PLAY" simple_qualifier="self" />
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Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by kevlahnota » 08 May 2012, 07:24
thanks agentx, it was a typo.
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Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by kevlahnota » 08 May 2012, 07:47
Ashkaan, if you have stuttering issue, open your config.cfg with text editor and change your config there.
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Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by Ashkaan » 08 May 2012, 16:59
Thanks for the suggestion, but this is no stutter. The game simply wont start. It just says loading forever.
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Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by sadlyblue » 08 May 2012, 19:34
It happened to me once. I had to reinstall. That fixed it.
Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by Ashkaan » 09 May 2012, 00:05
I've reinstalled now 5 times. I've even tried installing, opening once to make sure it works (it does), then copying the 5 files from the MOD in and then running and it just sits at loading forever.sadlyblue wrote:It happened to me once. I had to reinstall. That fixed it.
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Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by Persee » 09 May 2012, 15:04
When I use the new patched exe, the campaign doesn't work if my custom DLC is installed too. If I delete it, everything works.
And if I use the previous exe, it works.
And if I use the previous exe, it works.
Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by Ctar » 10 May 2012, 01:55
Can you use the skidrow version of Datacore.wad file. The patch.exe is a THETA. Datacore.wad file is not General.Persee wrote:When I use the new patched exe, the campaign doesn't work if my custom DLC is installed too. If I delete it, everything works.
And if I use the previous exe, it works.
Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by Persee » 10 May 2012, 12:04
I have the same issue with the skidrow version datacore I have.
Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by ravemotion » 11 May 2012, 21:44
I tried playing Shackles and Conviction but after choosing the target, the spell resolves with nothing happening to the target I chose. The card is put to the graveyard and doesn't enchant the target creature.
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Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by ravemotion » 12 May 2012, 08:39
I found out what the problem was. It seems that all enchantment auras would not attach to creatures. I tried disabling other DLCs that I had in the folder, leaving only this one on and that's solved the problem.
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Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by 123kit » 14 May 2012, 02:58
I have the same problem as you too.Persee wrote:When I use the new patched exe, the campaign doesn't work if my custom DLC is installed too. If I delete it, everything works.
And if I use the previous exe, it works.
To solve this problem, I tried to compare with the files in DLC 0007 and the files in my custom DLC.
I found there are several text files is different with the 0007 one.
They are:
DATA_DLC_XXXX\DATA_PC\APPINFOFILE_DEFAULT
DATA_DLC_XXXX\DATA_PC\APPINFOFILE_LOWSPEC
DATA_DLC_XXXX\DATA_PC\APPINFOFILE_MEDIUMSPEC
DATA_DLC_XXXX\DATA_ALL_PLATFORMS\DATA_REQUIRED\INFO
and do not need these files:
DATA_DLC_XXXX\DATA_ALL_PLATFORMS\DATA_REQUIRED\DATASETS
DATA_DLC_XXXX\DATA_PC\DATA_REQUIRED\CONFIGS\_PREPPED_APPID_LINKING
I guess the wrong file is "INFO" where are the id is different.
I don't test which one is wrong, I have amended them all.
Then I can use my custom DLC and the campaign is default.
I'm sorry for my poor English ><.
Try it.
Re: [MAY-08-2012] DOTP 2012 Custom DLC MOD 1.3
by Persee » 14 May 2012, 12:33
Thank for the advice. I change <ContentPack UID="0"> to <ContentPack UID="1234"> in my info.xml and it works.
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